diff options
Diffstat (limited to 'game/client/sound/sound.hh')
| -rw-r--r-- | game/client/sound/sound.hh | 86 |
1 files changed, 43 insertions, 43 deletions
diff --git a/game/client/sound/sound.hh b/game/client/sound/sound.hh index d96d0c4..c794845 100644 --- a/game/client/sound/sound.hh +++ b/game/client/sound/sound.hh @@ -1,43 +1,43 @@ -#pragma once - -#include "core/resource/resource.hh" - -namespace config -{ -class Float; -} // namespace config - -struct SoundEffect; - -namespace sound -{ -extern config::Float volume_master; -extern config::Float volume_effects; -extern config::Float volume_music; -extern config::Float volume_ui; -} // namespace sound - -namespace sound -{ -void init_config(void); -void init(void); -void init_late(void); -void shutdown(void); -void update(void); -} // namespace sound - -namespace sound -{ -void play_generic(std::string_view sound, bool looping, float pitch); -void play_entity(entt::entity entity, std::string_view sound, bool looping, float pitch); -void play_player(std::string_view sound, bool looping, float pitch); -void play_ui(std::string_view sound, bool looping, float pitch); -} // namespace sound - -namespace sound -{ -void play_generic(resource_ptr<SoundEffect> sound, bool looping, float pitch); -void play_entity(entt::entity entity, resource_ptr<SoundEffect> sound, bool looping, float pitch); -void play_player(resource_ptr<SoundEffect> sound, bool looping, float pitch); -void play_ui(resource_ptr<SoundEffect> sound, bool looping, float pitch); -} // namespace sound +#pragma once
+
+#include "core/resource/resource.hh"
+
+namespace config
+{
+class Float;
+} // namespace config
+
+struct SoundEffect;
+
+namespace sound
+{
+extern config::Float volume_master;
+extern config::Float volume_effects;
+extern config::Float volume_music;
+extern config::Float volume_ui;
+} // namespace sound
+
+namespace sound
+{
+void init_config(void);
+void init(void);
+void init_late(void);
+void shutdown(void);
+void update(void);
+} // namespace sound
+
+namespace sound
+{
+void play_generic(std::string_view sound, bool looping, float pitch);
+void play_entity(entt::entity entity, std::string_view sound, bool looping, float pitch);
+void play_player(std::string_view sound, bool looping, float pitch);
+void play_ui(std::string_view sound, bool looping, float pitch);
+} // namespace sound
+
+namespace sound
+{
+void play_generic(resource_ptr<SoundEffect> sound, bool looping, float pitch);
+void play_entity(entt::entity entity, resource_ptr<SoundEffect> sound, bool looping, float pitch);
+void play_player(resource_ptr<SoundEffect> sound, bool looping, float pitch);
+void play_ui(resource_ptr<SoundEffect> sound, bool looping, float pitch);
+} // namespace sound
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