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-rw-r--r--game/client/interpolation.cc61
1 files changed, 0 insertions, 61 deletions
diff --git a/game/client/interpolation.cc b/game/client/interpolation.cc
deleted file mode 100644
index 27b6dfd..0000000
--- a/game/client/interpolation.cc
+++ /dev/null
@@ -1,61 +0,0 @@
-#include "client/pch.hh"
-
-#include "client/interpolation.hh"
-
-#include "core/constexpr.hh"
-
-#include "shared/coord.hh"
-#include "shared/dimension.hh"
-#include "shared/head.hh"
-#include "shared/transform.hh"
-
-#include "client/globals.hh"
-
-static void transform_interpolate(float alpha)
-{
- auto group = globals::dimension->entities.group<TransformComponentIntr>(entt::get<TransformComponent, TransformComponentPrev>);
-
- for(auto [entity, interp, current, previous] : group.each()) {
- interp.angles[0] = vx::lerp(previous.angles[0], current.angles[0], alpha);
- interp.angles[1] = vx::lerp(previous.angles[1], current.angles[1], alpha);
- interp.angles[2] = vx::lerp(previous.angles[2], current.angles[2], alpha);
-
- // Figure out previous chunk-local floating-point coordinates transformed
- // to the current WorldCoord's chunk domain coordinates; we're interpolating
- // against these instead of using previous.position.local to prevent jittering
- auto previous_shift = coord::to_relative(current.chunk, current.local, previous.chunk, previous.local);
- auto previous_local = current.local + previous_shift;
-
- interp.chunk.x = current.chunk.x;
- interp.chunk.y = current.chunk.y;
- interp.chunk.z = current.chunk.z;
-
- interp.local.x = vx::lerp(previous_local.x, current.local.x, alpha);
- interp.local.y = vx::lerp(previous_local.y, current.local.y, alpha);
- interp.local.z = vx::lerp(previous_local.z, current.local.z, alpha);
- }
-}
-
-static void head_interpolate(float alpha)
-{
- auto group = globals::dimension->entities.group<HeadComponentIntr>(entt::get<HeadComponent, HeadComponentPrev>);
-
- for(auto [entity, interp, current, previous] : group.each()) {
- interp.angles[0] = vx::lerp(previous.angles[0], current.angles[0], alpha);
- interp.angles[1] = vx::lerp(previous.angles[1], current.angles[1], alpha);
- interp.angles[2] = vx::lerp(previous.angles[2], current.angles[2], alpha);
-
- interp.offset.x = vx::lerp(previous.offset.x, current.offset.x, alpha);
- interp.offset.y = vx::lerp(previous.offset.y, current.offset.y, alpha);
- interp.offset.z = vx::lerp(previous.offset.z, current.offset.z, alpha);
- }
-}
-
-void interpolation::update(void)
-{
- if(globals::dimension) {
- auto alpha = static_cast<float>(globals::fixed_accumulator) / static_cast<float>(globals::fixed_frametime_us);
- transform_interpolate(alpha);
- head_interpolate(alpha);
- }
-} \ No newline at end of file