diff options
Diffstat (limited to 'game/client/config/gamepad_axis.hh')
| -rw-r--r-- | game/client/config/gamepad_axis.hh | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/game/client/config/gamepad_axis.hh b/game/client/config/gamepad_axis.hh new file mode 100644 index 0000000..0308ce6 --- /dev/null +++ b/game/client/config/gamepad_axis.hh @@ -0,0 +1,42 @@ +#ifndef CLIENT_GAMEPAD_AXIS_HH +#define CLIENT_GAMEPAD_AXIS_HH 1 +#pragma once + +#include "core/config/ivalue.hh" + +struct GLFWgamepadstate; + +namespace config +{ +class GamepadAxis final : public IValue { +public: + explicit GamepadAxis(void); + explicit GamepadAxis(int axis, bool inverted); + virtual ~GamepadAxis(void) = default; + + virtual const char* get(void) const override; + virtual void set(const char* value) override; + + int get_axis(void) const; + void set_axis(int axis); + + bool is_inverted(void) const; + void set_inverted(bool inverted); + + float get_value(const GLFWgamepadstate& state, float deadzone = 0.0f) const; + + // Conventional get/set methods implemented by + // this configuration value actually contain the + // inversion flag. Since we're updating that flag + // in the UI by means of a separate checkbox, we only need the name here + const char* get_name(void) const; + +private: + bool m_inverted; + int m_gamepad_axis; + std::string m_full_string; + const char* m_name; +}; +} // namespace config + +#endif // CLIENT_GAMEPAD_AXIS_HH |
