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-rw-r--r--game/client/toggles.hh39
1 files changed, 39 insertions, 0 deletions
diff --git a/game/client/toggles.hh b/game/client/toggles.hh
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+#ifndef CLIENT_TOGGLES_HH
+#define CLIENT_TOGGLES_HH 1
+#pragma once
+
+using toggle_type = unsigned int;
+constexpr static toggle_type TOGGLE_WIREFRAME = 0x0000U; // Render things in wireframe mode
+constexpr static toggle_type TOGGLE_FULLBRIGHT = 0x0001U; // Render things without lighting
+constexpr static toggle_type TOGGLE_CHUNK_AABB = 0x0002U; // Render chunk bounding boxes
+constexpr static toggle_type TOGGLE_METRICS_UI = 0x0003U; // Render debug metrics overlay
+constexpr static toggle_type TOGGLE_USE_GAMEPAD = 0x0004U; // Use gamepad for player movement
+constexpr static toggle_type TOGGLE_PM_FLIGHT = 0x0005U; // Enable flight for player movement
+constexpr static std::size_t TOGGLE_COUNT = 0x0006U;
+
+struct ToggleEnabledEvent final {
+ toggle_type type;
+};
+
+struct ToggleDisabledEvent final {
+ toggle_type type;
+};
+
+namespace toggles
+{
+// The value is true whenever the debug
+// toggles manager awaits for a sequenced key
+// to be pressed. During this no input should
+// be processed by any other gameplay system
+extern bool is_sequence_await;
+} // namespace toggles
+
+namespace toggles
+{
+void init(void);
+void init_late(void);
+bool get(toggle_type type);
+void set(toggle_type type, bool value);
+} // namespace toggles
+
+#endif // CLIENT_TOGGLES_HH