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-rw-r--r--game/client/resource/sound_effect.cc6
-rw-r--r--game/client/resource/texture_gui.cc15
2 files changed, 14 insertions, 7 deletions
diff --git a/game/client/resource/sound_effect.cc b/game/client/resource/sound_effect.cc
index e3a0a6a..0d987a5 100644
--- a/game/client/resource/sound_effect.cc
+++ b/game/client/resource/sound_effect.cc
@@ -17,7 +17,8 @@ static drwav_bool32 drwav_seek_physfs(void* file, int offset, drwav_seek_origin
{
if(origin == drwav_seek_origin_current) {
return PHYSFS_seek(reinterpret_cast<PHYSFS_File*>(file), PHYSFS_tell(reinterpret_cast<PHYSFS_File*>(file)) + offset);
- } else {
+ }
+ else {
return PHYSFS_seek(reinterpret_cast<PHYSFS_File*>(file), offset);
}
}
@@ -84,7 +85,8 @@ void resource::hard_cleanup<SoundEffect>(void)
for(const auto& it : resource_map) {
if(it.second.use_count() > 1L) {
spdlog::warn("resource: zombie resource [SoundEffect] {} [use_count={}]", it.first, it.second.use_count());
- } else {
+ }
+ else {
spdlog::debug("resource: releasing [SoundEffect] {}", it.first);
}
diff --git a/game/client/resource/texture_gui.cc b/game/client/resource/texture_gui.cc
index a931352..971e201 100644
--- a/game/client/resource/texture_gui.cc
+++ b/game/client/resource/texture_gui.cc
@@ -36,25 +36,29 @@ resource_ptr<TextureGUI> resource::load<TextureGUI>(const char* name, unsigned i
if(flags & TEXTURE_GUI_LOAD_CLAMP_S) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- } else {
+ }
+ else {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
}
if(flags & TEXTURE_GUI_LOAD_CLAMP_T) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- } else {
+ }
+ else {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
}
if(flags & TEXTURE_GUI_LOAD_LINEAR_MAG) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- } else {
+ }
+ else {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
}
if(flags & TEXTURE_GUI_LOAD_LINEAR_MIN) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- } else {
+ }
+ else {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
}
@@ -75,7 +79,8 @@ void resource::hard_cleanup<TextureGUI>(void)
for(const auto& it : resource_map) {
if(it.second.use_count() > 1L) {
spdlog::warn("resource: zombie resource [TextureGUI] {} [use_count={}]", it.first, it.second.use_count());
- } else {
+ }
+ else {
spdlog::debug("resource: releasing [TextureGUI] {}", it.first);
}