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-rw-r--r--game/client/sound.hh43
1 files changed, 0 insertions, 43 deletions
diff --git a/game/client/sound.hh b/game/client/sound.hh
deleted file mode 100644
index 2701ae0..0000000
--- a/game/client/sound.hh
+++ /dev/null
@@ -1,43 +0,0 @@
-#ifndef CLIENT_SOUND_HH
-#define CLIENT_SOUND_HH 1
-#pragma once
-
-#include "core/resource.hh"
-
-class ConfigFloat;
-struct SoundEffect;
-
-namespace sound
-{
-extern ConfigFloat volume_master;
-extern ConfigFloat volume_effects;
-extern ConfigFloat volume_music;
-extern ConfigFloat volume_ui;
-} // namespace sound
-
-namespace sound
-{
-void init_config(void);
-void init(void);
-void init_late(void);
-void deinit(void);
-void update(void);
-} // namespace sound
-
-namespace sound
-{
-void play_generic(const char* sound, bool looping, float pitch);
-void play_entity(entt::entity entity, const char* sound, bool looping, float pitch);
-void play_player(const char* sound, bool looping, float pitch);
-void play_ui(const char* sound, bool looping, float pitch);
-} // namespace sound
-
-namespace sound
-{
-void play_generic(resource_ptr<SoundEffect> sound, bool looping, float pitch);
-void play_entity(entt::entity entity, resource_ptr<SoundEffect> sound, bool looping, float pitch);
-void play_player(resource_ptr<SoundEffect> sound, bool looping, float pitch);
-void play_ui(resource_ptr<SoundEffect> sound, bool looping, float pitch);
-} // namespace sound
-
-#endif /* CLIENT_SOUND_HH */