diff options
Diffstat (limited to 'game/client/world/chunk_mesher.cc')
| -rw-r--r-- | game/client/world/chunk_mesher.cc | 968 |
1 files changed, 484 insertions, 484 deletions
diff --git a/game/client/world/chunk_mesher.cc b/game/client/world/chunk_mesher.cc index e2f1e10..a8ee817 100644 --- a/game/client/world/chunk_mesher.cc +++ b/game/client/world/chunk_mesher.cc @@ -1,484 +1,484 @@ -#include "client/pch.hh" - -#include "client/world/chunk_mesher.hh" - -#include "core/math/crc64.hh" - -#include "core/threading.hh" - -#include "shared/world/chunk.hh" -#include "shared/world/dimension.hh" -#include "shared/world/voxel_registry.hh" - -#include "shared/coord.hh" - -#include "client/world/chunk_quad.hh" -#include "client/world/voxel_atlas.hh" - -#include "client/globals.hh" -#include "client/session.hh" - -using QuadBuilder = std::vector<world::ChunkQuad>; - -using CachedChunkCoord = unsigned short; -constexpr static CachedChunkCoord CPOS_ITSELF = 0x0000; -constexpr static CachedChunkCoord CPOS_NORTH = 0x0001; -constexpr static CachedChunkCoord CPOS_SOUTH = 0x0002; -constexpr static CachedChunkCoord CPOS_EAST = 0x0003; -constexpr static CachedChunkCoord CPOS_WEST = 0x0004; -constexpr static CachedChunkCoord CPOS_TOP = 0x0005; -constexpr static CachedChunkCoord CPOS_BOTTOM = 0x0006; -constexpr static const size_t NUM_CACHED_CPOS = 7; - -static const CachedChunkCoord get_cached_cpos(const chunk_pos& pivot, const chunk_pos& cpos) -{ - static const CachedChunkCoord nx[3] = { CPOS_WEST, 0, CPOS_EAST }; - static const CachedChunkCoord ny[3] = { CPOS_BOTTOM, 0, CPOS_TOP }; - static const CachedChunkCoord nz[3] = { CPOS_NORTH, 0, CPOS_SOUTH }; - - if(pivot != cpos) { - chunk_pos delta = pivot - cpos; - delta[0] = math::clamp<std::int64_t>(delta[0], -1, 1); - delta[1] = math::clamp<std::int64_t>(delta[1], -1, 1); - delta[2] = math::clamp<std::int64_t>(delta[2], -1, 1); - - if(delta[0]) { - return nx[delta[0] + 1]; - } - else if(delta[1]) { - return ny[delta[1] + 1]; - } - else { - return nz[delta[2] + 1]; - } - } - - return CPOS_ITSELF; -} - -static world::voxel_facing get_facing(world::voxel_face face, world::voxel_type type) -{ - if(type == world::voxel_type::CROSS) { - switch(face) { - case world::voxel_face::CROSS_NESW: - return world::voxel_facing::NESW; - case world::voxel_face::CROSS_NWSE: - return world::voxel_facing::NWSE; - default: - return world::voxel_facing::NORTH; - } - } - - switch(face) { - case world::voxel_face::CUBE_NORTH: - return world::voxel_facing::NORTH; - case world::voxel_face::CUBE_SOUTH: - return world::voxel_facing::SOUTH; - case world::voxel_face::CUBE_EAST: - return world::voxel_facing::EAST; - case world::voxel_face::CUBE_WEST: - return world::voxel_facing::WEST; - case world::voxel_face::CUBE_TOP: - return world::voxel_facing::UP; - case world::voxel_face::CUBE_BOTTOM: - return world::voxel_facing::DOWN; - default: - return world::voxel_facing::NORTH; - } -} - -class GL_MeshingTask final : public Task { -public: - explicit GL_MeshingTask(entt::entity entity, const chunk_pos& cpos); - virtual ~GL_MeshingTask(void) = default; - virtual void process(void) override; - virtual void finalize(void) override; - -private: - bool vis_test(voxel_id voxel, const world::VoxelInfo* info, const local_pos& lpos) const; - void push_quad_a(const world::VoxelInfo* info, const glm::fvec3& pos, const glm::fvec2& size, world::voxel_face face); - void push_quad_v(const world::VoxelInfo* info, const glm::fvec3& pos, const glm::fvec2& size, world::voxel_face face, - std::size_t entropy); - void make_cube(voxel_id voxel, const world::VoxelInfo* info, const local_pos& lpos, world::voxel_vis vis, std::size_t entropy); - void cache_chunk(const chunk_pos& cpos); - -private: - std::array<world::VoxelStorage, NUM_CACHED_CPOS> m_cache; - std::vector<QuadBuilder> m_quads_b; // blending - std::vector<QuadBuilder> m_quads_s; // solid - entt::entity m_entity; - chunk_pos m_cpos; -}; - -GL_MeshingTask::GL_MeshingTask(entt::entity entity, const chunk_pos& cpos) -{ - m_entity = entity; - m_cpos = cpos; - - cache_chunk(m_cpos); - cache_chunk(m_cpos + DIR_NORTH<chunk_pos::value_type>); - cache_chunk(m_cpos + DIR_SOUTH<chunk_pos::value_type>); - cache_chunk(m_cpos + DIR_EAST<chunk_pos::value_type>); - cache_chunk(m_cpos + DIR_WEST<chunk_pos::value_type>); - cache_chunk(m_cpos + DIR_DOWN<chunk_pos::value_type>); - cache_chunk(m_cpos + DIR_UP<chunk_pos::value_type>); -} - -void GL_MeshingTask::process(void) -{ - m_quads_b.resize(world::voxel_atlas::plane_count()); - m_quads_s.resize(world::voxel_atlas::plane_count()); - - const auto& voxels = m_cache.at(CPOS_ITSELF); - - for(std::size_t i = 0; i < CHUNK_VOLUME; ++i) { - if(m_status == task_status::CANCELLED) { - m_quads_b.clear(); - m_quads_s.clear(); - return; - } - - const auto voxel = voxels[i]; - const auto lpos = coord::to_local(i); - - const auto info = world::voxel_registry::find(voxel); - - if(info == nullptr) { - // Either a NULL_VOXEL_ID or something went - // horribly wrong and we don't what this is - continue; - } - - world::voxel_vis vis = 0; - - if(vis_test(voxel, info, lpos + DIR_NORTH<local_pos::value_type>)) { - vis |= world::VIS_NORTH; - } - - if(vis_test(voxel, info, lpos + DIR_SOUTH<local_pos::value_type>)) { - vis |= world::VIS_SOUTH; - } - - if(vis_test(voxel, info, lpos + DIR_EAST<local_pos::value_type>)) { - vis |= world::VIS_EAST; - } - - if(vis_test(voxel, info, lpos + DIR_WEST<local_pos::value_type>)) { - vis |= world::VIS_WEST; - } - - if(vis_test(voxel, info, lpos + DIR_UP<local_pos::value_type>)) { - vis |= world::VIS_UP; - } - - if(vis_test(voxel, info, lpos + DIR_DOWN<local_pos::value_type>)) { - vis |= world::VIS_DOWN; - } - - const auto vpos = coord::to_voxel(m_cpos, lpos); - const auto entropy_src = vpos[0] * vpos[1] * vpos[2]; - const auto entropy = math::crc64(&entropy_src, sizeof(entropy_src)); - - // FIXME: handle different voxel types - make_cube(voxel, info, lpos, vis, entropy); - } -} - -void GL_MeshingTask::finalize(void) -{ - if(!globals::dimension || !globals::dimension->chunks.valid(m_entity)) { - // We either disconnected or something - // else happened that invalidated the entity - return; - } - - auto& component = globals::dimension->chunks.emplace_or_replace<world::ChunkMesh>(m_entity); - - const std::size_t plane_count_nb = m_quads_s.size(); - const std::size_t plane_count_b = m_quads_b.size(); - - bool has_no_submeshes_b = true; - bool has_no_submeshes_nb = true; - - component.quad_nb.resize(plane_count_nb); - component.quad_b.resize(plane_count_b); - - for(std::size_t plane = 0; plane < plane_count_nb; ++plane) { - auto& builder = m_quads_s[plane]; - auto& buffer = component.quad_nb[plane]; - - if(builder.empty()) { - if(buffer.handle) { - glDeleteBuffers(1, &buffer.handle); - buffer.handle = 0; - buffer.size = 0; - } - } - else { - if(!buffer.handle) { - glGenBuffers(1, &buffer.handle); - } - - glBindBuffer(GL_ARRAY_BUFFER, buffer.handle); - glBufferData(GL_ARRAY_BUFFER, sizeof(world::ChunkQuad) * builder.size(), builder.data(), GL_STATIC_DRAW); - buffer.size = builder.size(); - has_no_submeshes_nb = false; - } - } - - for(std::size_t plane = 0; plane < plane_count_b; ++plane) { - auto& builder = m_quads_b[plane]; - auto& buffer = component.quad_b[plane]; - - if(builder.empty()) { - if(buffer.handle) { - glDeleteBuffers(1, &buffer.handle); - buffer.handle = 0; - buffer.size = 0; - } - } - else { - if(!buffer.handle) { - glGenBuffers(1, &buffer.handle); - } - - glBindBuffer(GL_ARRAY_BUFFER, buffer.handle); - glBufferData(GL_ARRAY_BUFFER, sizeof(world::ChunkQuad) * builder.size(), builder.data(), GL_STATIC_DRAW); - buffer.size = builder.size(); - has_no_submeshes_b = false; - } - } - - if(has_no_submeshes_b && has_no_submeshes_nb) { - globals::dimension->chunks.remove<world::ChunkMesh>(m_entity); - } -} - -bool GL_MeshingTask::vis_test(voxel_id voxel, const world::VoxelInfo* info, const local_pos& lpos) const -{ - const auto pvpos = coord::to_voxel(m_cpos, lpos); - const auto pcpos = coord::to_chunk(pvpos); - const auto plpos = coord::to_local(pvpos); - const auto index = coord::to_index(plpos); - - const auto cached_cpos = get_cached_cpos(m_cpos, pcpos); - const auto& voxels = m_cache.at(cached_cpos); - const auto neighbour = voxels[index]; - - bool result; - - if(neighbour == NULL_VOXEL_ID) { - result = true; - } - else if(neighbour == voxel) { - result = false; - } - else if(auto neighbour_info = world::voxel_registry::find(neighbour)) { - if(neighbour_info->blending != info->blending) { - // Voxel types that use blending are semi-transparent; - // this means they're rendered using a different setup - // and they must have visible faces with opaque voxels - result = neighbour_info->blending; - } - else { - result = false; - } - } - else { - result = false; - } - - return result; -} - -void GL_MeshingTask::push_quad_a(const world::VoxelInfo* info, const glm::fvec3& pos, const glm::fvec2& size, world::voxel_face face) -{ - const world::voxel_facing facing = get_facing(face, info->type); - const world::VoxelTexture& vtex = info->textures[static_cast<std::size_t>(face)]; - - if(info->blending) { - m_quads_b[vtex.cached_plane].push_back(make_chunk_quad(pos, size, facing, vtex.cached_offset, vtex.paths.size())); - } - else { - m_quads_s[vtex.cached_plane].push_back(make_chunk_quad(pos, size, facing, vtex.cached_offset, vtex.paths.size())); - } -} - -void GL_MeshingTask::push_quad_v(const world::VoxelInfo* info, const glm::fvec3& pos, const glm::fvec2& size, world::voxel_face face, - std::size_t entropy) -{ - const world::voxel_facing facing = get_facing(face, info->type); - const world::VoxelTexture& vtex = info->textures[static_cast<std::size_t>(face)]; - const std::size_t entropy_mod = entropy % vtex.paths.size(); - - if(info->blending) { - m_quads_b[vtex.cached_plane].push_back(make_chunk_quad(pos, size, facing, vtex.cached_offset + entropy_mod, 0)); - } - else { - m_quads_s[vtex.cached_plane].push_back(make_chunk_quad(pos, size, facing, vtex.cached_offset + entropy_mod, 0)); - } -} - -void GL_MeshingTask::make_cube(voxel_id voxel, const world::VoxelInfo* info, const local_pos& lpos, world::voxel_vis vis, - std::size_t entropy) -{ - const glm::fvec3 fpos = glm::fvec3(lpos); - const glm::fvec2 fsize = glm::fvec2(1.0f, 1.0f); - - if(info->animated) { - if(vis & world::VIS_NORTH) { - push_quad_a(info, fpos, fsize, world::voxel_face::CUBE_NORTH); - } - - if(vis & world::VIS_SOUTH) { - push_quad_a(info, fpos, fsize, world::voxel_face::CUBE_SOUTH); - } - - if(vis & world::VIS_EAST) { - push_quad_a(info, fpos, fsize, world::voxel_face::CUBE_EAST); - } - - if(vis & world::VIS_WEST) { - push_quad_a(info, fpos, fsize, world::voxel_face::CUBE_WEST); - } - - if(vis & world::VIS_UP) { - push_quad_a(info, fpos, fsize, world::voxel_face::CUBE_TOP); - } - - if(vis & world::VIS_DOWN) { - push_quad_a(info, fpos, fsize, world::voxel_face::CUBE_BOTTOM); - } - } - else { - if(vis & world::VIS_NORTH) { - push_quad_v(info, fpos, fsize, world::voxel_face::CUBE_NORTH, entropy); - } - - if(vis & world::VIS_SOUTH) { - push_quad_v(info, fpos, fsize, world::voxel_face::CUBE_SOUTH, entropy); - } - - if(vis & world::VIS_EAST) { - push_quad_v(info, fpos, fsize, world::voxel_face::CUBE_EAST, entropy); - } - - if(vis & world::VIS_WEST) { - push_quad_v(info, fpos, fsize, world::voxel_face::CUBE_WEST, entropy); - } - - if(vis & world::VIS_UP) { - push_quad_v(info, fpos, fsize, world::voxel_face::CUBE_TOP, entropy); - } - - if(vis & world::VIS_DOWN) { - push_quad_v(info, fpos, fsize, world::voxel_face::CUBE_BOTTOM, entropy); - } - } -} - -void GL_MeshingTask::cache_chunk(const chunk_pos& cpos) -{ - const auto index = get_cached_cpos(m_cpos, cpos); - - if(const auto chunk = globals::dimension->find_chunk(cpos)) { - m_cache[index] = chunk->get_voxels(); - return; - } -} - -// Bogus internal flag component -struct NeedsMeshingComponent final {}; - -static void on_chunk_create(const world::ChunkCreateEvent& event) -{ - const std::array<chunk_pos, 6> neighbours = { - event.cpos + DIR_NORTH<chunk_pos::value_type>, - event.cpos + DIR_SOUTH<chunk_pos::value_type>, - event.cpos + DIR_EAST<chunk_pos::value_type>, - event.cpos + DIR_WEST<chunk_pos::value_type>, - event.cpos + DIR_UP<chunk_pos::value_type>, - event.cpos + DIR_DOWN<chunk_pos::value_type>, - }; - - globals::dimension->chunks.emplace_or_replace<NeedsMeshingComponent>(event.chunk->get_entity()); - - for(const chunk_pos& cpos : neighbours) { - if(const world::Chunk* chunk = globals::dimension->find_chunk(cpos)) { - globals::dimension->chunks.emplace_or_replace<NeedsMeshingComponent>(chunk->get_entity()); - continue; - } - } -} - -static void on_chunk_update(const world::ChunkUpdateEvent& event) -{ - const std::array<chunk_pos, 6> neighbours = { - event.cpos + DIR_NORTH<chunk_pos::value_type>, - event.cpos + DIR_SOUTH<chunk_pos::value_type>, - event.cpos + DIR_EAST<chunk_pos::value_type>, - event.cpos + DIR_WEST<chunk_pos::value_type>, - event.cpos + DIR_UP<chunk_pos::value_type>, - event.cpos + DIR_DOWN<chunk_pos::value_type>, - }; - - globals::dimension->chunks.emplace_or_replace<NeedsMeshingComponent>(event.chunk->get_entity()); - - for(const chunk_pos& cpos : neighbours) { - if(const world::Chunk* chunk = globals::dimension->find_chunk(cpos)) { - globals::dimension->chunks.emplace_or_replace<NeedsMeshingComponent>(chunk->get_entity()); - continue; - } - } -} - -static void on_voxel_set(const world::VoxelSetEvent& event) -{ - globals::dimension->chunks.emplace_or_replace<NeedsMeshingComponent>(event.chunk->get_entity()); - - std::vector<chunk_pos> neighbours; - - for(int dim = 0; dim < 3; dim += 1) { - chunk_pos offset = chunk_pos(0, 0, 0); - offset[dim] = 1; - - if(event.lpos[dim] == 0) { - neighbours.push_back(event.cpos - offset); - continue; - } - - if(event.lpos[dim] == (CHUNK_SIZE - 1)) { - neighbours.push_back(event.cpos + offset); - continue; - } - } - - for(const chunk_pos& cpos : neighbours) { - if(const world::Chunk* chunk = globals::dimension->find_chunk(cpos)) { - globals::dimension->chunks.emplace_or_replace<NeedsMeshingComponent>(chunk->get_entity()); - continue; - } - } -} - -void world::chunk_mesher::init(void) -{ - globals::dispatcher.sink<ChunkCreateEvent>().connect<&on_chunk_create>(); - globals::dispatcher.sink<ChunkUpdateEvent>().connect<&on_chunk_update>(); - globals::dispatcher.sink<VoxelSetEvent>().connect<&on_voxel_set>(); -} - -void world::chunk_mesher::shutdown(void) -{ -} - -void world::chunk_mesher::update(void) -{ - if(session::is_ingame()) { - const auto group = globals::dimension->chunks.group<NeedsMeshingComponent>(entt::get<ChunkComponent>); - for(const auto [entity, chunk] : group.each()) { - globals::dimension->chunks.remove<NeedsMeshingComponent>(entity); - threading::submit<GL_MeshingTask>(entity, chunk.cpos); - } - } -} +#include "client/pch.hh"
+
+#include "client/world/chunk_mesher.hh"
+
+#include "core/math/crc64.hh"
+
+#include "core/threading.hh"
+
+#include "shared/world/chunk.hh"
+#include "shared/world/dimension.hh"
+#include "shared/world/voxel_registry.hh"
+
+#include "shared/coord.hh"
+
+#include "client/world/chunk_quad.hh"
+#include "client/world/voxel_atlas.hh"
+
+#include "client/globals.hh"
+#include "client/session.hh"
+
+using QuadBuilder = std::vector<world::ChunkQuad>;
+
+using CachedChunkCoord = unsigned short;
+constexpr static CachedChunkCoord CPOS_ITSELF = 0x0000;
+constexpr static CachedChunkCoord CPOS_NORTH = 0x0001;
+constexpr static CachedChunkCoord CPOS_SOUTH = 0x0002;
+constexpr static CachedChunkCoord CPOS_EAST = 0x0003;
+constexpr static CachedChunkCoord CPOS_WEST = 0x0004;
+constexpr static CachedChunkCoord CPOS_TOP = 0x0005;
+constexpr static CachedChunkCoord CPOS_BOTTOM = 0x0006;
+constexpr static const size_t NUM_CACHED_CPOS = 7;
+
+static const CachedChunkCoord get_cached_cpos(const chunk_pos& pivot, const chunk_pos& cpos)
+{
+ static const CachedChunkCoord nx[3] = { CPOS_WEST, 0, CPOS_EAST };
+ static const CachedChunkCoord ny[3] = { CPOS_BOTTOM, 0, CPOS_TOP };
+ static const CachedChunkCoord nz[3] = { CPOS_NORTH, 0, CPOS_SOUTH };
+
+ if(pivot != cpos) {
+ chunk_pos delta = pivot - cpos;
+ delta[0] = math::clamp<std::int64_t>(delta[0], -1, 1);
+ delta[1] = math::clamp<std::int64_t>(delta[1], -1, 1);
+ delta[2] = math::clamp<std::int64_t>(delta[2], -1, 1);
+
+ if(delta[0]) {
+ return nx[delta[0] + 1];
+ }
+ else if(delta[1]) {
+ return ny[delta[1] + 1];
+ }
+ else {
+ return nz[delta[2] + 1];
+ }
+ }
+
+ return CPOS_ITSELF;
+}
+
+static world::voxel_facing get_facing(world::voxel_face face, world::voxel_type type)
+{
+ if(type == world::voxel_type::CROSS) {
+ switch(face) {
+ case world::voxel_face::CROSS_NESW:
+ return world::voxel_facing::NESW;
+ case world::voxel_face::CROSS_NWSE:
+ return world::voxel_facing::NWSE;
+ default:
+ return world::voxel_facing::NORTH;
+ }
+ }
+
+ switch(face) {
+ case world::voxel_face::CUBE_NORTH:
+ return world::voxel_facing::NORTH;
+ case world::voxel_face::CUBE_SOUTH:
+ return world::voxel_facing::SOUTH;
+ case world::voxel_face::CUBE_EAST:
+ return world::voxel_facing::EAST;
+ case world::voxel_face::CUBE_WEST:
+ return world::voxel_facing::WEST;
+ case world::voxel_face::CUBE_TOP:
+ return world::voxel_facing::UP;
+ case world::voxel_face::CUBE_BOTTOM:
+ return world::voxel_facing::DOWN;
+ default:
+ return world::voxel_facing::NORTH;
+ }
+}
+
+class GL_MeshingTask final : public Task {
+public:
+ explicit GL_MeshingTask(entt::entity entity, const chunk_pos& cpos);
+ virtual ~GL_MeshingTask(void) = default;
+ virtual void process(void) override;
+ virtual void finalize(void) override;
+
+private:
+ bool vis_test(voxel_id voxel, const world::VoxelInfo* info, const local_pos& lpos) const;
+ void push_quad_a(const world::VoxelInfo* info, const glm::fvec3& pos, const glm::fvec2& size, world::voxel_face face);
+ void push_quad_v(const world::VoxelInfo* info, const glm::fvec3& pos, const glm::fvec2& size, world::voxel_face face,
+ std::size_t entropy);
+ void make_cube(voxel_id voxel, const world::VoxelInfo* info, const local_pos& lpos, world::voxel_vis vis, std::size_t entropy);
+ void cache_chunk(const chunk_pos& cpos);
+
+private:
+ std::array<world::VoxelStorage, NUM_CACHED_CPOS> m_cache;
+ std::vector<QuadBuilder> m_quads_b; // blending
+ std::vector<QuadBuilder> m_quads_s; // solid
+ entt::entity m_entity;
+ chunk_pos m_cpos;
+};
+
+GL_MeshingTask::GL_MeshingTask(entt::entity entity, const chunk_pos& cpos)
+{
+ m_entity = entity;
+ m_cpos = cpos;
+
+ cache_chunk(m_cpos);
+ cache_chunk(m_cpos + DIR_NORTH<chunk_pos::value_type>);
+ cache_chunk(m_cpos + DIR_SOUTH<chunk_pos::value_type>);
+ cache_chunk(m_cpos + DIR_EAST<chunk_pos::value_type>);
+ cache_chunk(m_cpos + DIR_WEST<chunk_pos::value_type>);
+ cache_chunk(m_cpos + DIR_DOWN<chunk_pos::value_type>);
+ cache_chunk(m_cpos + DIR_UP<chunk_pos::value_type>);
+}
+
+void GL_MeshingTask::process(void)
+{
+ m_quads_b.resize(world::voxel_atlas::plane_count());
+ m_quads_s.resize(world::voxel_atlas::plane_count());
+
+ const auto& voxels = m_cache.at(CPOS_ITSELF);
+
+ for(std::size_t i = 0; i < CHUNK_VOLUME; ++i) {
+ if(m_status == task_status::CANCELLED) {
+ m_quads_b.clear();
+ m_quads_s.clear();
+ return;
+ }
+
+ const auto voxel = voxels[i];
+ const auto lpos = coord::to_local(i);
+
+ const auto info = world::voxel_registry::find(voxel);
+
+ if(info == nullptr) {
+ // Either a NULL_VOXEL_ID or something went
+ // horribly wrong and we don't what this is
+ continue;
+ }
+
+ world::voxel_vis vis = 0;
+
+ if(vis_test(voxel, info, lpos + DIR_NORTH<local_pos::value_type>)) {
+ vis |= world::VIS_NORTH;
+ }
+
+ if(vis_test(voxel, info, lpos + DIR_SOUTH<local_pos::value_type>)) {
+ vis |= world::VIS_SOUTH;
+ }
+
+ if(vis_test(voxel, info, lpos + DIR_EAST<local_pos::value_type>)) {
+ vis |= world::VIS_EAST;
+ }
+
+ if(vis_test(voxel, info, lpos + DIR_WEST<local_pos::value_type>)) {
+ vis |= world::VIS_WEST;
+ }
+
+ if(vis_test(voxel, info, lpos + DIR_UP<local_pos::value_type>)) {
+ vis |= world::VIS_UP;
+ }
+
+ if(vis_test(voxel, info, lpos + DIR_DOWN<local_pos::value_type>)) {
+ vis |= world::VIS_DOWN;
+ }
+
+ const auto vpos = coord::to_voxel(m_cpos, lpos);
+ const auto entropy_src = vpos[0] * vpos[1] * vpos[2];
+ const auto entropy = math::crc64(&entropy_src, sizeof(entropy_src));
+
+ // FIXME: handle different voxel types
+ make_cube(voxel, info, lpos, vis, entropy);
+ }
+}
+
+void GL_MeshingTask::finalize(void)
+{
+ if(!globals::dimension || !globals::dimension->chunks.valid(m_entity)) {
+ // We either disconnected or something
+ // else happened that invalidated the entity
+ return;
+ }
+
+ auto& component = globals::dimension->chunks.emplace_or_replace<world::ChunkMesh>(m_entity);
+
+ const std::size_t plane_count_nb = m_quads_s.size();
+ const std::size_t plane_count_b = m_quads_b.size();
+
+ bool has_no_submeshes_b = true;
+ bool has_no_submeshes_nb = true;
+
+ component.quad_nb.resize(plane_count_nb);
+ component.quad_b.resize(plane_count_b);
+
+ for(std::size_t plane = 0; plane < plane_count_nb; ++plane) {
+ auto& builder = m_quads_s[plane];
+ auto& buffer = component.quad_nb[plane];
+
+ if(builder.empty()) {
+ if(buffer.handle) {
+ glDeleteBuffers(1, &buffer.handle);
+ buffer.handle = 0;
+ buffer.size = 0;
+ }
+ }
+ else {
+ if(!buffer.handle) {
+ glGenBuffers(1, &buffer.handle);
+ }
+
+ glBindBuffer(GL_ARRAY_BUFFER, buffer.handle);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(world::ChunkQuad) * builder.size(), builder.data(), GL_STATIC_DRAW);
+ buffer.size = builder.size();
+ has_no_submeshes_nb = false;
+ }
+ }
+
+ for(std::size_t plane = 0; plane < plane_count_b; ++plane) {
+ auto& builder = m_quads_b[plane];
+ auto& buffer = component.quad_b[plane];
+
+ if(builder.empty()) {
+ if(buffer.handle) {
+ glDeleteBuffers(1, &buffer.handle);
+ buffer.handle = 0;
+ buffer.size = 0;
+ }
+ }
+ else {
+ if(!buffer.handle) {
+ glGenBuffers(1, &buffer.handle);
+ }
+
+ glBindBuffer(GL_ARRAY_BUFFER, buffer.handle);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(world::ChunkQuad) * builder.size(), builder.data(), GL_STATIC_DRAW);
+ buffer.size = builder.size();
+ has_no_submeshes_b = false;
+ }
+ }
+
+ if(has_no_submeshes_b && has_no_submeshes_nb) {
+ globals::dimension->chunks.remove<world::ChunkMesh>(m_entity);
+ }
+}
+
+bool GL_MeshingTask::vis_test(voxel_id voxel, const world::VoxelInfo* info, const local_pos& lpos) const
+{
+ const auto pvpos = coord::to_voxel(m_cpos, lpos);
+ const auto pcpos = coord::to_chunk(pvpos);
+ const auto plpos = coord::to_local(pvpos);
+ const auto index = coord::to_index(plpos);
+
+ const auto cached_cpos = get_cached_cpos(m_cpos, pcpos);
+ const auto& voxels = m_cache.at(cached_cpos);
+ const auto neighbour = voxels[index];
+
+ bool result;
+
+ if(neighbour == NULL_VOXEL_ID) {
+ result = true;
+ }
+ else if(neighbour == voxel) {
+ result = false;
+ }
+ else if(auto neighbour_info = world::voxel_registry::find(neighbour)) {
+ if(neighbour_info->blending != info->blending) {
+ // Voxel types that use blending are semi-transparent;
+ // this means they're rendered using a different setup
+ // and they must have visible faces with opaque voxels
+ result = neighbour_info->blending;
+ }
+ else {
+ result = false;
+ }
+ }
+ else {
+ result = false;
+ }
+
+ return result;
+}
+
+void GL_MeshingTask::push_quad_a(const world::VoxelInfo* info, const glm::fvec3& pos, const glm::fvec2& size, world::voxel_face face)
+{
+ const world::voxel_facing facing = get_facing(face, info->type);
+ const world::VoxelTexture& vtex = info->textures[static_cast<std::size_t>(face)];
+
+ if(info->blending) {
+ m_quads_b[vtex.cached_plane].push_back(make_chunk_quad(pos, size, facing, vtex.cached_offset, vtex.paths.size()));
+ }
+ else {
+ m_quads_s[vtex.cached_plane].push_back(make_chunk_quad(pos, size, facing, vtex.cached_offset, vtex.paths.size()));
+ }
+}
+
+void GL_MeshingTask::push_quad_v(const world::VoxelInfo* info, const glm::fvec3& pos, const glm::fvec2& size, world::voxel_face face,
+ std::size_t entropy)
+{
+ const world::voxel_facing facing = get_facing(face, info->type);
+ const world::VoxelTexture& vtex = info->textures[static_cast<std::size_t>(face)];
+ const std::size_t entropy_mod = entropy % vtex.paths.size();
+
+ if(info->blending) {
+ m_quads_b[vtex.cached_plane].push_back(make_chunk_quad(pos, size, facing, vtex.cached_offset + entropy_mod, 0));
+ }
+ else {
+ m_quads_s[vtex.cached_plane].push_back(make_chunk_quad(pos, size, facing, vtex.cached_offset + entropy_mod, 0));
+ }
+}
+
+void GL_MeshingTask::make_cube(voxel_id voxel, const world::VoxelInfo* info, const local_pos& lpos, world::voxel_vis vis,
+ std::size_t entropy)
+{
+ const glm::fvec3 fpos = glm::fvec3(lpos);
+ const glm::fvec2 fsize = glm::fvec2(1.0f, 1.0f);
+
+ if(info->animated) {
+ if(vis & world::VIS_NORTH) {
+ push_quad_a(info, fpos, fsize, world::voxel_face::CUBE_NORTH);
+ }
+
+ if(vis & world::VIS_SOUTH) {
+ push_quad_a(info, fpos, fsize, world::voxel_face::CUBE_SOUTH);
+ }
+
+ if(vis & world::VIS_EAST) {
+ push_quad_a(info, fpos, fsize, world::voxel_face::CUBE_EAST);
+ }
+
+ if(vis & world::VIS_WEST) {
+ push_quad_a(info, fpos, fsize, world::voxel_face::CUBE_WEST);
+ }
+
+ if(vis & world::VIS_UP) {
+ push_quad_a(info, fpos, fsize, world::voxel_face::CUBE_TOP);
+ }
+
+ if(vis & world::VIS_DOWN) {
+ push_quad_a(info, fpos, fsize, world::voxel_face::CUBE_BOTTOM);
+ }
+ }
+ else {
+ if(vis & world::VIS_NORTH) {
+ push_quad_v(info, fpos, fsize, world::voxel_face::CUBE_NORTH, entropy);
+ }
+
+ if(vis & world::VIS_SOUTH) {
+ push_quad_v(info, fpos, fsize, world::voxel_face::CUBE_SOUTH, entropy);
+ }
+
+ if(vis & world::VIS_EAST) {
+ push_quad_v(info, fpos, fsize, world::voxel_face::CUBE_EAST, entropy);
+ }
+
+ if(vis & world::VIS_WEST) {
+ push_quad_v(info, fpos, fsize, world::voxel_face::CUBE_WEST, entropy);
+ }
+
+ if(vis & world::VIS_UP) {
+ push_quad_v(info, fpos, fsize, world::voxel_face::CUBE_TOP, entropy);
+ }
+
+ if(vis & world::VIS_DOWN) {
+ push_quad_v(info, fpos, fsize, world::voxel_face::CUBE_BOTTOM, entropy);
+ }
+ }
+}
+
+void GL_MeshingTask::cache_chunk(const chunk_pos& cpos)
+{
+ const auto index = get_cached_cpos(m_cpos, cpos);
+
+ if(const auto chunk = globals::dimension->find_chunk(cpos)) {
+ m_cache[index] = chunk->get_voxels();
+ return;
+ }
+}
+
+// Bogus internal flag component
+struct NeedsMeshingComponent final {};
+
+static void on_chunk_create(const world::ChunkCreateEvent& event)
+{
+ const std::array<chunk_pos, 6> neighbours = {
+ event.cpos + DIR_NORTH<chunk_pos::value_type>,
+ event.cpos + DIR_SOUTH<chunk_pos::value_type>,
+ event.cpos + DIR_EAST<chunk_pos::value_type>,
+ event.cpos + DIR_WEST<chunk_pos::value_type>,
+ event.cpos + DIR_UP<chunk_pos::value_type>,
+ event.cpos + DIR_DOWN<chunk_pos::value_type>,
+ };
+
+ globals::dimension->chunks.emplace_or_replace<NeedsMeshingComponent>(event.chunk->get_entity());
+
+ for(const chunk_pos& cpos : neighbours) {
+ if(const world::Chunk* chunk = globals::dimension->find_chunk(cpos)) {
+ globals::dimension->chunks.emplace_or_replace<NeedsMeshingComponent>(chunk->get_entity());
+ continue;
+ }
+ }
+}
+
+static void on_chunk_update(const world::ChunkUpdateEvent& event)
+{
+ const std::array<chunk_pos, 6> neighbours = {
+ event.cpos + DIR_NORTH<chunk_pos::value_type>,
+ event.cpos + DIR_SOUTH<chunk_pos::value_type>,
+ event.cpos + DIR_EAST<chunk_pos::value_type>,
+ event.cpos + DIR_WEST<chunk_pos::value_type>,
+ event.cpos + DIR_UP<chunk_pos::value_type>,
+ event.cpos + DIR_DOWN<chunk_pos::value_type>,
+ };
+
+ globals::dimension->chunks.emplace_or_replace<NeedsMeshingComponent>(event.chunk->get_entity());
+
+ for(const chunk_pos& cpos : neighbours) {
+ if(const world::Chunk* chunk = globals::dimension->find_chunk(cpos)) {
+ globals::dimension->chunks.emplace_or_replace<NeedsMeshingComponent>(chunk->get_entity());
+ continue;
+ }
+ }
+}
+
+static void on_voxel_set(const world::VoxelSetEvent& event)
+{
+ globals::dimension->chunks.emplace_or_replace<NeedsMeshingComponent>(event.chunk->get_entity());
+
+ std::vector<chunk_pos> neighbours;
+
+ for(int dim = 0; dim < 3; dim += 1) {
+ chunk_pos offset = chunk_pos(0, 0, 0);
+ offset[dim] = 1;
+
+ if(event.lpos[dim] == 0) {
+ neighbours.push_back(event.cpos - offset);
+ continue;
+ }
+
+ if(event.lpos[dim] == (CHUNK_SIZE - 1)) {
+ neighbours.push_back(event.cpos + offset);
+ continue;
+ }
+ }
+
+ for(const chunk_pos& cpos : neighbours) {
+ if(const world::Chunk* chunk = globals::dimension->find_chunk(cpos)) {
+ globals::dimension->chunks.emplace_or_replace<NeedsMeshingComponent>(chunk->get_entity());
+ continue;
+ }
+ }
+}
+
+void world::chunk_mesher::init(void)
+{
+ globals::dispatcher.sink<ChunkCreateEvent>().connect<&on_chunk_create>();
+ globals::dispatcher.sink<ChunkUpdateEvent>().connect<&on_chunk_update>();
+ globals::dispatcher.sink<VoxelSetEvent>().connect<&on_voxel_set>();
+}
+
+void world::chunk_mesher::shutdown(void)
+{
+}
+
+void world::chunk_mesher::update(void)
+{
+ if(session::is_ingame()) {
+ const auto group = globals::dimension->chunks.group<NeedsMeshingComponent>(entt::get<ChunkComponent>);
+ for(const auto [entity, chunk] : group.each()) {
+ globals::dimension->chunks.remove<NeedsMeshingComponent>(entity);
+ threading::submit<GL_MeshingTask>(entity, chunk.cpos);
+ }
+ }
+}
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