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-rw-r--r--game/shared/world/chunk_aabb.cc108
1 files changed, 54 insertions, 54 deletions
diff --git a/game/shared/world/chunk_aabb.cc b/game/shared/world/chunk_aabb.cc
index c0e540e..634b230 100644
--- a/game/shared/world/chunk_aabb.cc
+++ b/game/shared/world/chunk_aabb.cc
@@ -1,54 +1,54 @@
-#include "shared/pch.hh"
-
-#include "shared/world/chunk_aabb.hh"
-
-void world::ChunkAABB::set_bounds(const chunk_pos& min, const chunk_pos& max)
-{
- this->min = min;
- this->max = max;
-}
-
-void world::ChunkAABB::set_offset(const chunk_pos& base, const chunk_pos& size)
-{
- this->min = base;
- this->max = base + size;
-}
-
-bool world::ChunkAABB::contains(const chunk_pos& point) const
-{
- auto result = true;
- result = result && (point.x >= min.x) && (point.x <= max.x);
- result = result && (point.y >= min.y) && (point.y <= max.y);
- result = result && (point.z >= min.z) && (point.z <= max.z);
- return result;
-}
-
-bool world::ChunkAABB::intersect(const ChunkAABB& other_box) const
-{
- auto result = true;
- result = result && (min.x < other_box.max.x) && (max.x > other_box.min.x);
- result = result && (min.y < other_box.max.y) && (max.y > other_box.min.y);
- result = result && (min.z < other_box.max.z) && (max.z > other_box.min.z);
- return result;
-}
-
-world::ChunkAABB world::ChunkAABB::combine_with(const ChunkAABB& other_box) const
-{
- ChunkAABB result;
- result.set_bounds(min, other_box.max);
- return result;
-}
-
-world::ChunkAABB world::ChunkAABB::multiply_with(const ChunkAABB& other_box) const
-{
- ChunkAABB result;
- result.set_bounds(other_box.min, max);
- return result;
-}
-
-world::ChunkAABB world::ChunkAABB::push(const chunk_pos& vector) const
-{
- ChunkAABB result;
- result.set_bounds(min + vector, max + vector);
- return result;
-}
+#include "shared/pch.hh"
+
+#include "shared/world/chunk_aabb.hh"
+
+void world::ChunkAABB::set_bounds(const chunk_pos& min, const chunk_pos& max)
+{
+ this->min = min;
+ this->max = max;
+}
+
+void world::ChunkAABB::set_offset(const chunk_pos& base, const chunk_pos& size)
+{
+ this->min = base;
+ this->max = base + size;
+}
+
+bool world::ChunkAABB::contains(const chunk_pos& point) const
+{
+ auto result = true;
+ result = result && (point.x >= min.x) && (point.x <= max.x);
+ result = result && (point.y >= min.y) && (point.y <= max.y);
+ result = result && (point.z >= min.z) && (point.z <= max.z);
+ return result;
+}
+
+bool world::ChunkAABB::intersect(const ChunkAABB& other_box) const
+{
+ auto result = true;
+ result = result && (min.x < other_box.max.x) && (max.x > other_box.min.x);
+ result = result && (min.y < other_box.max.y) && (max.y > other_box.min.y);
+ result = result && (min.z < other_box.max.z) && (max.z > other_box.min.z);
+ return result;
+}
+
+world::ChunkAABB world::ChunkAABB::combine_with(const ChunkAABB& other_box) const
+{
+ ChunkAABB result;
+ result.set_bounds(min, other_box.max);
+ return result;
+}
+
+world::ChunkAABB world::ChunkAABB::multiply_with(const ChunkAABB& other_box) const
+{
+ ChunkAABB result;
+ result.set_bounds(other_box.min, max);
+ return result;
+}
+
+world::ChunkAABB world::ChunkAABB::push(const chunk_pos& vector) const
+{
+ ChunkAABB result;
+ result.set_bounds(min + vector, max + vector);
+ return result;
+}