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-rw-r--r--src/game/client/experiments.cc77
1 files changed, 0 insertions, 77 deletions
diff --git a/src/game/client/experiments.cc b/src/game/client/experiments.cc
deleted file mode 100644
index 4751208..0000000
--- a/src/game/client/experiments.cc
+++ /dev/null
@@ -1,77 +0,0 @@
-#include "client/pch.hh"
-
-#include "client/experiments.hh"
-
-#include "shared/dimension.hh"
-#include "shared/game_items.hh"
-#include "shared/game_voxels.hh"
-#include "shared/item_registry.hh"
-
-#include "client/chat.hh"
-#include "client/glfw.hh"
-#include "client/globals.hh"
-#include "client/hotbar.hh"
-#include "client/player_target.hh"
-#include "client/session.hh"
-#include "client/status_lines.hh"
-
-static void on_glfw_mouse_button(const GlfwMouseButtonEvent& event)
-{
- if(!globals::gui_screen && session::is_ingame()) {
- if((event.action == GLFW_PRESS) && (player_target::voxel != NULL_VOXEL_ID)) {
- if(event.button == GLFW_MOUSE_BUTTON_LEFT) {
- experiments::attack();
- return;
- }
-
- if(event.button == GLFW_MOUSE_BUTTON_RIGHT) {
- experiments::interact();
- return;
- }
- }
- }
-}
-
-void experiments::init(void)
-{
- globals::dispatcher.sink<GlfwMouseButtonEvent>().connect<&on_glfw_mouse_button>();
-}
-
-void experiments::init_late(void)
-{
- hotbar::slots[0] = game_items::cobblestone;
- hotbar::slots[1] = game_items::stone;
- hotbar::slots[2] = game_items::dirt;
- hotbar::slots[3] = game_items::grass;
- hotbar::slots[4] = game_items::oak_leaves;
- hotbar::slots[5] = game_items::oak_planks;
- hotbar::slots[6] = game_items::oak_log;
- hotbar::slots[7] = game_items::glass;
- hotbar::slots[8] = game_items::slime;
-}
-
-void experiments::shutdown(void)
-{
-}
-
-void experiments::update(void)
-{
-}
-
-void experiments::update_late(void)
-{
-}
-
-void experiments::attack(void)
-{
- globals::dimension->set_voxel(NULL_VOXEL_ID, player_target::coord);
-}
-
-void experiments::interact(void)
-{
- if(auto info = item_registry::find(hotbar::slots[hotbar::active_slot])) {
- if(info->place_voxel != NULL_VOXEL_ID) {
- globals::dimension->set_voxel(info->place_voxel, player_target::coord + player_target::normal);
- }
- }
-}