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-rw-r--r--game/shared/voxel_registry.cc184
1 files changed, 184 insertions, 0 deletions
diff --git a/game/shared/voxel_registry.cc b/game/shared/voxel_registry.cc
new file mode 100644
index 0000000..dea7179
--- /dev/null
+++ b/game/shared/voxel_registry.cc
@@ -0,0 +1,184 @@
+#include "shared/pch.hh"
+#include "shared/voxel_registry.hh"
+
+#include "core/crc64.hh"
+
+std::unordered_map<std::string, VoxelInfoBuilder> voxel_registry::builders = {};
+std::unordered_map<std::string, voxel_id> voxel_registry::names = {};
+std::vector<std::shared_ptr<VoxelInfo>> voxel_registry::voxels = {};
+
+VoxelInfoBuilder::VoxelInfoBuilder(const char *name, voxel_type type, bool animated, bool blending)
+{
+ prototype.name = name;
+ prototype.type = type;
+ prototype.animated = animated;
+ prototype.blending = blending;
+
+ switch(type) {
+ case voxel_type::CUBE:
+ prototype.textures.resize(static_cast<std::size_t>(voxel_face::CUBE__NR));
+ break;
+ case voxel_type::CROSS:
+ prototype.textures.resize(static_cast<std::size_t>(voxel_face::CROSS__NR));
+ break;
+ case voxel_type::MODEL:
+ // Custom models should use a different texture
+ // resource management that is not a voxel atlas
+ // TODO: actually implement custom models lol
+ prototype.textures.resize(0);
+ break;
+ default:
+ // Something really bad should happen if we end up here.
+ // The outside code would static_cast an int to VoxelType
+ // and possibly fuck a lot of things up to cause this
+ spdlog::critical("voxel_registry: {}: unknown voxel type {}", name, static_cast<int>(type));
+ std::terminate();
+ }
+
+ // Physics properties
+ prototype.touch_type = voxel_touch::SOLID;
+ prototype.touch_values = glm::fvec3(0.0f, 0.0f, 0.0f);
+ prototype.surface = voxel_surface::DEFAULT;
+
+ // Things set in future by item_def
+ prototype.item_pick = NULL_ITEM_ID;
+}
+
+VoxelInfoBuilder &VoxelInfoBuilder::add_texture_default(const char *texture)
+{
+ default_texture.paths.push_back(texture);
+ return *this;
+}
+
+VoxelInfoBuilder &VoxelInfoBuilder::add_texture(voxel_face face, const char *texture)
+{
+ const auto index = static_cast<std::size_t>(face);
+ prototype.textures[index].paths.push_back(texture);
+ return *this;
+}
+
+VoxelInfoBuilder &VoxelInfoBuilder::set_touch(voxel_touch type, const glm::fvec3 &values)
+{
+ prototype.touch_type = type;
+ prototype.touch_values = values;
+ return *this;
+}
+
+VoxelInfoBuilder &VoxelInfoBuilder::set_surface(voxel_surface surface)
+{
+ prototype.surface = surface;
+ return *this;
+}
+
+voxel_id VoxelInfoBuilder::build(void) const
+{
+ const auto it = voxel_registry::names.find(prototype.name);
+
+ if(it != voxel_registry::names.cend()) {
+ spdlog::warn("voxel_registry: cannot build {}: name already present", prototype.name);
+ return it->second;
+ }
+
+ std::size_t state_count;
+
+ switch(prototype.type) {
+ case voxel_type::CUBE:
+ case voxel_type::CROSS:
+ case voxel_type::MODEL:
+ state_count = 1;
+ break;
+ default:
+ // Something really bad should happen if we end up here.
+ // The outside code would static_cast an int to VoxelType
+ // and possibly fuck a lot of things up to cause this
+ spdlog::critical("voxel_registry: {}: unknown voxel type {}", prototype.name, static_cast<int>(prototype.type));
+ std::terminate();
+ }
+
+ if((voxel_registry::voxels.size() + state_count) >= MAX_VOXEL_ID) {
+ spdlog::critical("voxel_registry: voxel registry overflow");
+ std::terminate();
+ }
+
+ auto new_info = std::make_shared<VoxelInfo>();
+ new_info->name = prototype.name;
+ new_info->type = prototype.type;
+ new_info->animated = prototype.animated;
+ new_info->blending = prototype.blending;
+
+ new_info->textures.resize(prototype.textures.size());
+
+ for(std::size_t i = 0; i < prototype.textures.size(); ++i) {
+ if(prototype.textures[i].paths.empty()) {
+ new_info->textures[i].paths = default_texture.paths;
+ new_info->textures[i].cached_offset = SIZE_MAX;
+ new_info->textures[i].cached_plane = SIZE_MAX;
+ }
+ else {
+ new_info->textures[i].paths = prototype.textures[i].paths;
+ new_info->textures[i].cached_offset = SIZE_MAX;
+ new_info->textures[i].cached_plane = SIZE_MAX;
+ }
+ }
+
+ // Physics properties
+ new_info->touch_type = prototype.touch_type;
+ new_info->touch_values = prototype.touch_values;
+ new_info->surface = prototype.surface;
+
+ // Things set in future by item_def
+ new_info->item_pick = prototype.item_pick;
+
+ // Base voxel identifier offset
+ new_info->base_voxel = voxel_registry::voxels.size() + 1;
+
+ for(std::size_t i = 0; i < state_count; ++i)
+ voxel_registry::voxels.push_back(new_info);
+ voxel_registry::names.insert_or_assign(new_info->name, new_info->base_voxel);
+
+ return new_info->base_voxel;
+}
+
+VoxelInfoBuilder &voxel_registry::construct(const char *name, voxel_type type, bool animated, bool blending)
+{
+ const auto it = voxel_registry::builders.find(name);
+ if(it != voxel_registry::builders.cend())
+ return it->second;
+ return voxel_registry::builders.emplace(name, VoxelInfoBuilder(name, type, animated, blending)).first->second;
+}
+
+VoxelInfo *voxel_registry::find(const char *name)
+{
+ const auto it = voxel_registry::names.find(name);
+ if(it != voxel_registry::names.cend())
+ return voxel_registry::find(it->second);
+ return nullptr;
+}
+
+VoxelInfo *voxel_registry::find(const voxel_id voxel)
+{
+ if((voxel != NULL_VOXEL_ID) && (voxel <= voxel_registry::voxels.size()))
+ return voxel_registry::voxels[voxel - 1].get();
+ return nullptr;
+}
+
+void voxel_registry::purge(void)
+{
+ voxel_registry::builders.clear();
+ voxel_registry::names.clear();
+ voxel_registry::voxels.clear();
+}
+
+std::uint64_t voxel_registry::checksum(void)
+{
+ std::uint64_t result = 0;
+
+ for(const std::shared_ptr<VoxelInfo> &info : voxel_registry::voxels) {
+ result = crc64::get(info->name, result);
+ result += static_cast<std::uint64_t>(info->type);
+ result += static_cast<std::uint64_t>(info->base_voxel);
+ result += info->blending ? 256 : 1;
+ }
+
+ return result;
+}