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-rw-r--r--game/client/sound/sound.hh43
1 files changed, 0 insertions, 43 deletions
diff --git a/game/client/sound/sound.hh b/game/client/sound/sound.hh
deleted file mode 100644
index c794845..0000000
--- a/game/client/sound/sound.hh
+++ /dev/null
@@ -1,43 +0,0 @@
-#pragma once
-
-#include "core/resource/resource.hh"
-
-namespace config
-{
-class Float;
-} // namespace config
-
-struct SoundEffect;
-
-namespace sound
-{
-extern config::Float volume_master;
-extern config::Float volume_effects;
-extern config::Float volume_music;
-extern config::Float volume_ui;
-} // namespace sound
-
-namespace sound
-{
-void init_config(void);
-void init(void);
-void init_late(void);
-void shutdown(void);
-void update(void);
-} // namespace sound
-
-namespace sound
-{
-void play_generic(std::string_view sound, bool looping, float pitch);
-void play_entity(entt::entity entity, std::string_view sound, bool looping, float pitch);
-void play_player(std::string_view sound, bool looping, float pitch);
-void play_ui(std::string_view sound, bool looping, float pitch);
-} // namespace sound
-
-namespace sound
-{
-void play_generic(resource_ptr<SoundEffect> sound, bool looping, float pitch);
-void play_entity(entt::entity entity, resource_ptr<SoundEffect> sound, bool looping, float pitch);
-void play_player(resource_ptr<SoundEffect> sound, bool looping, float pitch);
-void play_ui(resource_ptr<SoundEffect> sound, bool looping, float pitch);
-} // namespace sound