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-rw-r--r--src/game/client/background.cc37
1 files changed, 37 insertions, 0 deletions
diff --git a/src/game/client/background.cc b/src/game/client/background.cc
new file mode 100644
index 0000000..415b63c
--- /dev/null
+++ b/src/game/client/background.cc
@@ -0,0 +1,37 @@
+#include "client/pch.hh"
+
+#include "client/background.hh"
+
+#include "core/constexpr.hh"
+#include "core/resource.hh"
+
+#include "client/globals.hh"
+#include "client/texture_gui.hh"
+
+static resource_ptr<TextureGUI> texture;
+
+void background::init(void)
+{
+ texture = resource::load<TextureGUI>("textures/gui/background.png", TEXTURE_GUI_LOAD_VFLIP);
+
+ if(texture == nullptr) {
+ spdlog::critical("background: texture load failed");
+ std::terminate();
+ }
+}
+
+void background::deinit(void)
+{
+ texture = nullptr;
+}
+
+void background::layout(void)
+{
+ auto viewport = ImGui::GetMainViewport();
+ auto draw_list = ImGui::GetBackgroundDrawList();
+
+ auto scaled_width = 0.75f * static_cast<float>(globals::width / globals::gui_scale);
+ auto scaled_height = 0.75f * static_cast<float>(globals::height / globals::gui_scale);
+ auto scale_uv = ImVec2(scaled_width / static_cast<float>(texture->size.x), scaled_height / static_cast<float>(texture->size.y));
+ draw_list->AddImage(texture->handle, ImVec2(0.0f, 0.0f), viewport->Size, ImVec2(0.0f, 0.0f), scale_uv);
+}