diff options
Diffstat (limited to 'game/client/crosshair.cc')
| -rw-r--r-- | game/client/crosshair.cc | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/game/client/crosshair.cc b/game/client/crosshair.cc new file mode 100644 index 0000000..9b3a37a --- /dev/null +++ b/game/client/crosshair.cc @@ -0,0 +1,38 @@ +#include "client/pch.hh" +#include "client/crosshair.hh" + +#include "core/constexpr.hh" +#include "core/resource.hh" + +#include "client/globals.hh" +#include "client/session.hh" +#include "client/texture_gui.hh" + +static resource_ptr<TextureGUI> texture; + +void crosshair::init(void) +{ + texture = resource::load<TextureGUI>("textures/gui/hud_crosshair.png", TEXTURE_GUI_LOAD_CLAMP_S | TEXTURE_GUI_LOAD_CLAMP_T | TEXTURE_GUI_LOAD_VFLIP); + + if(texture == nullptr) { + spdlog::critical("crosshair: texture load failed"); + std::terminate(); + } +} + +void crosshair::deinit(void) +{ + texture = nullptr; +} + +void crosshair::layout(void) +{ + auto viewport = ImGui::GetMainViewport(); + auto draw_list = ImGui::GetForegroundDrawList(); + + auto scaled_width = cxpr::max<int>(texture->size.x, globals::gui_scale * texture->size.x / 2); + auto scaled_height = cxpr::max<int>(texture->size.y, globals::gui_scale * texture->size.y / 2); + auto start = ImVec2(static_cast<int>(0.5f * viewport->Size.x) - (scaled_width / 2), static_cast<int>(0.5f * viewport->Size.y) - (scaled_height / 2)); + auto end = ImVec2(start.x + scaled_width, start.y + scaled_height); + draw_list->AddImage(texture->handle, start, end); +} |
