diff options
Diffstat (limited to 'game/client/io/gamepad.hh')
| -rw-r--r-- | game/client/io/gamepad.hh | 50 |
1 files changed, 0 insertions, 50 deletions
diff --git a/game/client/io/gamepad.hh b/game/client/io/gamepad.hh deleted file mode 100644 index ff38127..0000000 --- a/game/client/io/gamepad.hh +++ /dev/null @@ -1,50 +0,0 @@ -#pragma once
-
-namespace io
-{
-constexpr static int INVALID_GAMEPAD_AXIS = INT_MAX;
-constexpr static int INVALID_GAMEPAD_BUTTON = INT_MAX;
-} // namespace io
-
-namespace config
-{
-class Boolean;
-class Float;
-} // namespace config
-
-struct GLFWgamepadstate;
-
-namespace io::gamepad
-{
-extern bool available;
-extern config::Float deadzone;
-extern config::Boolean active;
-extern GLFWgamepadstate state;
-extern GLFWgamepadstate last_state;
-} // namespace io::gamepad
-
-namespace io::gamepad
-{
-void init(void);
-void update_late(void);
-} // namespace io::gamepad
-
-namespace io
-{
-// This simulates buttons using axes. When an axis
-// value exceeds 1.5 times the deadzone, the event is
-// queued with a GLFW_PRESS action, when it falls back
-// below the threshold, the event is queued with GLFW_RELEASE action
-struct GamepadAxisEvent final {
- int action;
- int axis;
-};
-
-// This smears GLFW event sugar over gamepad polling
-// system. Whenever it detects a state change, the event
-// is queued with an appropriate action
-struct GamepadButtonEvent final {
- int action;
- int button;
-};
-} // namespace io
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