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-rw-r--r--game/client/toggles.cc314
1 files changed, 157 insertions, 157 deletions
diff --git a/game/client/toggles.cc b/game/client/toggles.cc
index 833e099..34d03c7 100644
--- a/game/client/toggles.cc
+++ b/game/client/toggles.cc
@@ -1,157 +1,157 @@
-#include "client/pch.hh"
-
-#include "client/toggles.hh"
-
-#include "core/io/config_map.hh"
-
-#include "client/gui/chat.hh"
-#include "client/gui/language.hh"
-
-#include "client/io/gamepad.hh"
-#include "client/io/glfw.hh"
-
-#include "client/const.hh"
-#include "client/globals.hh"
-
-struct ToggleInfo final {
- std::string_view description;
- int glfw_keycode;
- bool is_enabled;
-};
-
-bool toggles::is_sequence_await = false;
-
-static ToggleInfo toggle_infos[TOGGLE_COUNT];
-
-static void print_toggle_state(const ToggleInfo& info)
-{
- if(info.description.size()) {
- if(info.is_enabled) {
- gui::client_chat::print(std::format("[toggles] {} ON", info.description));
- }
- else {
- gui::client_chat::print(std::format("[toggles] {} OFF", info.description));
- }
- }
-}
-
-static void toggle_value(ToggleInfo& info, toggle_type type)
-{
- if(info.is_enabled) {
- info.is_enabled = false;
- globals::dispatcher.trigger(ToggleDisabledEvent { type });
- }
- else {
- info.is_enabled = true;
- globals::dispatcher.trigger(ToggleEnabledEvent { type });
- }
-
- print_toggle_state(info);
-}
-
-static void on_glfw_key(const io::GlfwKeyEvent& event)
-{
- if(globals::gui_keybind_ptr) {
- // The UI keybind subsystem has the authority
- // over debug toggles and it hogs the input keys
- return;
- }
-
- if(event.key == DEBUG_KEY) {
- if(event.action == GLFW_PRESS) {
- toggles::is_sequence_await = true;
- ImGui::GetIO().ConfigFlags &= ~ImGuiConfigFlags_NavEnableKeyboard;
- return;
- }
-
- if(event.action == GLFW_RELEASE) {
- toggles::is_sequence_await = false;
- ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
- return;
- }
- }
-
- if((event.action == GLFW_PRESS) && toggles::is_sequence_await) {
- if(event.key == GLFW_KEY_L) {
- // This causes the language subsystem
- // to re-parse the JSON file essentially
- // causing the game to soft-reload language
- gui::language::set(gui::language::get_current());
- return;
- }
-
- for(toggle_type i = 0; i < TOGGLE_COUNT; ++i) {
- if(event.key == toggle_infos[i].glfw_keycode) {
- toggle_value(toggle_infos[i], i);
- return;
- }
- }
- }
-}
-
-void toggles::init(void)
-{
- toggle_infos[TOGGLE_WIREFRAME].description = "wireframe";
- toggle_infos[TOGGLE_WIREFRAME].glfw_keycode = GLFW_KEY_Z;
- toggle_infos[TOGGLE_WIREFRAME].is_enabled = false;
-
- toggle_infos[TOGGLE_FULLBRIGHT].description = "fullbright";
- toggle_infos[TOGGLE_FULLBRIGHT].glfw_keycode = GLFW_KEY_J;
- toggle_infos[TOGGLE_FULLBRIGHT].is_enabled = false;
-
- toggle_infos[TOGGLE_CHUNK_AABB].description = "chunk Borders";
- toggle_infos[TOGGLE_CHUNK_AABB].glfw_keycode = GLFW_KEY_G;
- toggle_infos[TOGGLE_CHUNK_AABB].is_enabled = false;
-
- toggle_infos[TOGGLE_METRICS_UI].description = std::string_view();
- toggle_infos[TOGGLE_METRICS_UI].glfw_keycode = GLFW_KEY_V;
- toggle_infos[TOGGLE_METRICS_UI].is_enabled = false;
-
- toggle_infos[TOGGLE_USE_GAMEPAD].description = "gamepad input";
- toggle_infos[TOGGLE_USE_GAMEPAD].glfw_keycode = GLFW_KEY_P;
- toggle_infos[TOGGLE_USE_GAMEPAD].is_enabled = false;
-
- toggle_infos[TOGGLE_PM_FLIGHT].description = "flight mode";
- toggle_infos[TOGGLE_PM_FLIGHT].glfw_keycode = GLFW_KEY_F;
- toggle_infos[TOGGLE_PM_FLIGHT].is_enabled = false;
-
- globals::dispatcher.sink<io::GlfwKeyEvent>().connect<&on_glfw_key>();
-}
-
-void toggles::init_late(void)
-{
- for(toggle_type i = 0; i < TOGGLE_COUNT; ++i) {
- if(toggle_infos[i].is_enabled) {
- globals::dispatcher.trigger(ToggleEnabledEvent { i });
- }
- else {
- globals::dispatcher.trigger(ToggleDisabledEvent { i });
- }
- }
-}
-
-bool toggles::get(toggle_type type)
-{
- if(type < TOGGLE_COUNT) {
- return toggle_infos[type].is_enabled;
- }
- else {
- return false;
- }
-}
-
-void toggles::set(toggle_type type, bool value)
-{
- if(type < TOGGLE_COUNT) {
- if(value) {
- toggle_infos[type].is_enabled = true;
- globals::dispatcher.trigger(ToggleEnabledEvent { type });
- }
- else {
- toggle_infos[type].is_enabled = false;
- globals::dispatcher.trigger(ToggleDisabledEvent { type });
- }
-
- print_toggle_state(toggle_infos[type]);
- }
-}
+#include "client/pch.hh"
+
+#include "client/toggles.hh"
+
+#include "core/io/config_map.hh"
+
+#include "client/gui/chat.hh"
+#include "client/gui/language.hh"
+
+#include "client/io/gamepad.hh"
+#include "client/io/glfw.hh"
+
+#include "client/const.hh"
+#include "client/globals.hh"
+
+struct ToggleInfo final {
+ std::string_view description;
+ int glfw_keycode;
+ bool is_enabled;
+};
+
+bool toggles::is_sequence_await = false;
+
+static ToggleInfo toggle_infos[TOGGLE_COUNT];
+
+static void print_toggle_state(const ToggleInfo& info)
+{
+ if(info.description.size()) {
+ if(info.is_enabled) {
+ gui::client_chat::print(std::format("[toggles] {} ON", info.description));
+ }
+ else {
+ gui::client_chat::print(std::format("[toggles] {} OFF", info.description));
+ }
+ }
+}
+
+static void toggle_value(ToggleInfo& info, toggle_type type)
+{
+ if(info.is_enabled) {
+ info.is_enabled = false;
+ globals::dispatcher.trigger(ToggleDisabledEvent { type });
+ }
+ else {
+ info.is_enabled = true;
+ globals::dispatcher.trigger(ToggleEnabledEvent { type });
+ }
+
+ print_toggle_state(info);
+}
+
+static void on_glfw_key(const io::GlfwKeyEvent& event)
+{
+ if(globals::gui_keybind_ptr) {
+ // The UI keybind subsystem has the authority
+ // over debug toggles and it hogs the input keys
+ return;
+ }
+
+ if(event.key == DEBUG_KEY) {
+ if(event.action == GLFW_PRESS) {
+ toggles::is_sequence_await = true;
+ ImGui::GetIO().ConfigFlags &= ~ImGuiConfigFlags_NavEnableKeyboard;
+ return;
+ }
+
+ if(event.action == GLFW_RELEASE) {
+ toggles::is_sequence_await = false;
+ ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
+ return;
+ }
+ }
+
+ if((event.action == GLFW_PRESS) && toggles::is_sequence_await) {
+ if(event.key == GLFW_KEY_L) {
+ // This causes the language subsystem
+ // to re-parse the JSON file essentially
+ // causing the game to soft-reload language
+ gui::language::set(gui::language::get_current());
+ return;
+ }
+
+ for(toggle_type i = 0; i < TOGGLE_COUNT; ++i) {
+ if(event.key == toggle_infos[i].glfw_keycode) {
+ toggle_value(toggle_infos[i], i);
+ return;
+ }
+ }
+ }
+}
+
+void toggles::init(void)
+{
+ toggle_infos[TOGGLE_WIREFRAME].description = "wireframe";
+ toggle_infos[TOGGLE_WIREFRAME].glfw_keycode = GLFW_KEY_Z;
+ toggle_infos[TOGGLE_WIREFRAME].is_enabled = false;
+
+ toggle_infos[TOGGLE_FULLBRIGHT].description = "fullbright";
+ toggle_infos[TOGGLE_FULLBRIGHT].glfw_keycode = GLFW_KEY_J;
+ toggle_infos[TOGGLE_FULLBRIGHT].is_enabled = false;
+
+ toggle_infos[TOGGLE_CHUNK_AABB].description = "chunk Borders";
+ toggle_infos[TOGGLE_CHUNK_AABB].glfw_keycode = GLFW_KEY_G;
+ toggle_infos[TOGGLE_CHUNK_AABB].is_enabled = false;
+
+ toggle_infos[TOGGLE_METRICS_UI].description = std::string_view();
+ toggle_infos[TOGGLE_METRICS_UI].glfw_keycode = GLFW_KEY_V;
+ toggle_infos[TOGGLE_METRICS_UI].is_enabled = false;
+
+ toggle_infos[TOGGLE_USE_GAMEPAD].description = "gamepad input";
+ toggle_infos[TOGGLE_USE_GAMEPAD].glfw_keycode = GLFW_KEY_P;
+ toggle_infos[TOGGLE_USE_GAMEPAD].is_enabled = false;
+
+ toggle_infos[TOGGLE_PM_FLIGHT].description = "flight mode";
+ toggle_infos[TOGGLE_PM_FLIGHT].glfw_keycode = GLFW_KEY_F;
+ toggle_infos[TOGGLE_PM_FLIGHT].is_enabled = false;
+
+ globals::dispatcher.sink<io::GlfwKeyEvent>().connect<&on_glfw_key>();
+}
+
+void toggles::init_late(void)
+{
+ for(toggle_type i = 0; i < TOGGLE_COUNT; ++i) {
+ if(toggle_infos[i].is_enabled) {
+ globals::dispatcher.trigger(ToggleEnabledEvent { i });
+ }
+ else {
+ globals::dispatcher.trigger(ToggleDisabledEvent { i });
+ }
+ }
+}
+
+bool toggles::get(toggle_type type)
+{
+ if(type < TOGGLE_COUNT) {
+ return toggle_infos[type].is_enabled;
+ }
+ else {
+ return false;
+ }
+}
+
+void toggles::set(toggle_type type, bool value)
+{
+ if(type < TOGGLE_COUNT) {
+ if(value) {
+ toggle_infos[type].is_enabled = true;
+ globals::dispatcher.trigger(ToggleEnabledEvent { type });
+ }
+ else {
+ toggle_infos[type].is_enabled = false;
+ globals::dispatcher.trigger(ToggleDisabledEvent { type });
+ }
+
+ print_toggle_state(toggle_infos[type]);
+ }
+}