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-rw-r--r--game/shared/voxel_storage.cc11
1 files changed, 7 insertions, 4 deletions
diff --git a/game/shared/voxel_storage.cc b/game/shared/voxel_storage.cc
index eb51347..f2c4d42 100644
--- a/game/shared/voxel_storage.cc
+++ b/game/shared/voxel_storage.cc
@@ -1,9 +1,10 @@
#include "shared/pch.hh"
+
#include "shared/voxel_storage.hh"
#include "core/buffer.hh"
-void VoxelStorage::serialize(WriteBuffer &buffer) const
+void VoxelStorage::serialize(WriteBuffer& buffer) const
{
auto bound = mz_compressBound(sizeof(VoxelStorage));
auto zdata = std::vector<unsigned char>(bound);
@@ -22,17 +23,19 @@ void VoxelStorage::serialize(WriteBuffer &buffer) const
buffer.write_UI64(bound);
// Write all the compressed data into the buffer
- for(std::size_t i = 0; i < bound; buffer.write_UI8(zdata[i++]));
+ for(std::size_t i = 0; i < bound; buffer.write_UI8(zdata[i++]))
+ ;
}
-void VoxelStorage::deserialize(ReadBuffer &buffer)
+void VoxelStorage::deserialize(ReadBuffer& buffer)
{
auto size = static_cast<mz_ulong>(sizeof(VoxelStorage));
auto bound = static_cast<mz_ulong>(buffer.read_UI64());
auto zdata = std::vector<unsigned char>(bound);
// Read all the compressed data from the buffer
- for(std::size_t i = 0; i < bound; zdata[i++] = buffer.read_UI8());
+ for(std::size_t i = 0; i < bound; zdata[i++] = buffer.read_UI8())
+ ;
mz_uncompress(reinterpret_cast<unsigned char*>(data()), &size, zdata.data(), bound);