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-rw-r--r--game/client/entity/player_move.cc6
1 files changed, 3 insertions, 3 deletions
diff --git a/game/client/entity/player_move.cc b/game/client/entity/player_move.cc
index 2570780..17aaadd 100644
--- a/game/client/entity/player_move.cc
+++ b/game/client/entity/player_move.cc
@@ -80,7 +80,7 @@ static glm::fvec3 pm_accelerate(const glm::fvec3& wishdir, const glm::fvec3& vel
return velocity;
}
- auto accel_speed = math::min(add_speed, accel * globals::fixed_frametime * wishspeed);
+ auto accel_speed = glm::min(add_speed, accel * globals::fixed_frametime * wishspeed);
auto result = glm::fvec3(velocity);
result.x += accel_speed * wishdir.x;
@@ -99,7 +99,7 @@ static glm::fvec3 pm_ground_move(const glm::fvec3& wishdir, const glm::fvec3& ve
{
if(auto speed = glm::length(velocity)) {
auto speed_drop = speed * PMOVE_FRICTION_GROUND * globals::fixed_frametime;
- auto speed_factor = math::max(speed - speed_drop, 0.0f) / speed;
+ auto speed_factor = glm::max(speed - speed_drop, 0.0f) / speed;
return pm_accelerate(wishdir, velocity * speed_factor, PMOVE_ACCELERATION_GROUND, PMOVE_MAX_SPEED_GROUND);
}
@@ -225,7 +225,7 @@ void entity::player_move::fixed_update(void)
next_jump_us = globals::curtime + PMOVE_JUMP_COOLDOWN;
if(enable_speedometer.get_value()) {
- if(math::abs(speed_change) < 0.01f) {
+ if(glm::abs(speed_change) < 0.01f) {
// No considerable speed increase within
// the precision we use to draw the speedometer
gui::status_lines::set(gui::STATUS_DEBUG, new_speed_text, ImVec4(0.7f, 0.7f, 0.7f, 1.0f), 1.0f);