summaryrefslogtreecommitdiffstats
path: root/game/client/resource
diff options
context:
space:
mode:
Diffstat (limited to 'game/client/resource')
-rw-r--r--game/client/resource/sound_effect.cc180
-rw-r--r--game/client/resource/sound_effect.hh16
-rw-r--r--game/client/resource/texture_gui.cc166
-rw-r--r--game/client/resource/texture_gui.hh30
4 files changed, 196 insertions, 196 deletions
diff --git a/game/client/resource/sound_effect.cc b/game/client/resource/sound_effect.cc
index 4fb3e82..d6cc7c5 100644
--- a/game/client/resource/sound_effect.cc
+++ b/game/client/resource/sound_effect.cc
@@ -1,90 +1,90 @@
-#include "client/pch.hh"
-
-#include "client/resource/sound_effect.hh"
-
-#include "core/resource/resource.hh"
-
-#include "core/utils/physfs.hh"
-
-#include "client/globals.hh"
-
-static std::size_t drwav_read_physfs(void* file, void* output, std::size_t count)
-{
- return static_cast<std::size_t>(PHYSFS_readBytes(reinterpret_cast<PHYSFS_File*>(file), output, count));
-}
-
-static drwav_bool32 drwav_seek_physfs(void* file, int offset, drwav_seek_origin origin)
-{
- if(origin == drwav_seek_origin_current) {
- return PHYSFS_seek(reinterpret_cast<PHYSFS_File*>(file), PHYSFS_tell(reinterpret_cast<PHYSFS_File*>(file)) + offset);
- }
- else {
- return PHYSFS_seek(reinterpret_cast<PHYSFS_File*>(file), offset);
- }
-}
-
-static const void* sound_effect_load_func(const char* name, std::uint32_t flags)
-{
- assert(name);
-
- if(globals::sound_ctx == nullptr) {
- // Sound is disabled
- return nullptr;
- }
-
- auto file = PHYSFS_openRead(name);
-
- if(file == nullptr) {
- spdlog::warn("sfx: {}: {}", name, utils::physfs_error());
- return nullptr;
- }
-
- drwav wav_info;
-
- if(!drwav_init(&wav_info, &drwav_read_physfs, &drwav_seek_physfs, file, nullptr)) {
- spdlog::warn("sfx: {}: drwav_init failed", name);
- PHYSFS_close(file);
- return nullptr;
- }
-
- if(wav_info.channels != 1) {
- spdlog::warn("sfx: {}: only mono sound files are allowed", name);
- drwav_uninit(&wav_info);
- PHYSFS_close(file);
- return nullptr;
- }
-
- auto samples = new ALshort[wav_info.totalPCMFrameCount];
- auto count = drwav_read_pcm_frames_s16(&wav_info, wav_info.totalPCMFrameCount, reinterpret_cast<drwav_int16*>(samples));
- auto sample_rate = static_cast<ALsizei>(wav_info.sampleRate);
- auto length = static_cast<ALsizei>(count * sizeof(ALshort));
-
- drwav_uninit(&wav_info);
- PHYSFS_close(file);
-
- auto new_resource = new SoundEffect();
- new_resource->name = std::string(name);
-
- alGenBuffers(1, &new_resource->buffer);
- alBufferData(new_resource->buffer, AL_FORMAT_MONO16, samples, length, sample_rate);
-
- delete[] samples;
-
- return new_resource;
-}
-
-static void sound_effect_free_func(const void* resource)
-{
- assert(resource);
-
- auto sound_effect = reinterpret_cast<const SoundEffect*>(resource);
-
- alDeleteBuffers(1, &sound_effect->buffer);
-
- delete sound_effect;
-}
-
-void SoundEffect::register_resource(void)
-{
- resource::register_loader<SoundEffect>(&sound_effect_load_func, &sound_effect_free_func);
-}
+#include "client/pch.hh"
+
+#include "client/resource/sound_effect.hh"
+
+#include "core/resource/resource.hh"
+
+#include "core/utils/physfs.hh"
+
+#include "client/globals.hh"
+
+static std::size_t drwav_read_physfs(void* file, void* output, std::size_t count)
+{
+ return static_cast<std::size_t>(PHYSFS_readBytes(reinterpret_cast<PHYSFS_File*>(file), output, count));
+}
+
+static drwav_bool32 drwav_seek_physfs(void* file, int offset, drwav_seek_origin origin)
+{
+ if(origin == drwav_seek_origin_current) {
+ return PHYSFS_seek(reinterpret_cast<PHYSFS_File*>(file), PHYSFS_tell(reinterpret_cast<PHYSFS_File*>(file)) + offset);
+ }
+ else {
+ return PHYSFS_seek(reinterpret_cast<PHYSFS_File*>(file), offset);
+ }
+}
+
+static const void* sound_effect_load_func(const char* name, std::uint32_t flags)
+{
+ assert(name);
+
+ if(globals::sound_ctx == nullptr) {
+ // Sound is disabled
+ return nullptr;
+ }
+
+ auto file = PHYSFS_openRead(name);
+
+ if(file == nullptr) {
+ spdlog::warn("sfx: {}: {}", name, utils::physfs_error());
+ return nullptr;
+ }
+
+ drwav wav_info;
+
+ if(!drwav_init(&wav_info, &drwav_read_physfs, &drwav_seek_physfs, file, nullptr)) {
+ spdlog::warn("sfx: {}: drwav_init failed", name);
+ PHYSFS_close(file);
+ return nullptr;
+ }
+
+ if(wav_info.channels != 1) {
+ spdlog::warn("sfx: {}: only mono sound files are allowed", name);
+ drwav_uninit(&wav_info);
+ PHYSFS_close(file);
+ return nullptr;
+ }
+
+ auto samples = new ALshort[wav_info.totalPCMFrameCount];
+ auto count = drwav_read_pcm_frames_s16(&wav_info, wav_info.totalPCMFrameCount, reinterpret_cast<drwav_int16*>(samples));
+ auto sample_rate = static_cast<ALsizei>(wav_info.sampleRate);
+ auto length = static_cast<ALsizei>(count * sizeof(ALshort));
+
+ drwav_uninit(&wav_info);
+ PHYSFS_close(file);
+
+ auto new_resource = new SoundEffect();
+ new_resource->name = std::string(name);
+
+ alGenBuffers(1, &new_resource->buffer);
+ alBufferData(new_resource->buffer, AL_FORMAT_MONO16, samples, length, sample_rate);
+
+ delete[] samples;
+
+ return new_resource;
+}
+
+static void sound_effect_free_func(const void* resource)
+{
+ assert(resource);
+
+ auto sound_effect = reinterpret_cast<const SoundEffect*>(resource);
+
+ alDeleteBuffers(1, &sound_effect->buffer);
+
+ delete sound_effect;
+}
+
+void SoundEffect::register_resource(void)
+{
+ resource::register_loader<SoundEffect>(&sound_effect_load_func, &sound_effect_free_func);
+}
diff --git a/game/client/resource/sound_effect.hh b/game/client/resource/sound_effect.hh
index f2db33b..ab68ed2 100644
--- a/game/client/resource/sound_effect.hh
+++ b/game/client/resource/sound_effect.hh
@@ -1,8 +1,8 @@
-#pragma once
-
-struct SoundEffect final {
- static void register_resource(void);
-
- std::string name;
- ALuint buffer;
-};
+#pragma once
+
+struct SoundEffect final {
+ static void register_resource(void);
+
+ std::string name;
+ ALuint buffer;
+};
diff --git a/game/client/resource/texture_gui.cc b/game/client/resource/texture_gui.cc
index beb2f54..be8a6ed 100644
--- a/game/client/resource/texture_gui.cc
+++ b/game/client/resource/texture_gui.cc
@@ -1,83 +1,83 @@
-#include "client/pch.hh"
-
-#include "client/resource/texture_gui.hh"
-
-#include "core/resource/image.hh"
-#include "core/resource/resource.hh"
-
-static const void* texture_gui_load_func(const char* name, std::uint32_t flags)
-{
- assert(name);
-
- unsigned int image_load_flags = 0U;
-
- if(flags & TEXTURE_GUI_LOAD_VFLIP) {
- image_load_flags |= IMAGE_LOAD_FLIP;
- }
-
- if(flags & TEXTURE_GUI_LOAD_GRAYSCALE) {
- image_load_flags |= IMAGE_LOAD_GRAY;
- }
-
- if(auto image = resource::load<Image>(name, image_load_flags)) {
- GLuint gl_texture;
-
- glGenTextures(1, &gl_texture);
- glBindTexture(GL_TEXTURE_2D, gl_texture);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, image->size.x, image->size.y, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels);
-
- if(flags & TEXTURE_GUI_LOAD_CLAMP_S) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- }
- else {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- }
-
- if(flags & TEXTURE_GUI_LOAD_CLAMP_T) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- }
- else {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- }
-
- if(flags & TEXTURE_GUI_LOAD_LINEAR_MAG) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- }
- else {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- }
-
- if(flags & TEXTURE_GUI_LOAD_LINEAR_MIN) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- }
- else {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- }
-
- auto new_resource = new TextureGUI();
- new_resource->handle = static_cast<ImTextureID>(gl_texture);
- new_resource->size.x = image->size.x;
- new_resource->size.y = image->size.y;
-
- return new_resource;
- }
-
- return nullptr;
-}
-
-static void texture_gui_free_func(const void* resource)
-{
- assert(resource);
-
- auto texture_gui = reinterpret_cast<const TextureGUI*>(resource);
- auto gl_texture = static_cast<GLuint>(texture_gui->handle);
-
- glDeleteTextures(1, &gl_texture);
-
- delete texture_gui;
-}
-
-void TextureGUI::register_resource(void)
-{
- resource::register_loader<TextureGUI>(&texture_gui_load_func, &texture_gui_free_func);
-}
+#include "client/pch.hh"
+
+#include "client/resource/texture_gui.hh"
+
+#include "core/resource/image.hh"
+#include "core/resource/resource.hh"
+
+static const void* texture_gui_load_func(const char* name, std::uint32_t flags)
+{
+ assert(name);
+
+ unsigned int image_load_flags = 0U;
+
+ if(flags & TEXTURE_GUI_LOAD_VFLIP) {
+ image_load_flags |= IMAGE_LOAD_FLIP;
+ }
+
+ if(flags & TEXTURE_GUI_LOAD_GRAYSCALE) {
+ image_load_flags |= IMAGE_LOAD_GRAY;
+ }
+
+ if(auto image = resource::load<Image>(name, image_load_flags)) {
+ GLuint gl_texture;
+
+ glGenTextures(1, &gl_texture);
+ glBindTexture(GL_TEXTURE_2D, gl_texture);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, image->size.x, image->size.y, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels);
+
+ if(flags & TEXTURE_GUI_LOAD_CLAMP_S) {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ }
+ else {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ }
+
+ if(flags & TEXTURE_GUI_LOAD_CLAMP_T) {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ }
+ else {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ }
+
+ if(flags & TEXTURE_GUI_LOAD_LINEAR_MAG) {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ }
+ else {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ }
+
+ if(flags & TEXTURE_GUI_LOAD_LINEAR_MIN) {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ }
+ else {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ }
+
+ auto new_resource = new TextureGUI();
+ new_resource->handle = static_cast<ImTextureID>(gl_texture);
+ new_resource->size.x = image->size.x;
+ new_resource->size.y = image->size.y;
+
+ return new_resource;
+ }
+
+ return nullptr;
+}
+
+static void texture_gui_free_func(const void* resource)
+{
+ assert(resource);
+
+ auto texture_gui = reinterpret_cast<const TextureGUI*>(resource);
+ auto gl_texture = static_cast<GLuint>(texture_gui->handle);
+
+ glDeleteTextures(1, &gl_texture);
+
+ delete texture_gui;
+}
+
+void TextureGUI::register_resource(void)
+{
+ resource::register_loader<TextureGUI>(&texture_gui_load_func, &texture_gui_free_func);
+}
diff --git a/game/client/resource/texture_gui.hh b/game/client/resource/texture_gui.hh
index 2d42c83..9ce0535 100644
--- a/game/client/resource/texture_gui.hh
+++ b/game/client/resource/texture_gui.hh
@@ -1,15 +1,15 @@
-#pragma once
-
-constexpr static unsigned int TEXTURE_GUI_LOAD_CLAMP_S = 0x0001;
-constexpr static unsigned int TEXTURE_GUI_LOAD_CLAMP_T = 0x0002;
-constexpr static unsigned int TEXTURE_GUI_LOAD_LINEAR_MAG = 0x0004;
-constexpr static unsigned int TEXTURE_GUI_LOAD_LINEAR_MIN = 0x0008;
-constexpr static unsigned int TEXTURE_GUI_LOAD_VFLIP = 0x0010;
-constexpr static unsigned int TEXTURE_GUI_LOAD_GRAYSCALE = 0x0020;
-
-struct TextureGUI final {
- static void register_resource(void);
-
- ImTextureID handle;
- glm::ivec2 size;
-};
+#pragma once
+
+constexpr static unsigned int TEXTURE_GUI_LOAD_CLAMP_S = 0x0001;
+constexpr static unsigned int TEXTURE_GUI_LOAD_CLAMP_T = 0x0002;
+constexpr static unsigned int TEXTURE_GUI_LOAD_LINEAR_MAG = 0x0004;
+constexpr static unsigned int TEXTURE_GUI_LOAD_LINEAR_MIN = 0x0008;
+constexpr static unsigned int TEXTURE_GUI_LOAD_VFLIP = 0x0010;
+constexpr static unsigned int TEXTURE_GUI_LOAD_GRAYSCALE = 0x0020;
+
+struct TextureGUI final {
+ static void register_resource(void);
+
+ ImTextureID handle;
+ glm::ivec2 size;
+};