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-rw-r--r--game/shared/voxel_storage.cc46
1 files changed, 0 insertions, 46 deletions
diff --git a/game/shared/voxel_storage.cc b/game/shared/voxel_storage.cc
deleted file mode 100644
index f2c4d42..0000000
--- a/game/shared/voxel_storage.cc
+++ /dev/null
@@ -1,46 +0,0 @@
-#include "shared/pch.hh"
-
-#include "shared/voxel_storage.hh"
-
-#include "core/buffer.hh"
-
-void VoxelStorage::serialize(WriteBuffer& buffer) const
-{
- auto bound = mz_compressBound(sizeof(VoxelStorage));
- auto zdata = std::vector<unsigned char>(bound);
-
- VoxelStorage net_storage;
-
- for(std::size_t i = 0; i < CHUNK_VOLUME; ++i) {
- // Convert voxel indices into network byte order;
- // We're going to compress them but we still want
- // the order to be consistent across all the platforms
- net_storage[i] = ENET_HOST_TO_NET_16(at(i));
- }
-
- mz_compress(zdata.data(), &bound, reinterpret_cast<unsigned char*>(net_storage.data()), sizeof(VoxelStorage));
-
- buffer.write_UI64(bound);
-
- // Write all the compressed data into the buffer
- for(std::size_t i = 0; i < bound; buffer.write_UI8(zdata[i++]))
- ;
-}
-
-void VoxelStorage::deserialize(ReadBuffer& buffer)
-{
- auto size = static_cast<mz_ulong>(sizeof(VoxelStorage));
- auto bound = static_cast<mz_ulong>(buffer.read_UI64());
- auto zdata = std::vector<unsigned char>(bound);
-
- // Read all the compressed data from the buffer
- for(std::size_t i = 0; i < bound; zdata[i++] = buffer.read_UI8())
- ;
-
- mz_uncompress(reinterpret_cast<unsigned char*>(data()), &size, zdata.data(), bound);
-
- for(std::size_t i = 0; i < CHUNK_VOLUME; ++i) {
- // Convert voxel indices back into the host byte order
- at(i) = ENET_NET_TO_HOST_16(at(i));
- }
-}