diff options
Diffstat (limited to 'core/math/vectors.hh')
| -rw-r--r-- | core/math/vectors.hh | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/core/math/vectors.hh b/core/math/vectors.hh new file mode 100644 index 0000000..06d1bcf --- /dev/null +++ b/core/math/vectors.hh @@ -0,0 +1,47 @@ +#ifndef CORE_MATH_VECTORS_HH +#define CORE_MATH_VECTORS_HH 1 +#pragma once + +#include "core/math/concepts.hh" + +// core/vectors.hh - because NO ONE would POSSIBLY +// need integer-based distance calculations in a +// game about voxels. That would be INSANE! :D + +namespace math +{ +template<math::Arithmetic T> +constexpr static inline const T length2(const glm::vec<2, T>& vector); +template<math::Arithmetic T> +constexpr static inline const T length2(const glm::vec<3, T>& vector); +template<math::Arithmetic T> +constexpr static inline const T distance2(const glm::vec<2, T>& vector_a, const glm::vec<2, T>& vector_b); +template<math::Arithmetic T> +constexpr static inline const T distance2(const glm::vec<3, T>& vector_a, const glm::vec<3, T>& vector_b); +} // namespace math + +template<math::Arithmetic T> +constexpr static inline const T math::length2(const glm::vec<2, T>& vector) +{ + return (vector.x * vector.x) + (vector.y * vector.y); +} + +template<math::Arithmetic T> +constexpr static inline const T math::length2(const glm::vec<3, T>& vector) +{ + return (vector.x * vector.x) + (vector.y * vector.y) + (vector.z * vector.z); +} + +template<math::Arithmetic T> +constexpr static inline const T math::distance2(const glm::vec<2, T>& vector_a, const glm::vec<2, T>& vector_b) +{ + return math::length2(vector_a - vector_b); +} + +template<math::Arithmetic T> +constexpr static inline const T math::distance2(const glm::vec<3, T>& vector_a, const glm::vec<3, T>& vector_b) +{ + return math::length2(vector_a - vector_b); +} + +#endif // CORE_MATH_VECTORS_HH |
