diff options
Diffstat (limited to 'game/shared/world')
| -rw-r--r-- | game/shared/world/CMakeLists.txt | 20 | ||||
| -rw-r--r-- | game/shared/world/chunk.cc | 72 | ||||
| -rw-r--r-- | game/shared/world/chunk.hh | 43 | ||||
| -rw-r--r-- | game/shared/world/chunk_aabb.hh | 10 | ||||
| -rw-r--r-- | game/shared/world/dimension.cc | 187 | ||||
| -rw-r--r-- | game/shared/world/dimension.hh | 101 | ||||
| -rw-r--r-- | game/shared/world/feature.cc | 75 | ||||
| -rw-r--r-- | game/shared/world/feature.hh | 25 | ||||
| -rw-r--r-- | game/shared/world/item.cc | 55 | ||||
| -rw-r--r-- | game/shared/world/item.hh | 84 | ||||
| -rw-r--r-- | game/shared/world/item_registry.cc | 68 | ||||
| -rw-r--r-- | game/shared/world/item_registry.hh | 26 | ||||
| -rw-r--r-- | game/shared/world/ray_dda.cc | 107 | ||||
| -rw-r--r-- | game/shared/world/ray_dda.hh | 38 | ||||
| -rw-r--r-- | game/shared/world/voxel.cc | 149 | ||||
| -rw-r--r-- | game/shared/world/voxel.hh | 286 | ||||
| -rw-r--r-- | game/shared/world/voxel_registry.cc | 64 | ||||
| -rw-r--r-- | game/shared/world/voxel_registry.hh | 26 | ||||
| -rw-r--r-- | game/shared/world/voxel_storage.cc | 48 | ||||
| -rw-r--r-- | game/shared/world/voxel_storage.hh | 20 |
20 files changed, 0 insertions, 1504 deletions
diff --git a/game/shared/world/CMakeLists.txt b/game/shared/world/CMakeLists.txt deleted file mode 100644 index db3f370..0000000 --- a/game/shared/world/CMakeLists.txt +++ /dev/null @@ -1,20 +0,0 @@ -target_sources(shared PRIVATE - "${CMAKE_CURRENT_LIST_DIR}/chunk_aabb.hh" - "${CMAKE_CURRENT_LIST_DIR}/chunk.cc" - "${CMAKE_CURRENT_LIST_DIR}/chunk.hh" - "${CMAKE_CURRENT_LIST_DIR}/dimension.cc" - "${CMAKE_CURRENT_LIST_DIR}/dimension.hh" - "${CMAKE_CURRENT_LIST_DIR}/feature.cc" - "${CMAKE_CURRENT_LIST_DIR}/feature.hh" - "${CMAKE_CURRENT_LIST_DIR}/item_registry.cc" - "${CMAKE_CURRENT_LIST_DIR}/item_registry.hh" - "${CMAKE_CURRENT_LIST_DIR}/item.cc" - "${CMAKE_CURRENT_LIST_DIR}/item.hh" - "${CMAKE_CURRENT_LIST_DIR}/ray_dda.cc" - "${CMAKE_CURRENT_LIST_DIR}/ray_dda.hh" - "${CMAKE_CURRENT_LIST_DIR}/voxel_registry.cc" - "${CMAKE_CURRENT_LIST_DIR}/voxel_registry.hh" - "${CMAKE_CURRENT_LIST_DIR}/voxel_storage.cc" - "${CMAKE_CURRENT_LIST_DIR}/voxel_storage.hh" - "${CMAKE_CURRENT_LIST_DIR}/voxel.cc" - "${CMAKE_CURRENT_LIST_DIR}/voxel.hh") diff --git a/game/shared/world/chunk.cc b/game/shared/world/chunk.cc deleted file mode 100644 index f8f7b93..0000000 --- a/game/shared/world/chunk.cc +++ /dev/null @@ -1,72 +0,0 @@ -#include "shared/pch.hh"
-
-#include "shared/world/chunk.hh"
-
-#include "shared/world/voxel_registry.hh"
-
-#include "shared/coord.hh"
-
-world::Chunk::Chunk(entt::entity entity, Dimension* dimension)
-{
- m_entity = entity;
- m_dimension = dimension;
- m_voxels.fill(NULL_VOXEL_ID);
- m_biome = BIOME_VOID;
-}
-
-const world::Voxel* world::Chunk::get_voxel(const local_pos& lpos) const
-{
- return get_voxel(coord::to_index(lpos));
-}
-
-const world::Voxel* world::Chunk::get_voxel(const std::size_t index) const
-{
- if(index >= CHUNK_VOLUME) {
- return nullptr;
- }
-
- return voxel_registry::find(m_voxels[index]);
-}
-
-void world::Chunk::set_voxel(const Voxel* voxel, const local_pos& lpos)
-{
- set_voxel(voxel, coord::to_index(lpos));
-}
-
-void world::Chunk::set_voxel(const Voxel* voxel, const std::size_t index)
-{
- if(index < CHUNK_VOLUME) {
- m_voxels[index] = voxel ? voxel->get_id() : NULL_VOXEL_ID;
- return;
- }
-}
-
-const world::VoxelStorage& world::Chunk::get_voxels(void) const
-{
- return m_voxels;
-}
-
-void world::Chunk::set_voxels(const VoxelStorage& voxels)
-{
- m_voxels = voxels;
-}
-
-unsigned int world::Chunk::get_biome(void) const
-{
- return m_biome;
-}
-
-void world::Chunk::set_biome(unsigned int biome)
-{
- m_biome = biome;
-}
-
-entt::entity world::Chunk::get_entity(void) const
-{
- return m_entity;
-}
-
-world::Dimension* world::Chunk::get_dimension(void) const
-{
- return m_dimension;
-}
diff --git a/game/shared/world/chunk.hh b/game/shared/world/chunk.hh deleted file mode 100644 index 4a1e557..0000000 --- a/game/shared/world/chunk.hh +++ /dev/null @@ -1,43 +0,0 @@ -#pragma once
-
-#include "shared/world/voxel_storage.hh"
-
-#include "shared/types.hh"
-
-constexpr static unsigned int BIOME_VOID = 0U;
-
-namespace world
-{
-class Dimension;
-class Voxel;
-} // namespace world
-
-namespace world
-{
-class Chunk final {
-public:
- explicit Chunk(entt::entity entity, Dimension* dimension);
- virtual ~Chunk(void) = default;
-
- const Voxel* get_voxel(const local_pos& lpos) const;
- const Voxel* get_voxel(const std::size_t index) const;
-
- void set_voxel(const Voxel* voxel, const local_pos& lpos);
- void set_voxel(const Voxel* voxel, const std::size_t index);
-
- const VoxelStorage& get_voxels(void) const;
- void set_voxels(const VoxelStorage& voxels);
-
- unsigned int get_biome(void) const;
- void set_biome(unsigned int biome);
-
- entt::entity get_entity(void) const;
- Dimension* get_dimension(void) const;
-
-private:
- entt::entity m_entity;
- Dimension* m_dimension;
- VoxelStorage m_voxels;
- unsigned int m_biome;
-};
-} // namespace world
diff --git a/game/shared/world/chunk_aabb.hh b/game/shared/world/chunk_aabb.hh deleted file mode 100644 index d926b55..0000000 --- a/game/shared/world/chunk_aabb.hh +++ /dev/null @@ -1,10 +0,0 @@ -#pragma once
-
-#include "core/math/aabb.hh"
-
-#include "shared/types.hh"
-
-namespace world
-{
-using ChunkAABB = math::AABB<chunk_pos::value_type>;
-} // namespace world
diff --git a/game/shared/world/dimension.cc b/game/shared/world/dimension.cc deleted file mode 100644 index 31a19af..0000000 --- a/game/shared/world/dimension.cc +++ /dev/null @@ -1,187 +0,0 @@ -#include "shared/pch.hh"
-
-#include "shared/world/dimension.hh"
-
-#include "shared/world/chunk.hh"
-#include "shared/world/voxel_registry.hh"
-
-#include "shared/coord.hh"
-#include "shared/globals.hh"
-
-world::Dimension::Dimension(std::string_view name, float gravity)
-{
- m_name = name;
- m_gravity = gravity;
-}
-
-world::Dimension::~Dimension(void)
-{
- for(const auto it : m_chunkmap)
- delete it.second;
- entities.clear();
- chunks.clear();
-}
-
-std::string_view world::Dimension::get_name(void) const
-{
- return m_name;
-}
-
-float world::Dimension::get_gravity(void) const
-{
- return m_gravity;
-}
-
-world::Chunk* world::Dimension::create_chunk(const chunk_pos& cpos)
-{
- auto it = m_chunkmap.find(cpos);
-
- if(it != m_chunkmap.cend()) {
- // Chunk already exists
- return it->second;
- }
-
- auto entity = chunks.create();
- auto chunk = new Chunk(entity, this);
-
- auto& component = chunks.emplace<ChunkComponent>(entity);
- component.chunk = chunk;
- component.cpos = cpos;
-
- ChunkCreateEvent event;
- event.dimension = this;
- event.chunk = chunk;
- event.cpos = cpos;
-
- globals::dispatcher.trigger(event);
-
- return m_chunkmap.insert_or_assign(cpos, std::move(chunk)).first->second;
-}
-
-world::Chunk* world::Dimension::find_chunk(entt::entity entity) const
-{
- if(chunks.valid(entity)) {
- return chunks.get<ChunkComponent>(entity).chunk;
- }
- else {
- return nullptr;
- }
-}
-
-world::Chunk* world::Dimension::find_chunk(const chunk_pos& cpos) const
-{
- auto it = m_chunkmap.find(cpos);
-
- if(it != m_chunkmap.cend()) {
- return it->second;
- }
- else {
- return nullptr;
- }
-}
-
-void world::Dimension::remove_chunk(entt::entity entity)
-{
- if(chunks.valid(entity)) {
- auto& component = chunks.get<ChunkComponent>(entity);
- m_chunkmap.erase(component.cpos);
- chunks.destroy(entity);
- }
-}
-
-void world::Dimension::remove_chunk(const chunk_pos& cpos)
-{
- auto it = m_chunkmap.find(cpos);
-
- if(it != m_chunkmap.cend()) {
- chunks.destroy(it->second->get_entity());
- m_chunkmap.erase(it);
- }
-}
-
-void world::Dimension::remove_chunk(Chunk* chunk)
-{
- if(chunk) {
- const auto& component = chunks.get<ChunkComponent>(chunk->get_entity());
- m_chunkmap.erase(component.cpos);
- chunks.destroy(chunk->get_entity());
- }
-}
-
-const world::Voxel* world::Dimension::get_voxel(const voxel_pos& vpos) const
-{
- auto cpos = coord::to_chunk(vpos);
- auto lpos = coord::to_local(vpos);
-
- if(auto chunk = find_chunk(cpos)) {
- return chunk->get_voxel(lpos);
- }
-
- return nullptr;
-}
-
-const world::Voxel* world::Dimension::get_voxel(const chunk_pos& cpos, const local_pos& lpos) const
-{
- // This allows accessing get_voxel with negative
- // local coordinates that usually would result in an
- // out-of-range values; this is useful for per-voxel update logic
- return get_voxel(coord::to_voxel(cpos, lpos));
-}
-
-bool world::Dimension::set_voxel(const Voxel* voxel, const voxel_pos& vpos)
-{
- auto cpos = coord::to_chunk(vpos);
- auto lpos = coord::to_local(vpos);
-
- if(auto chunk = find_chunk(cpos)) {
- if(auto old_voxel = chunk->get_voxel(lpos)) {
- if(old_voxel != voxel) {
- // Notify the old voxel that it is
- // being replaced with a different voxel
- old_voxel->on_remove(this, vpos);
- }
- }
-
- chunk->set_voxel(voxel, lpos);
-
- if(voxel) {
- // If we're not placing air, notify the
- // new voxel that it has been placed
- voxel->on_place(this, vpos);
- }
-
- VoxelSetEvent event;
- event.dimension = this;
- event.voxel = voxel;
- event.cpos = cpos;
- event.lpos = lpos;
- event.chunk = chunk;
-
- globals::dispatcher.trigger(event);
-
- return true;
- }
-
- return false;
-}
-
-bool world::Dimension::set_voxel(const Voxel* voxel, const chunk_pos& cpos, const local_pos& lpos)
-{
- // This allows accessing set_voxel with negative
- // local coordinates that usually would result in an
- // out-of-range values; this is useful for per-voxel update logic
- return set_voxel(voxel, coord::to_voxel(cpos, lpos));
-}
-
-void world::Dimension::init(io::ConfigMap& config)
-{
-}
-
-void world::Dimension::init_late(std::uint64_t global_seed)
-{
-}
-
-bool world::Dimension::generate(const chunk_pos& cpos, VoxelStorage& voxels)
-{
- return false;
-}
diff --git a/game/shared/world/dimension.hh b/game/shared/world/dimension.hh deleted file mode 100644 index 58e0765..0000000 --- a/game/shared/world/dimension.hh +++ /dev/null @@ -1,101 +0,0 @@ -#pragma once
-
-#include "shared/const.hh"
-#include "shared/types.hh"
-
-namespace io
-{
-class ConfigMap;
-} // namespace io
-
-namespace world
-{
-class Chunk;
-class Voxel;
-class VoxelStorage;
-} // namespace world
-
-namespace world
-{
-using dimension_entropy_map = std::array<std::uint64_t, CHUNK_AREA>;
-using dimension_height_map = std::array<voxel_pos::value_type, CHUNK_AREA>;
-} // namespace world
-
-namespace world
-{
-class Dimension {
-public:
- explicit Dimension(std::string_view name, float gravity);
- virtual ~Dimension(void);
-
- std::string_view get_name(void) const;
- float get_gravity(void) const;
-
-public:
- Chunk* create_chunk(const chunk_pos& cpos);
- Chunk* find_chunk(entt::entity entity) const;
- Chunk* find_chunk(const chunk_pos& cpos) const;
-
- void remove_chunk(entt::entity entity);
- void remove_chunk(const chunk_pos& cpos);
- void remove_chunk(Chunk* chunk);
-
-public:
- const Voxel* get_voxel(const voxel_pos& vpos) const;
- const Voxel* get_voxel(const chunk_pos& cpos, const local_pos& lpos) const;
-
- bool set_voxel(const Voxel* voxel, const voxel_pos& vpos);
- bool set_voxel(const Voxel* voxel, const chunk_pos& cpos, const local_pos& lpos);
-
-public:
- virtual void init(io::ConfigMap& config);
- virtual void init_late(std::uint64_t global_seed);
- virtual bool generate(const chunk_pos& cpos, VoxelStorage& voxels);
-
-public:
- entt::registry chunks;
- entt::registry entities;
-
-private:
- std::string m_name;
- emhash8::HashMap<chunk_pos, Chunk*> m_chunkmap;
- float m_gravity;
-};
-} // namespace world
-
-namespace world
-{
-struct ChunkComponent final {
- chunk_pos cpos;
- Chunk* chunk;
-};
-} // namespace world
-
-namespace world
-{
-struct ChunkCreateEvent final {
- Dimension* dimension;
- chunk_pos cpos;
- Chunk* chunk;
-};
-
-struct ChunkDestroyEvent final {
- Dimension* dimension;
- chunk_pos cpos;
- Chunk* chunk;
-};
-
-struct ChunkUpdateEvent final {
- Dimension* dimension;
- chunk_pos cpos;
- Chunk* chunk;
-};
-
-struct VoxelSetEvent final {
- Dimension* dimension;
- const Voxel* voxel;
- chunk_pos cpos;
- local_pos lpos;
- Chunk* chunk;
-};
-} // namespace world
diff --git a/game/shared/world/feature.cc b/game/shared/world/feature.cc deleted file mode 100644 index 8fe95f1..0000000 --- a/game/shared/world/feature.cc +++ /dev/null @@ -1,75 +0,0 @@ -#include "shared/pch.hh"
-
-#include "shared/world/feature.hh"
-
-#include "shared/world/chunk.hh"
-#include "shared/world/dimension.hh"
-#include "shared/world/voxel.hh"
-
-#include "shared/coord.hh"
-
-void world::Feature::place(const voxel_pos& vpos, Dimension* dimension) const
-{
- for(const auto [rpos, voxel, overwrite] : (*this)) {
- auto it_vpos = vpos + rpos;
- auto it_cpos = coord::to_chunk(it_vpos);
-
- if(auto chunk = dimension->create_chunk(it_cpos)) {
- auto it_lpos = coord::to_local(it_vpos);
- auto it_index = coord::to_index(it_lpos);
-
- if(chunk->get_voxel(it_index) && !overwrite) {
- // There is something in the way
- // and the called intentionally requested
- // we do not force feature to overwrite voxels
- continue;
- }
-
- chunk->set_voxel(voxel, it_index);
- }
- }
-}
-
-void world::Feature::place(const voxel_pos& vpos, const chunk_pos& cpos, Chunk& chunk) const
-{
- for(const auto [rpos, voxel, overwrite] : (*this)) {
- auto it_vpos = vpos + rpos;
- auto it_cpos = coord::to_chunk(it_vpos);
-
- if(it_cpos == cpos) {
- auto it_lpos = coord::to_local(it_vpos);
- auto it_index = coord::to_index(it_lpos);
-
- if(chunk.get_voxel(it_index) && !overwrite) {
- // There is something in the way
- // and the called intentionally requested
- // we do not force feature to overwrite voxels
- continue;
- }
-
- chunk.set_voxel(voxel, it_index);
- }
- }
-}
-
-void world::Feature::place(const voxel_pos& vpos, const chunk_pos& cpos, VoxelStorage& voxels) const
-{
- for(const auto [rpos, voxel, overwrite] : (*this)) {
- auto it_vpos = vpos + rpos;
- auto it_cpos = coord::to_chunk(it_vpos);
-
- if(it_cpos == cpos) {
- auto it_lpos = coord::to_local(it_vpos);
- auto it_index = coord::to_index(it_lpos);
-
- if(voxels[it_index] && !overwrite) {
- // There is something in the way
- // and the called intentionally requested
- // we do not force feature to overwrite voxels
- continue;
- }
-
- voxels[it_index] = voxel ? voxel->get_id() : NULL_VOXEL_ID;
- }
- }
-}
diff --git a/game/shared/world/feature.hh b/game/shared/world/feature.hh deleted file mode 100644 index a543632..0000000 --- a/game/shared/world/feature.hh +++ /dev/null @@ -1,25 +0,0 @@ -#pragma once
-
-#include "shared/types.hh"
-
-namespace world
-{
-class Chunk;
-class Dimension;
-class Voxel;
-class VoxelStorage;
-} // namespace world
-
-namespace world
-{
-class Feature final : public std::vector<std::tuple<voxel_pos, const Voxel*, bool>> {
-public:
- Feature(void) = default;
- virtual ~Feature(void) = default;
-
-public:
- void place(const voxel_pos& vpos, Dimension* dimension) const;
- void place(const voxel_pos& vpos, const chunk_pos& cpos, Chunk& chunk) const;
- void place(const voxel_pos& vpos, const chunk_pos& cpos, VoxelStorage& voxels) const;
-};
-} // namespace world
diff --git a/game/shared/world/item.cc b/game/shared/world/item.cc deleted file mode 100644 index 5e60609..0000000 --- a/game/shared/world/item.cc +++ /dev/null @@ -1,55 +0,0 @@ -#include "shared/pch.hh" - -#include "shared/world/item.hh" - -#include "core/math/crc64.hh" - -#include "shared/world/voxel.hh" - -world::Item::Item(const Item& source, item_id id) noexcept : Item(source) -{ - m_id = id; -} - -void world::Item::set_cached_texture(resource_ptr<TextureGUI> texture) const noexcept -{ - m_cached_texture = std::move(texture); -} - -std::uint64_t world::Item::get_checksum(std::uint64_t combine) const -{ - combine = math::crc64(m_name.data(), m_name.size(), combine); - combine = math::crc64(m_texture.data(), m_texture.size(), combine); - - std::uint32_t id = m_place_voxel ? m_place_voxel->get_id() : NULL_VOXEL_ID; - combine = math::crc64(&id, sizeof(id), combine); - - return combine; -} - -world::ItemBuilder::ItemBuilder(std::string_view name) -{ - set_name(name); -} - -void world::ItemBuilder::set_name(std::string_view name) -{ - assert(name.size()); - - m_name = name; -} - -void world::ItemBuilder::set_texture(std::string_view texture) -{ - m_texture = texture; -} - -void world::ItemBuilder::set_place_voxel(const Voxel* place_voxel) -{ - m_place_voxel = place_voxel; -} - -std::unique_ptr<world::Item> world::ItemBuilder::build(item_id id) const -{ - return std::make_unique<Item>(*this, id); -} diff --git a/game/shared/world/item.hh b/game/shared/world/item.hh deleted file mode 100644 index ffa7f5c..0000000 --- a/game/shared/world/item.hh +++ /dev/null @@ -1,84 +0,0 @@ -#pragma once - -#include "core/resource/resource.hh" - -#include "shared/types.hh" - -// This resource is only defined client-side and -// resource_ptr<TextureGUI> should remain set to null -// anywhere else in the shared and server code -struct TextureGUI; - -namespace world -{ -class Voxel; -} // namespace world - -namespace world -{ -class Item { -public: - Item(void) = default; - explicit Item(const Item& source, item_id id) noexcept; - - constexpr std::string_view get_name(void) const noexcept; - constexpr item_id get_id(void) const noexcept; - - constexpr std::string_view get_texture(void) const noexcept; - constexpr const Voxel* get_place_voxel(void) const noexcept; - - constexpr resource_ptr<TextureGUI>& get_cached_texture(void) const noexcept; - void set_cached_texture(resource_ptr<TextureGUI> texture) const noexcept; - - std::uint64_t get_checksum(std::uint64_t combine = 0U) const; - -protected: - std::string m_name; - item_id m_id { NULL_ITEM_ID }; - - std::string m_texture; - const Voxel* m_place_voxel { nullptr }; - - mutable resource_ptr<TextureGUI> m_cached_texture; // Client-side only -}; -} // namespace world - -namespace world -{ -class ItemBuilder final : public Item { -public: - explicit ItemBuilder(std::string_view name); - - void set_name(std::string_view name); - - void set_texture(std::string_view texture); - void set_place_voxel(const Voxel* place_voxel); - - std::unique_ptr<Item> build(item_id id) const; -}; -} // namespace world - -constexpr std::string_view world::Item::get_name(void) const noexcept -{ - return m_name; -} - -constexpr item_id world::Item::get_id(void) const noexcept -{ - return m_id; -} - -constexpr std::string_view world::Item::get_texture(void) const noexcept -{ - return m_texture; -} - -constexpr const world::Voxel* world::Item::get_place_voxel(void) const noexcept -{ - return m_place_voxel; -} - -constexpr resource_ptr<TextureGUI>& world::Item::get_cached_texture(void) const noexcept -{ - return m_cached_texture; -} diff --git a/game/shared/world/item_registry.cc b/game/shared/world/item_registry.cc deleted file mode 100644 index 4e0932c..0000000 --- a/game/shared/world/item_registry.cc +++ /dev/null @@ -1,68 +0,0 @@ -#include "shared/pch.hh"
-
-#include "shared/world/item_registry.hh"
-
-#include "core/math/crc64.hh"
-
-#include "shared/world/voxel_registry.hh"
-
-static std::uint64_t registry_checksum = 0U;
-std::unordered_map<std::string, item_id> world::item_registry::names = {};
-std::vector<std::unique_ptr<world::Item>> world::item_registry::items = {};
-
-static void recalculate_checksum(void)
-{
- registry_checksum = 0U;
-
- for(const auto& item : world::item_registry::items) {
- registry_checksum = item->get_checksum(registry_checksum);
- }
-}
-
-world::Item* world::item_registry::register_item(const ItemBuilder& builder)
-{
- assert(builder.get_name().size());
- assert(nullptr == find(builder.get_name()));
-
- const auto id = static_cast<item_id>(1 + items.size());
-
- std::unique_ptr<Item> item(builder.build(id));
- names.emplace(std::string(builder.get_name()), id);
- items.push_back(std::move(item));
-
- recalculate_checksum();
-
- return items.back().get();
-}
-
-world::Item* world::item_registry::find(std::string_view name)
-{
- const auto it = names.find(std::string(name));
-
- if(it == names.end()) {
- return nullptr;
- }
-
- return items[it->second - 1].get();
-}
-
-world::Item* world::item_registry::find(const item_id item)
-{
- if(item == NULL_ITEM_ID || item > items.size()) {
- return nullptr;
- }
-
- return items[item - 1].get();
-}
-
-void world::item_registry::purge(void)
-{
- registry_checksum = 0U;
- items.clear();
- names.clear();
-}
-
-std::uint64_t world::item_registry::get_checksum(void)
-{
- return registry_checksum;
-}
diff --git a/game/shared/world/item_registry.hh b/game/shared/world/item_registry.hh deleted file mode 100644 index b4c9fda..0000000 --- a/game/shared/world/item_registry.hh +++ /dev/null @@ -1,26 +0,0 @@ -#pragma once
-
-#include "shared/world/item.hh"
-
-namespace world::item_registry
-{
-extern std::unordered_map<std::string, item_id> names;
-extern std::vector<std::unique_ptr<Item>> items;
-} // namespace world::item_registry
-
-namespace world::item_registry
-{
-Item* register_item(const ItemBuilder& builder);
-Item* find(std::string_view name);
-Item* find(const item_id item);
-} // namespace world::item_registry
-
-namespace world::item_registry
-{
-void purge(void);
-} // namespace world::item_registry
-
-namespace world::item_registry
-{
-std::uint64_t get_checksum(void);
-} // namespace world::item_registry
diff --git a/game/shared/world/ray_dda.cc b/game/shared/world/ray_dda.cc deleted file mode 100644 index af1ab3b..0000000 --- a/game/shared/world/ray_dda.cc +++ /dev/null @@ -1,107 +0,0 @@ -#include "shared/pch.hh"
-
-#include "shared/world/ray_dda.hh"
-
-#include "shared/world/dimension.hh"
-
-#include "shared/coord.hh"
-
-world::RayDDA::RayDDA(const world::Dimension* dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos,
- const glm::fvec3& direction)
-{
- reset(dimension, start_chunk, start_fpos, direction);
-}
-
-world::RayDDA::RayDDA(const world::Dimension& dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos,
- const glm::fvec3& direction)
-{
- reset(dimension, start_chunk, start_fpos, direction);
-}
-
-void world::RayDDA::reset(const world::Dimension* dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos,
- const glm::fvec3& direction)
-{
- this->dimension = dimension;
- this->start_chunk = start_chunk;
- this->start_fpos = start_fpos;
- this->direction = direction;
-
- this->delta_dist.x = direction.x ? glm::abs(1.0f / direction.x) : std::numeric_limits<float>::max();
- this->delta_dist.y = direction.y ? glm::abs(1.0f / direction.y) : std::numeric_limits<float>::max();
- this->delta_dist.z = direction.z ? glm::abs(1.0f / direction.z) : std::numeric_limits<float>::max();
-
- this->distance = 0.0f;
- this->vpos = coord::to_voxel(start_chunk, start_fpos);
- this->vnormal = voxel_pos(0, 0, 0);
-
- // Need this for initial direction calculations
- auto lpos = coord::to_local(start_fpos);
-
- if(direction.x < 0.0f) {
- this->side_dist.x = this->delta_dist.x * (start_fpos.x - lpos.x);
- this->vstep.x = voxel_pos::value_type(-1);
- }
- else {
- this->side_dist.x = this->delta_dist.x * (lpos.x + 1.0f - start_fpos.x);
- this->vstep.x = voxel_pos::value_type(+1);
- }
-
- if(direction.y < 0.0f) {
- this->side_dist.y = this->delta_dist.y * (start_fpos.y - lpos.y);
- this->vstep.y = voxel_pos::value_type(-1);
- }
- else {
- this->side_dist.y = this->delta_dist.y * (lpos.y + 1.0f - start_fpos.y);
- this->vstep.y = voxel_pos::value_type(+1);
- }
-
- if(direction.z < 0.0f) {
- this->side_dist.z = this->delta_dist.z * (start_fpos.z - lpos.z);
- this->vstep.z = voxel_pos::value_type(-1);
- }
- else {
- this->side_dist.z = this->delta_dist.z * (lpos.z + 1.0f - start_fpos.z);
- this->vstep.z = voxel_pos::value_type(+1);
- }
-}
-
-void world::RayDDA::reset(const world::Dimension& dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos,
- const glm::fvec3& direction)
-{
- reset(&dimension, start_chunk, start_fpos, direction);
-}
-
-const world::Voxel* world::RayDDA::step(void)
-{
- if(side_dist.x < side_dist.z) {
- if(side_dist.x < side_dist.y) {
- vnormal = voxel_pos(-vstep.x, 0, 0);
- distance = side_dist.x;
- side_dist.x += delta_dist.x;
- vpos.x += vstep.x;
- }
- else {
- vnormal = voxel_pos(0, -vstep.y, 0);
- distance = side_dist.y;
- side_dist.y += delta_dist.y;
- vpos.y += vstep.y;
- }
- }
- else {
- if(side_dist.z < side_dist.y) {
- vnormal = voxel_pos(0, 0, -vstep.z);
- distance = side_dist.z;
- side_dist.z += delta_dist.z;
- vpos.z += vstep.z;
- }
- else {
- vnormal = voxel_pos(0, -vstep.y, 0);
- distance = side_dist.y;
- side_dist.y += delta_dist.y;
- vpos.y += vstep.y;
- }
- }
-
- // This is slower than I want it to be
- return dimension->get_voxel(vpos);
-}
diff --git a/game/shared/world/ray_dda.hh b/game/shared/world/ray_dda.hh deleted file mode 100644 index 110e3d4..0000000 --- a/game/shared/world/ray_dda.hh +++ /dev/null @@ -1,38 +0,0 @@ -#pragma once
-
-#include "shared/types.hh"
-
-namespace world
-{
-class Dimension;
-class Voxel;
-} // namespace world
-
-namespace world
-{
-class RayDDA final {
-public:
- RayDDA(void) = default;
- explicit RayDDA(const Dimension* dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction);
- explicit RayDDA(const Dimension& dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction);
-
- void reset(const Dimension* dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction);
- void reset(const Dimension& dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction);
-
- const Voxel* step(void);
-
-public:
- const Dimension* dimension;
- chunk_pos start_chunk;
- glm::fvec3 start_fpos;
- glm::fvec3 direction;
-
- glm::fvec3 delta_dist;
- glm::fvec3 side_dist;
- voxel_pos vstep;
-
- double distance;
- voxel_pos vnormal;
- voxel_pos vpos;
-};
-} // namespace world
diff --git a/game/shared/world/voxel.cc b/game/shared/world/voxel.cc deleted file mode 100644 index 21fe62c..0000000 --- a/game/shared/world/voxel.cc +++ /dev/null @@ -1,149 +0,0 @@ -#include "shared/pch.hh" - -#include "shared/world/voxel.hh" - -#include "core/math/crc64.hh" - -#include "shared/world/dimension.hh" - -world::Voxel::Voxel(const Voxel& source, voxel_id id) noexcept : Voxel(source) -{ - m_id = id; -} - -void world::Voxel::on_place(Dimension* dimension, const voxel_pos& vpos) const -{ - if(m_on_place) { - m_on_place(dimension, vpos); - } -} - -void world::Voxel::on_remove(Dimension* dimension, const voxel_pos& vpos) const -{ - if(m_on_remove) { - m_on_remove(dimension, vpos); - } -} - -void world::Voxel::on_tick(Dimension* dimension, const voxel_pos& vpos) const -{ - if(m_on_tick) { - m_on_tick(dimension, vpos); - } -} - -std::size_t world::Voxel::get_random_texture_index(VoxelFace face, const voxel_pos& vpos) const -{ - const auto& textures = get_face_textures(face); - - assert(textures.size()); - - std::uint64_t hash = 0U; - hash = math::crc64(&vpos.x, sizeof(vpos.x), hash); - hash = math::crc64(&vpos.y, sizeof(vpos.y), hash); - hash = math::crc64(&vpos.z, sizeof(vpos.z), hash); - - return static_cast<std::size_t>(hash % textures.size()); -} - -void world::Voxel::set_face_cache(VoxelFace face, std::size_t offset, std::size_t plane) -{ - assert(face < m_cached_face_offsets.size()); - assert(face < m_cached_face_planes.size()); - - m_cached_face_offsets[face] = offset; - m_cached_face_planes[face] = plane; -} - -std::uint64_t world::Voxel::get_checksum(std::uint64_t combine) const -{ - combine = math::crc64(m_name.data(), m_name.size(), combine); - combine += static_cast<std::uint64_t>(m_shape); - combine += static_cast<std::uint64_t>(m_render_mode); - return combine; -} - -world::VoxelBuilder::VoxelBuilder(std::string_view name) -{ - set_name(name); -} - -void world::VoxelBuilder::set_on_place(VoxelOnPlaceFunc func) noexcept -{ - m_on_place = std::move(func); -} - -void world::VoxelBuilder::set_on_remove(VoxelOnRemoveFunc func) noexcept -{ - m_on_remove = std::move(func); -} - -void world::VoxelBuilder::set_on_tick(VoxelOnTickFunc func) noexcept -{ - m_on_tick = std::move(func); -} - -void world::VoxelBuilder::set_name(std::string_view name) noexcept -{ - assert(name.size()); - - m_name = name; -} - -void world::VoxelBuilder::set_render_mode(VoxelRender mode) noexcept -{ - m_render_mode = mode; -} - -void world::VoxelBuilder::set_shape(VoxelShape shape) noexcept -{ - m_shape = shape; -} - -void world::VoxelBuilder::set_animated(bool animated) noexcept -{ - m_animated = animated; -} - -void world::VoxelBuilder::set_touch_type(VoxelTouch type) noexcept -{ - m_touch_type = type; -} - -void world::VoxelBuilder::set_touch_values(const glm::fvec3& values) noexcept -{ - m_touch_values = values; -} - -void world::VoxelBuilder::set_surface_material(VoxelMaterial material) noexcept -{ - m_surface_material = material; -} - -void world::VoxelBuilder::set_collision(const math::AABBf& box) noexcept -{ - m_collision = box; -} - -void world::VoxelBuilder::add_default_texture(std::string_view path) -{ - assert(path.size()); - - m_default_textures.emplace_back(path); -} - -void world::VoxelBuilder::add_face_texture(VoxelFace face, std::string_view path) -{ - assert(face < m_face_textures.size()); - assert(path.size()); - - m_face_textures[face].emplace_back(path); -} - -std::unique_ptr<world::Voxel> world::VoxelBuilder::build(voxel_id id) const -{ - assert(m_name.size()); - assert(id); - - return std::make_unique<Voxel>(*this, id); -} diff --git a/game/shared/world/voxel.hh b/game/shared/world/voxel.hh deleted file mode 100644 index 6013962..0000000 --- a/game/shared/world/voxel.hh +++ /dev/null @@ -1,286 +0,0 @@ -#pragma once - -#include "core/math/aabb.hh" - -#include "shared/types.hh" - -namespace world -{ -class Dimension; -} // namespace world - -namespace world -{ -enum VoxelRender : unsigned int { - VRENDER_NONE = 0U, ///< The voxel is not rendered at all - VRENDER_OPAQUE, ///< The voxel is fully opaque - VRENDER_BLEND, ///< The voxel is blended (e.g. water, glass) -}; - -enum VoxelShape : unsigned int { - VSHAPE_CUBE = 0U, ///< Full cube shape - VSHAPE_CROSS, ///< TODO: Cross shape - VSHAPE_MODEL, ///< TODO: Custom model shape -}; - -enum VoxelFace : unsigned int { - VFACE_NORTH = 0U, ///< Positive Z face - VFACE_SOUTH, ///< Negative Z face - VFACE_EAST, ///< Positive X face - VFACE_WEST, ///< Negative X face - VFACE_TOP, ///< Positive Y face - VFACE_BOTTOM, ///< Negative Y face - VFACE_CROSS_NWSE, ///< Diagonal cross face northwest-southeast - VFACE_CROSS_NESW, ///< Diagonal cross face northeast-southwest - VFACE_COUNT -}; - -enum VoxelTouch : unsigned int { - VTOUCH_NONE = 0xFFFFU, - VTOUCH_SOLID = 0U, ///< The entity is stopped in its tracks - VTOUCH_BOUNCE, ///< The entity bounces back with some energy loss - VTOUCH_SINK, ///< The entity phases/sinks through the voxel -}; - -enum VoxelMaterial : unsigned int { - VMAT_UNKNOWN = 0xFFFFU, - VMAT_DEFAULT = 0U, - VMAT_STONE, - VMAT_DIRT, - VMAT_GLASS, - VMAT_GRASS, - VMAT_GRAVEL, - VMAT_METAL, - VMAT_SAND, - VMAT_WOOD, - VMAT_SLOSH, - VMAT_COUNT -}; - -enum VoxelVisBits : unsigned int { - VVIS_NORTH = 1U << VFACE_NORTH, ///< Positive Z - VVIS_SOUTH = 1U << VFACE_SOUTH, ///< Negative Z - VVIS_EAST = 1U << VFACE_EAST, ///< Positive X - VVIS_WEST = 1U << VFACE_WEST, ///< Negative X - VVIS_UP = 1U << VFACE_TOP, ///< Positive Y - VVIS_DOWN = 1U << VFACE_BOTTOM, ///< Negative Y -}; -} // namespace world - -namespace world -{ -using VoxelOnPlaceFunc = std::function<void(Dimension*, const voxel_pos&)>; -using VoxelOnRemoveFunc = std::function<void(Dimension*, const voxel_pos&)>; -using VoxelOnTickFunc = std::function<void(Dimension*, const voxel_pos&)>; -} // namespace world - -namespace world -{ -class Voxel { -public: - Voxel(void) = default; - explicit Voxel(const Voxel& source, voxel_id id) noexcept; - - void on_place(Dimension* dimension, const voxel_pos& vpos) const; - void on_remove(Dimension* dimension, const voxel_pos& vpos) const; - void on_tick(Dimension* dimension, const voxel_pos& vpos) const; - - constexpr std::string_view get_name(void) const noexcept; - constexpr voxel_id get_id(void) const noexcept; - - constexpr VoxelRender get_render_mode(void) const noexcept; - constexpr VoxelShape get_shape(void) const noexcept; - constexpr bool is_animated(void) const noexcept; - - constexpr VoxelTouch get_touch_type(void) const noexcept; - constexpr const glm::fvec3& get_touch_values(void) const noexcept; - constexpr VoxelMaterial get_surface_material(void) const noexcept; - - constexpr const math::AABBf& get_collision(void) const noexcept; - - constexpr const std::vector<std::string>& get_default_textures(void) const noexcept; - constexpr const std::vector<std::string>& get_face_textures(VoxelFace face) const noexcept; - constexpr std::size_t get_cached_face_offset(VoxelFace face) const noexcept; - constexpr std::size_t get_cached_face_plane(VoxelFace face) const noexcept; - - template<VoxelRender RenderMode> - constexpr bool is_render_mode(void) const noexcept; - template<VoxelShape Shape> - constexpr bool is_shape(void) const noexcept; - template<VoxelTouch TouchType> - constexpr bool is_touch_type(void) const noexcept; - template<VoxelMaterial Material> - constexpr bool is_surface_material(void) const noexcept; - - /// Non-model voxel shapes support texture variation based on the - /// voxel position on the world; this method handles the math behind this - /// @param face The face of the voxel to get the texture index for - /// @param vpos The absolute voxel position to get the texture index for - /// @return The index of the texture to use for the given face at the given position - /// @remarks On client-side: plane[get_cached_face_plane][get_cached_face_offset + thisFunctionResult] - std::size_t get_random_texture_index(VoxelFace face, const voxel_pos& vpos) const; - - /// Assign cached plane index and plane offset for a given face - /// @param face The face to assign the cache for - /// @param offset The offset to assign to the face - /// @param plane The plane index to assign to the face - void set_face_cache(VoxelFace face, std::size_t offset, std::size_t plane); - - /// Calculate a checksum for the voxel's properties - /// @param combine An optional initial checksum to combine with - /// @return The calculated checksum - std::uint64_t get_checksum(std::uint64_t combine = 0U) const; - -protected: - std::string m_name; - voxel_id m_id { NULL_VOXEL_ID }; - - VoxelRender m_render_mode { VRENDER_OPAQUE }; - VoxelShape m_shape { VSHAPE_CUBE }; - bool m_animated { false }; - - VoxelTouch m_touch_type { VTOUCH_SOLID }; - glm::fvec3 m_touch_values { 0.0f }; - VoxelMaterial m_surface_material { VMAT_DEFAULT }; - - math::AABBf m_collision { { 0.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f } }; - - std::vector<std::string> m_default_textures; - std::array<std::vector<std::string>, VFACE_COUNT> m_face_textures; - std::array<std::size_t, VFACE_COUNT> m_cached_face_offsets; - std::array<std::size_t, VFACE_COUNT> m_cached_face_planes; - - VoxelOnPlaceFunc m_on_place; - VoxelOnRemoveFunc m_on_remove; - VoxelOnTickFunc m_on_tick; -}; -} // namespace world - -namespace world -{ -class VoxelBuilder final : public Voxel { -public: - VoxelBuilder(void) = default; - explicit VoxelBuilder(std::string_view name); - - void set_on_place(VoxelOnPlaceFunc func) noexcept; - void set_on_remove(VoxelOnRemoveFunc func) noexcept; - void set_on_tick(VoxelOnTickFunc func) noexcept; - - void set_name(std::string_view name) noexcept; - - void set_render_mode(VoxelRender mode) noexcept; - void set_shape(VoxelShape shape) noexcept; - void set_animated(bool animated) noexcept; - - void set_touch_type(VoxelTouch type) noexcept; - void set_touch_values(const glm::fvec3& values) noexcept; - void set_surface_material(VoxelMaterial material) noexcept; - - void set_collision(const math::AABBf& box) noexcept; - - void add_default_texture(std::string_view path); - void add_face_texture(VoxelFace face, std::string_view path); - - std::unique_ptr<Voxel> build(voxel_id id) const; -}; -} // namespace world - -constexpr std::string_view world::Voxel::get_name(void) const noexcept -{ - return m_name; -} - -constexpr voxel_id world::Voxel::get_id(void) const noexcept -{ - return m_id; -} - -constexpr world::VoxelRender world::Voxel::get_render_mode(void) const noexcept -{ - return m_render_mode; -} - -constexpr world::VoxelShape world::Voxel::get_shape(void) const noexcept -{ - return m_shape; -} - -constexpr bool world::Voxel::is_animated(void) const noexcept -{ - return m_animated; -} - -constexpr world::VoxelTouch world::Voxel::get_touch_type(void) const noexcept -{ - return m_touch_type; -} - -constexpr const glm::fvec3& world::Voxel::get_touch_values(void) const noexcept -{ - return m_touch_values; -} - -constexpr world::VoxelMaterial world::Voxel::get_surface_material(void) const noexcept -{ - return m_surface_material; -} - -constexpr const math::AABBf& world::Voxel::get_collision(void) const noexcept -{ - return m_collision; -} - -constexpr const std::vector<std::string>& world::Voxel::get_default_textures(void) const noexcept -{ - return m_default_textures; -} - -constexpr const std::vector<std::string>& world::Voxel::get_face_textures(VoxelFace face) const noexcept -{ - assert(face <= m_face_textures.size()); - - if(m_face_textures[face].empty()) { - return m_default_textures; - } - - return m_face_textures[face]; -} - -constexpr std::size_t world::Voxel::get_cached_face_offset(VoxelFace face) const noexcept -{ - assert(face <= m_cached_face_offsets.size()); - - return m_cached_face_offsets[face]; -} - -constexpr std::size_t world::Voxel::get_cached_face_plane(VoxelFace face) const noexcept -{ - assert(face <= m_cached_face_planes.size()); - - return m_cached_face_planes[face]; -} - -template<world::VoxelRender RenderMode> -constexpr bool world::Voxel::is_render_mode(void) const noexcept -{ - return m_render_mode == RenderMode; -} - -template<world::VoxelShape Shape> -constexpr bool world::Voxel::is_shape(void) const noexcept -{ - return m_shape == Shape; -} - -template<world::VoxelTouch TouchType> -constexpr bool world::Voxel::is_touch_type(void) const noexcept -{ - return m_touch_type == TouchType; -} - -template<world::VoxelMaterial Material> -constexpr bool world::Voxel::is_surface_material(void) const noexcept -{ - return m_surface_material == Material; -} diff --git a/game/shared/world/voxel_registry.cc b/game/shared/world/voxel_registry.cc deleted file mode 100644 index 573a606..0000000 --- a/game/shared/world/voxel_registry.cc +++ /dev/null @@ -1,64 +0,0 @@ -#include "shared/pch.hh"
-
-#include "shared/world/voxel_registry.hh"
-
-static std::uint64_t registry_checksum = 0U;
-emhash8::HashMap<std::string, voxel_id> world::voxel_registry::names;
-std::vector<std::unique_ptr<world::Voxel>> world::voxel_registry::voxels;
-
-static void recalculate_checksum(void)
-{
- registry_checksum = 0U;
-
- for(const auto& voxel : world::voxel_registry::voxels) {
- registry_checksum = voxel->get_checksum(registry_checksum);
- }
-}
-
-world::Voxel* world::voxel_registry::register_voxel(const VoxelBuilder& builder)
-{
- assert(builder.get_name().size());
- assert(nullptr == find(builder.get_name()));
-
- const auto id = static_cast<voxel_id>(1 + voxels.size());
-
- std::unique_ptr<Voxel> voxel(builder.build(id));
- names.emplace(std::string(builder.get_name()), id);
- voxels.push_back(std::move(voxel));
-
- recalculate_checksum();
-
- return voxels.back().get();
-}
-
-world::Voxel* world::voxel_registry::find(std::string_view name)
-{
- const auto it = names.find(std::string(name));
-
- if(it == names.end()) {
- return nullptr;
- }
-
- return voxels[it->second - 1].get();
-}
-
-world::Voxel* world::voxel_registry::find(voxel_id id)
-{
- if(id == NULL_VOXEL_ID || id > voxels.size()) {
- return nullptr;
- }
-
- return voxels[id - 1].get();
-}
-
-void world::voxel_registry::purge(void)
-{
- registry_checksum = 0U;
- voxels.clear();
- names.clear();
-}
-
-std::uint64_t world::voxel_registry::get_checksum(void)
-{
- return registry_checksum;
-}
diff --git a/game/shared/world/voxel_registry.hh b/game/shared/world/voxel_registry.hh deleted file mode 100644 index 5ba2aed..0000000 --- a/game/shared/world/voxel_registry.hh +++ /dev/null @@ -1,26 +0,0 @@ -#pragma once
-
-#include "shared/world/voxel.hh"
-
-namespace world::voxel_registry
-{
-extern emhash8::HashMap<std::string, voxel_id> names;
-extern std::vector<std::unique_ptr<Voxel>> voxels;
-} // namespace world::voxel_registry
-
-namespace world::voxel_registry
-{
-Voxel* register_voxel(const VoxelBuilder& builder);
-Voxel* find(std::string_view name);
-Voxel* find(voxel_id id);
-} // namespace world::voxel_registry
-
-namespace world::voxel_registry
-{
-void purge(void);
-} // namespace world::voxel_registry
-
-namespace world::voxel_registry
-{
-std::uint64_t get_checksum(void);
-} // namespace world::voxel_registry
diff --git a/game/shared/world/voxel_storage.cc b/game/shared/world/voxel_storage.cc deleted file mode 100644 index 75013b4..0000000 --- a/game/shared/world/voxel_storage.cc +++ /dev/null @@ -1,48 +0,0 @@ -#include "shared/pch.hh"
-
-#include "shared/world/voxel_storage.hh"
-
-#include "core/io/buffer.hh"
-
-void world::VoxelStorage::serialize(io::WriteBuffer& buffer) const
-{
- auto bound = mz_compressBound(sizeof(VoxelStorage));
- auto zdata = std::vector<unsigned char>(bound);
-
- VoxelStorage net_storage;
-
- for(std::size_t i = 0; i < CHUNK_VOLUME; ++i) {
- // Convert voxel indices into network byte order;
- // We're going to compress them but we still want
- // the order to be consistent across all the platforms
- net_storage[i] = ENET_HOST_TO_NET_16(at(i));
- }
-
- mz_compress(zdata.data(), &bound, reinterpret_cast<unsigned char*>(net_storage.data()), sizeof(VoxelStorage));
-
- buffer.write<std::uint64_t>(bound);
-
- // Write all the compressed data into the buffer
- for(std::size_t i = 0; i < bound; buffer.write<std::uint8_t>(zdata[i++])) {
- // empty
- }
-}
-
-void world::VoxelStorage::deserialize(io::ReadBuffer& buffer)
-{
- auto size = static_cast<mz_ulong>(sizeof(VoxelStorage));
- auto bound = static_cast<mz_ulong>(buffer.read<std::uint64_t>());
- auto zdata = std::vector<unsigned char>(bound);
-
- // Read all the compressed data from the buffer
- for(std::size_t i = 0; i < bound; zdata[i++] = buffer.read<std::uint8_t>()) {
- // empty
- }
-
- mz_uncompress(reinterpret_cast<unsigned char*>(data()), &size, zdata.data(), bound);
-
- for(std::size_t i = 0; i < CHUNK_VOLUME; ++i) {
- // Convert voxel indices back into the host byte order
- at(i) = ENET_NET_TO_HOST_16(at(i));
- }
-}
diff --git a/game/shared/world/voxel_storage.hh b/game/shared/world/voxel_storage.hh deleted file mode 100644 index 98e85a3..0000000 --- a/game/shared/world/voxel_storage.hh +++ /dev/null @@ -1,20 +0,0 @@ -#pragma once
-
-#include "shared/const.hh"
-#include "shared/types.hh"
-
-namespace io
-{
-class ReadBuffer;
-class WriteBuffer;
-} // namespace io
-
-namespace world
-{
-class VoxelStorage final : public std::array<voxel_id, CHUNK_VOLUME> {
-public:
- using std::array<voxel_id, CHUNK_VOLUME>::array;
- void serialize(io::WriteBuffer& buffer) const;
- void deserialize(io::ReadBuffer& buffer);
-};
-} // namespace world
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