diff options
Diffstat (limited to 'game/client/player_look.cc')
| -rw-r--r-- | game/client/player_look.cc | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/game/client/player_look.cc b/game/client/player_look.cc index e1e4c8e..767c171 100644 --- a/game/client/player_look.cc +++ b/game/client/player_look.cc @@ -18,8 +18,8 @@ #include "client/session.hh" #include "client/settings.hh" -constexpr static float PITCH_MIN = -1.0f * cxpr::radians(90.0f); -constexpr static float PITCH_MAX = +1.0f * cxpr::radians(90.0f); +constexpr static float PITCH_MIN = -1.0f * vx::radians(90.0f); +constexpr static float PITCH_MAX = +1.0f * vx::radians(90.0f); // Mouse options static ConfigBoolean mouse_raw_input(true); @@ -47,7 +47,7 @@ static void add_angles(float pitch, float yaw) head.angles[0] += pitch; head.angles[1] += yaw; - head.angles[0] = cxpr::clamp(head.angles[0], PITCH_MIN, PITCH_MAX); + head.angles[0] = vx::clamp(head.angles[0], PITCH_MIN, PITCH_MAX); head.angles = cxangles::wrap_180(head.angles); // Client-side head angles are not interpolated; @@ -73,8 +73,8 @@ static void on_glfw_cursor_pos(const GlfwCursorPosEvent& event) return; } - auto dx = -0.01f * static_cast<float>(mouse_sensitivity.get_value()) * cxpr::radians(event.pos.x - last_cursor.x); - auto dy = -0.01f * static_cast<float>(mouse_sensitivity.get_value()) * cxpr::radians(event.pos.y - last_cursor.y); + auto dx = -0.01f * static_cast<float>(mouse_sensitivity.get_value()) * vx::radians(event.pos.x - last_cursor.x); + auto dy = -0.01f * static_cast<float>(mouse_sensitivity.get_value()) * vx::radians(event.pos.y - last_cursor.y); add_angles(dy, dx); last_cursor = event.pos; @@ -105,7 +105,8 @@ void player_look::init(void) settings::add_slider(1, gamepad_accel_yaw, settings_location::GAMEPAD_GAMEPLAY, "player_look.gamepad.accel_yaw", false); settings::add_gamepad_axis(2, axis_pitch, settings_location::GAMEPAD_GAMEPLAY, "player_look.gp_axis.pitch"); settings::add_gamepad_axis(3, axis_yaw, settings_location::GAMEPAD_GAMEPLAY, "player_look.gp_axis.yaw"); - settings::add_slider(4, gamepad_fastlook_factor, settings_location::GAMEPAD_GAMEPLAY, "player_look.gamepad.fastlook_factor", true, "%.02f"); + settings::add_slider( + 4, gamepad_fastlook_factor, settings_location::GAMEPAD_GAMEPLAY, "player_look.gamepad.fastlook_factor", true, "%.02f"); settings::add_gamepad_button(5, button_fastlook, settings_location::GAMEPAD_GAMEPLAY, "player_look.gp_button.fastlook"); fastlook_enabled = false; |
