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-rw-r--r--game/shared/world/voxel_storage.cc8
1 files changed, 4 insertions, 4 deletions
diff --git a/game/shared/world/voxel_storage.cc b/game/shared/world/voxel_storage.cc
index e28c34f..68e261c 100644
--- a/game/shared/world/voxel_storage.cc
+++ b/game/shared/world/voxel_storage.cc
@@ -20,10 +20,10 @@ void world::VoxelStorage::serialize(io::WriteBuffer& buffer) const
mz_compress(zdata.data(), &bound, reinterpret_cast<unsigned char*>(net_storage.data()), sizeof(VoxelStorage));
- buffer.write_UI64(bound);
+ buffer.write<std::uint64_t>(bound);
// Write all the compressed data into the buffer
- for(std::size_t i = 0; i < bound; buffer.write_UI8(zdata[i++])) {
+ for(std::size_t i = 0; i < bound; buffer.write<std::uint8_t>(zdata[i++])) {
// empty
}
}
@@ -31,11 +31,11 @@ void world::VoxelStorage::serialize(io::WriteBuffer& buffer) const
void world::VoxelStorage::deserialize(io::ReadBuffer& buffer)
{
auto size = static_cast<mz_ulong>(sizeof(VoxelStorage));
- auto bound = static_cast<mz_ulong>(buffer.read_UI64());
+ auto bound = static_cast<mz_ulong>(buffer.read<std::uint64_t>());
auto zdata = std::vector<unsigned char>(bound);
// Read all the compressed data from the buffer
- for(std::size_t i = 0; i < bound; zdata[i++] = buffer.read_UI8()) {
+ for(std::size_t i = 0; i < bound; zdata[i++] = buffer.read<std::uint8_t>()) {
// empty
}