diff options
Diffstat (limited to 'game/client/gui/background.cc')
| -rw-r--r-- | game/client/gui/background.cc | 78 |
1 files changed, 39 insertions, 39 deletions
diff --git a/game/client/gui/background.cc b/game/client/gui/background.cc index 50fef01..d1500bb 100644 --- a/game/client/gui/background.cc +++ b/game/client/gui/background.cc @@ -1,39 +1,39 @@ -#include "client/pch.hh" - -#include "client/gui/background.hh" - -#include "core/math/constexpr.hh" - -#include "core/resource/resource.hh" - -#include "client/resource/texture_gui.hh" - -#include "client/globals.hh" - -static resource_ptr<TextureGUI> texture; - -void gui::background::init(void) -{ - texture = resource::load<TextureGUI>("textures/gui/background.png", TEXTURE_GUI_LOAD_VFLIP); - - if(texture == nullptr) { - spdlog::critical("background: texture load failed"); - std::terminate(); - } -} - -void gui::background::shutdown(void) -{ - texture = nullptr; -} - -void gui::background::layout(void) -{ - auto viewport = ImGui::GetMainViewport(); - auto draw_list = ImGui::GetBackgroundDrawList(); - - auto scaled_width = 0.75f * static_cast<float>(globals::width / globals::gui_scale); - auto scaled_height = 0.75f * static_cast<float>(globals::height / globals::gui_scale); - auto scale_uv = ImVec2(scaled_width / static_cast<float>(texture->size.x), scaled_height / static_cast<float>(texture->size.y)); - draw_list->AddImage(texture->handle, ImVec2(0.0f, 0.0f), viewport->Size, ImVec2(0.0f, 0.0f), scale_uv); -} +#include "client/pch.hh"
+
+#include "client/gui/background.hh"
+
+#include "core/math/constexpr.hh"
+
+#include "core/resource/resource.hh"
+
+#include "client/resource/texture_gui.hh"
+
+#include "client/globals.hh"
+
+static resource_ptr<TextureGUI> texture;
+
+void gui::background::init(void)
+{
+ texture = resource::load<TextureGUI>("textures/gui/background.png", TEXTURE_GUI_LOAD_VFLIP);
+
+ if(texture == nullptr) {
+ spdlog::critical("background: texture load failed");
+ std::terminate();
+ }
+}
+
+void gui::background::shutdown(void)
+{
+ texture = nullptr;
+}
+
+void gui::background::layout(void)
+{
+ auto viewport = ImGui::GetMainViewport();
+ auto draw_list = ImGui::GetBackgroundDrawList();
+
+ auto scaled_width = 0.75f * static_cast<float>(globals::width / globals::gui_scale);
+ auto scaled_height = 0.75f * static_cast<float>(globals::height / globals::gui_scale);
+ auto scale_uv = ImVec2(scaled_width / static_cast<float>(texture->size.x), scaled_height / static_cast<float>(texture->size.y));
+ draw_list->AddImage(texture->handle, ImVec2(0.0f, 0.0f), viewport->Size, ImVec2(0.0f, 0.0f), scale_uv);
+}
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