diff options
Diffstat (limited to 'game/client/scoreboard.cc')
| -rw-r--r-- | game/client/scoreboard.cc | 100 |
1 files changed, 0 insertions, 100 deletions
diff --git a/game/client/scoreboard.cc b/game/client/scoreboard.cc deleted file mode 100644 index 23010ea..0000000 --- a/game/client/scoreboard.cc +++ /dev/null @@ -1,100 +0,0 @@ -#include "client/pch.hh" - -#include "client/scoreboard.hh" - -#include "core/config.hh" - -#include "shared/protocol.hh" - -#include "client/globals.hh" -#include "client/gui_screen.hh" -#include "client/keybind.hh" -#include "client/session.hh" -#include "client/settings.hh" - -constexpr static ImGuiWindowFlags WINDOW_FLAGS = - ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoBackground; - -static ConfigKeyBind list_key(GLFW_KEY_TAB); - -static std::vector<std::string> usernames; -static float max_username_size; - -static void on_scoreboard_update_packet(const protocol::ScoreboardUpdate& packet) -{ - usernames = packet.names; - max_username_size = 0.0f; -} - -void scoreboard::init(void) -{ - globals::client_config.add_value("scoreboard.key", list_key); - - settings::add_keybind(3, list_key, settings_location::KEYBOARD_MISC, "key.scoreboard"); - - globals::dispatcher.sink<protocol::ScoreboardUpdate>().connect<&on_scoreboard_update_packet>(); -} - -void scoreboard::layout(void) -{ - if(globals::gui_screen == GUI_SCREEN_NONE && session::is_ingame() && glfwGetKey(globals::window, list_key.get_key()) == GLFW_PRESS) { - const auto viewport = ImGui::GetMainViewport(); - const auto window_start = ImVec2(0.0f, 0.0f); - const auto window_size = ImVec2(viewport->Size.x, viewport->Size.y); - - ImGui::SetNextWindowPos(window_start); - ImGui::SetNextWindowSize(window_size); - - if(!ImGui::Begin("###chat", nullptr, WINDOW_FLAGS)) { - ImGui::End(); - return; - } - - ImGui::PushFont(globals::font_chat); - - const auto& padding = ImGui::GetStyle().FramePadding; - const auto& spacing = ImGui::GetStyle().ItemSpacing; - auto font = globals::font_chat; - - // Figure out the maximum username size - for(const auto& username : usernames) { - const ImVec2 size = ImGui::CalcTextSize(username.c_str(), username.c_str() + username.size()); - - if(size.x > max_username_size) { - max_username_size = size.x; - } - } - - // Having a minimum size allows for - // generally better in-game visibility - const float true_size = vx::max<float>(0.25f * window_size.x, max_username_size); - - // Figure out username rect dimensions - const float rect_start_x = 0.5f * window_size.x - 0.5f * true_size; - const float rect_start_y = 0.15f * window_size.y; - const float rect_size_x = 2.0f * padding.x + true_size; - const float rect_size_y = 2.0f * padding.y + font->FontSize; - - // const ImU32 border_col = ImGui::GetColorU32(ImGuiCol_Border, 1.00f); - const ImU32 rect_col = ImGui::GetColorU32(ImGuiCol_FrameBg, 0.80f); - const ImU32 text_col = ImGui::GetColorU32(ImGuiCol_Text, 1.00f); - - ImDrawList* draw_list = ImGui::GetWindowDrawList(); - - // Slightly space apart individual rows - const float row_step_y = rect_size_y + 0.5f * spacing.y; - - for(std::size_t i = 0; i < usernames.size(); ++i) { - const ImVec2 rect_a = ImVec2(rect_start_x, rect_start_y + i * row_step_y); - const ImVec2 rect_b = ImVec2(rect_a.x + rect_size_x, rect_a.y + rect_size_y); - const ImVec2 text_pos = ImVec2(rect_a.x + padding.x, rect_a.y + padding.y); - - // draw_list->AddRect(rect_a, rect_b, border_col, 0.0f, ImDrawFlags_None, globals::gui_scale); - draw_list->AddRectFilled(rect_a, rect_b, rect_col, 0.0f, ImDrawFlags_None); - draw_list->AddText(font, font->FontSize, text_pos, text_col, usernames[i].c_str(), usernames[i].c_str() + usernames[i].size()); - } - - ImGui::PopFont(); - ImGui::End(); - } -} |
