diff options
Diffstat (limited to 'game/client')
| -rw-r--r-- | game/client/main.cc | 17 | ||||
| -rw-r--r-- | game/client/resource/sound_effect.cc | 64 | ||||
| -rw-r--r-- | game/client/resource/sound_effect.hh | 2 | ||||
| -rw-r--r-- | game/client/resource/texture_gui.cc | 56 | ||||
| -rw-r--r-- | game/client/resource/texture_gui.hh | 4 |
5 files changed, 42 insertions, 101 deletions
diff --git a/game/client/main.cc b/game/client/main.cc index 51d4670..72c116e 100644 --- a/game/client/main.cc +++ b/game/client/main.cc @@ -221,6 +221,11 @@ int main(int argc, char** argv) spdlog::info("opengl: version: {}", reinterpret_cast<const char*>(glGetString(GL_VERSION))); spdlog::info("opengl: renderer: {}", reinterpret_cast<const char*>(glGetString(GL_RENDERER))); + BinFile::register_resource(); + Image::register_resource(); + TextureGUI::register_resource(); + SoundEffect::register_resource(); + glDisable(GL_MULTISAMPLE); IMGUI_CHECKVERSION(); @@ -406,22 +411,14 @@ int main(int argc, char** argv) globals::window_framecount += 1; - resource::soft_cleanup<BinFile>(); - resource::soft_cleanup<Image>(); - - resource::soft_cleanup<SoundEffect>(); - resource::soft_cleanup<TextureGUI>(); + resource::soft_cleanup(); threading::update(); } client_game::shutdown(); - resource::hard_cleanup<BinFile>(); - resource::hard_cleanup<Image>(); - - resource::hard_cleanup<SoundEffect>(); - resource::hard_cleanup<TextureGUI>(); + resource::hard_cleanup(); spdlog::info("client: shutdown after {} frames", globals::window_framecount); spdlog::info("client: average framerate: {:.03f} FPS", 1.0f / globals::window_frametime_avg); diff --git a/game/client/resource/sound_effect.cc b/game/client/resource/sound_effect.cc index 75d5984..fad5b18 100644 --- a/game/client/resource/sound_effect.cc +++ b/game/client/resource/sound_effect.cc @@ -3,11 +3,10 @@ #include "client/resource/sound_effect.hh" #include "core/resource/resource.hh" +#include "core/utils/physfs.hh" #include "client/globals.hh" -static emhash8::HashMap<std::string, resource_ptr<SoundEffect>> resource_map; - static std::size_t drwav_read_physfs(void* file, void* output, std::size_t count) { return static_cast<std::size_t>(PHYSFS_readBytes(reinterpret_cast<PHYSFS_File*>(file), output, count)); @@ -23,38 +22,32 @@ static drwav_bool32 drwav_seek_physfs(void* file, int offset, drwav_seek_origin } } -template<> -resource_ptr<SoundEffect> resource::load<SoundEffect>(std::string_view name, unsigned int flags) +static const void* sound_effect_load_func(const char* name, std::uint32_t flags) { - auto it = resource_map.find(std::string(name)); - - if(it != resource_map.cend()) { - // Return an existing resource - return it->second; - } + assert(name); if(globals::sound_ctx == nullptr) { // Sound is disabled return nullptr; } - auto file = PHYSFS_openRead(std::string(name).c_str()); + auto file = PHYSFS_openRead(name); if(file == nullptr) { - spdlog::warn("resource: {} [SoundEffect]: {}", name, PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode())); + spdlog::warn("sfx: {}: {}", name, utils::physfs_error()); return nullptr; } drwav wav_info; if(!drwav_init(&wav_info, &drwav_read_physfs, &drwav_seek_physfs, file, nullptr)) { - spdlog::warn("resource: {} [SoundEffect]: drwav_init failed", name); + spdlog::warn("sfx: {}: drwav_init failed", name); PHYSFS_close(file); return nullptr; } if(wav_info.channels != 1) { - spdlog::warn("resource: {} [SoundEffect]: only mono sound files are allowed", name); + spdlog::warn("sfx: {}: only mono sound files are allowed", name); drwav_uninit(&wav_info); PHYSFS_close(file); return nullptr; @@ -68,7 +61,7 @@ resource_ptr<SoundEffect> resource::load<SoundEffect>(std::string_view name, uns drwav_uninit(&wav_info); PHYSFS_close(file); - auto new_resource = std::make_shared<SoundEffect>(); + auto new_resource = new SoundEffect(); new_resource->name = std::string(name); alGenBuffers(1, &new_resource->buffer); @@ -76,42 +69,21 @@ resource_ptr<SoundEffect> resource::load<SoundEffect>(std::string_view name, uns delete[] samples; - return resource_map.insert_or_assign(std::string(name), new_resource).first->second; -} - -template<> -void resource::hard_cleanup<SoundEffect>(void) -{ - for(const auto& it : resource_map) { - if(it.second.use_count() > 1L) { - spdlog::warn("resource: zombie resource [SoundEffect] {} [use_count={}]", it.first, it.second.use_count()); - } - else { - spdlog::debug("resource: releasing [SoundEffect] {}", it.first); - } - - alDeleteBuffers(1, &it.second->buffer); - } - - resource_map.clear(); + return new_resource; } -template<> -void resource::soft_cleanup<SoundEffect>(void) +static void sound_effect_free_func(const void* resource) { - auto iter = resource_map.cbegin(); - - while(iter != resource_map.cend()) { - if(iter->second.use_count() == 1L) { - spdlog::debug("resource: releasing [SoundEffect] {}", iter->first); + assert(resource); - alDeleteBuffers(1, &iter->second->buffer); + auto sound_effect = reinterpret_cast<const SoundEffect*>(resource); - iter = resource_map.erase(iter); + alDeleteBuffers(1, &sound_effect->buffer); - continue; - } + delete sound_effect; +} - iter = std::next(iter); - } +void SoundEffect::register_resource(void) +{ + resource::register_loader<SoundEffect>(&sound_effect_load_func, &sound_effect_free_func); } diff --git a/game/client/resource/sound_effect.hh b/game/client/resource/sound_effect.hh index 8b1372b..8fa3da4 100644 --- a/game/client/resource/sound_effect.hh +++ b/game/client/resource/sound_effect.hh @@ -3,6 +3,8 @@ #pragma once struct SoundEffect final { + static void register_resource(void); + std::string name; ALuint buffer; }; diff --git a/game/client/resource/texture_gui.cc b/game/client/resource/texture_gui.cc index 415845d..beb2f54 100644 --- a/game/client/resource/texture_gui.cc +++ b/game/client/resource/texture_gui.cc @@ -5,17 +5,9 @@ #include "core/resource/image.hh" #include "core/resource/resource.hh" -static emhash8::HashMap<std::string, resource_ptr<TextureGUI>> resource_map; - -template<> -resource_ptr<TextureGUI> resource::load<TextureGUI>(std::string_view name, unsigned int flags) +static const void* texture_gui_load_func(const char* name, std::uint32_t flags) { - auto it = resource_map.find(std::string(name)); - - if(it != resource_map.cend()) { - // Return an existing resource - return it->second; - } + assert(name); unsigned int image_load_flags = 0U; @@ -62,54 +54,30 @@ resource_ptr<TextureGUI> resource::load<TextureGUI>(std::string_view name, unsig glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); } - auto new_resource = std::make_shared<TextureGUI>(); + auto new_resource = new TextureGUI(); new_resource->handle = static_cast<ImTextureID>(gl_texture); new_resource->size.x = image->size.x; new_resource->size.y = image->size.y; - return resource_map.insert_or_assign(std::string(name), new_resource).first->second; + return new_resource; } return nullptr; } -template<> -void resource::hard_cleanup<TextureGUI>(void) +static void texture_gui_free_func(const void* resource) { - for(const auto& it : resource_map) { - if(it.second.use_count() > 1L) { - spdlog::warn("resource: zombie resource [TextureGUI] {} [use_count={}]", it.first, it.second.use_count()); - } - else { - spdlog::debug("resource: releasing [TextureGUI] {}", it.first); - } + assert(resource); - auto gl_texture = static_cast<GLuint>(it.second->handle); + auto texture_gui = reinterpret_cast<const TextureGUI*>(resource); + auto gl_texture = static_cast<GLuint>(texture_gui->handle); - glDeleteTextures(1, &gl_texture); - } + glDeleteTextures(1, &gl_texture); - resource_map.clear(); + delete texture_gui; } -template<> -void resource::soft_cleanup<TextureGUI>(void) +void TextureGUI::register_resource(void) { - auto iter = resource_map.cbegin(); - - while(iter != resource_map.cend()) { - if(iter->second.use_count() == 1L) { - spdlog::debug("resource: releasing [TextureGUI] {}", iter->first); - - auto gl_texture = static_cast<GLuint>(iter->second->handle); - - glDeleteTextures(1, &gl_texture); - - iter = resource_map.erase(iter); - - continue; - } - - iter = std::next(iter); - } + resource::register_loader<TextureGUI>(&texture_gui_load_func, &texture_gui_free_func); } diff --git a/game/client/resource/texture_gui.hh b/game/client/resource/texture_gui.hh index 855596e..988c642 100644 --- a/game/client/resource/texture_gui.hh +++ b/game/client/resource/texture_gui.hh @@ -9,7 +9,9 @@ constexpr static unsigned int TEXTURE_GUI_LOAD_LINEAR_MIN = 0x0008; constexpr static unsigned int TEXTURE_GUI_LOAD_VFLIP = 0x0010; constexpr static unsigned int TEXTURE_GUI_LOAD_GRAYSCALE = 0x0020; -struct TextureGUI { +struct TextureGUI final { + static void register_resource(void); + ImTextureID handle; glm::ivec2 size; }; |
