diff options
Diffstat (limited to 'game/client/crosshair.cc')
| -rw-r--r-- | game/client/crosshair.cc | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/game/client/crosshair.cc b/game/client/crosshair.cc index 72ece45..84a9a73 100644 --- a/game/client/crosshair.cc +++ b/game/client/crosshair.cc @@ -13,7 +13,8 @@ static resource_ptr<TextureGUI> texture; void crosshair::init(void) { - texture = resource::load<TextureGUI>("textures/gui/hud_crosshair.png", TEXTURE_GUI_LOAD_CLAMP_S | TEXTURE_GUI_LOAD_CLAMP_T | TEXTURE_GUI_LOAD_VFLIP); + texture = resource::load<TextureGUI>( + "textures/gui/hud_crosshair.png", TEXTURE_GUI_LOAD_CLAMP_S | TEXTURE_GUI_LOAD_CLAMP_T | TEXTURE_GUI_LOAD_VFLIP); if(texture == nullptr) { spdlog::critical("crosshair: texture load failed"); @@ -31,9 +32,10 @@ void crosshair::layout(void) auto viewport = ImGui::GetMainViewport(); auto draw_list = ImGui::GetForegroundDrawList(); - auto scaled_width = cxpr::max<int>(texture->size.x, globals::gui_scale * texture->size.x / 2); - auto scaled_height = cxpr::max<int>(texture->size.y, globals::gui_scale * texture->size.y / 2); - auto start = ImVec2(static_cast<int>(0.5f * viewport->Size.x) - (scaled_width / 2), static_cast<int>(0.5f * viewport->Size.y) - (scaled_height / 2)); + auto scaled_width = vx::max<int>(texture->size.x, globals::gui_scale * texture->size.x / 2); + auto scaled_height = vx::max<int>(texture->size.y, globals::gui_scale * texture->size.y / 2); + auto start = ImVec2( + static_cast<int>(0.5f * viewport->Size.x) - (scaled_width / 2), static_cast<int>(0.5f * viewport->Size.y) - (scaled_height / 2)); auto end = ImVec2(start.x + scaled_width, start.y + scaled_height); draw_list->AddImage(texture->handle, start, end); } |
