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-rw-r--r--game/client/world/chunk_vbo.hh22
1 files changed, 0 insertions, 22 deletions
diff --git a/game/client/world/chunk_vbo.hh b/game/client/world/chunk_vbo.hh
deleted file mode 100644
index 9fedf0d..0000000
--- a/game/client/world/chunk_vbo.hh
+++ /dev/null
@@ -1,22 +0,0 @@
-#pragma once
-
-namespace world
-{
-class ChunkVBO final {
-public:
- std::size_t size;
- GLuint handle;
-
-public:
- inline ~ChunkVBO(void)
- {
- // The ChunkVBO structure is meant to be a part
- // of the ChunkMesh component within the EnTT registry;
- // When the registry is cleaned or a chunk is removed, components
- // are expected to be safely disposed of so we need a destructor;
- if(handle) {
- glDeleteBuffers(1, &handle);
- }
- }
-};
-} // namespace world