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-rw-r--r--game/client/world/voxel_sounds.cc83
1 files changed, 0 insertions, 83 deletions
diff --git a/game/client/world/voxel_sounds.cc b/game/client/world/voxel_sounds.cc
deleted file mode 100644
index fe91f01..0000000
--- a/game/client/world/voxel_sounds.cc
+++ /dev/null
@@ -1,83 +0,0 @@
-#include "client/pch.hh"
-
-#include "client/world/voxel_sounds.hh"
-
-#include "client/resource/sound_effect.hh"
-
-static std::vector<resource_ptr<SoundEffect>> footsteps_sounds[world::VMAT_COUNT];
-static std::mt19937_64 randomizer;
-
-static void add_footsteps_effect(world::VoxelMaterial material, std::string_view name)
-{
- if(auto effect = resource::load<SoundEffect>(name)) {
- footsteps_sounds[material].push_back(effect);
- }
-}
-
-static resource_ptr<SoundEffect> get_footsteps_effect(world::VoxelMaterial material)
-{
- auto surface_index = static_cast<std::size_t>(material);
-
- if(surface_index >= world::VMAT_COUNT) {
- // Surface index out of range
- return nullptr;
- }
-
- const auto& sounds = footsteps_sounds[surface_index];
-
- if(sounds.empty()) {
- // No sounds for this surface
- return nullptr;
- }
-
- auto dist = std::uniform_int_distribution<std::size_t>(0, sounds.size() - 1);
- return sounds.at(dist(randomizer));
-}
-
-void world::voxel_sounds::init(void)
-{
- add_footsteps_effect(VMAT_DEFAULT, "sounds/surface/default1.wav");
- add_footsteps_effect(VMAT_DEFAULT, "sounds/surface/default2.wav");
- add_footsteps_effect(VMAT_DEFAULT, "sounds/surface/default3.wav");
- add_footsteps_effect(VMAT_DEFAULT, "sounds/surface/default4.wav");
-
- add_footsteps_effect(VMAT_DIRT, "sounds/surface/dirt1.wav");
-
- add_footsteps_effect(VMAT_GRASS, "sounds/surface/grass1.wav");
- add_footsteps_effect(VMAT_GRASS, "sounds/surface/grass2.wav");
- add_footsteps_effect(VMAT_GRASS, "sounds/surface/grass3.wav");
-
- add_footsteps_effect(VMAT_GRAVEL, "sounds/surface/gravel1.wav");
-
- add_footsteps_effect(VMAT_SAND, "sounds/surface/sand1.wav");
- add_footsteps_effect(VMAT_SAND, "sounds/surface/sand2.wav");
-
- add_footsteps_effect(VMAT_WOOD, "sounds/surface/wood1.wav");
- add_footsteps_effect(VMAT_WOOD, "sounds/surface/wood2.wav");
- add_footsteps_effect(VMAT_WOOD, "sounds/surface/wood3.wav");
-}
-
-void world::voxel_sounds::shutdown(void)
-{
- for(std::size_t i = 0; i < world::VMAT_COUNT; ++i) {
- footsteps_sounds[i].clear();
- }
-}
-
-resource_ptr<SoundEffect> world::voxel_sounds::get_footsteps(world::VoxelMaterial material)
-{
- if(auto effect = get_footsteps_effect(material)) {
- return effect;
- }
-
- if(auto effect = get_footsteps_effect(VMAT_DEFAULT)) {
- return effect;
- }
-
- return nullptr;
-}
-
-resource_ptr<SoundEffect> world::voxel_sounds::get_placebreak(world::VoxelMaterial material)
-{
- return nullptr;
-}