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-rw-r--r--src/game/client/globals.hh66
1 files changed, 0 insertions, 66 deletions
diff --git a/src/game/client/globals.hh b/src/game/client/globals.hh
deleted file mode 100644
index a59b8bf..0000000
--- a/src/game/client/globals.hh
+++ /dev/null
@@ -1,66 +0,0 @@
-#ifndef CLIENTOBALS_HH
-#define CLIENTOBALS_HH 1
-#pragma once
-
-#include "shared/globals.hh"
-
-class Config;
-class ConfigKeyBind;
-class ConfigGamepadAxis;
-class ConfigGamepadButton;
-
-struct GLFWwindow;
-struct ImFont;
-
-class Dimension;
-
-namespace globals
-{
-extern Config client_config;
-
-extern GLFWwindow* window;
-
-// Some gamesystems that aren't really
-// gameplay-oriented might still use client
-// framerate to interpolate discrete things
-// so it's still a good idea to keep these available
-extern float window_frametime;
-extern float window_frametime_avg;
-extern std::uint64_t window_frametime_us;
-extern std::uint64_t window_framecount;
-
-// https://gafferongames.com/post/fix_your_timestep/
-extern std::uint64_t fixed_accumulator;
-
-extern int width;
-extern int height;
-extern float aspect;
-
-extern GLuint world_fbo;
-extern GLuint world_fbo_color;
-extern GLuint world_fbo_depth;
-
-extern std::size_t num_drawcalls;
-extern std::size_t num_triangles;
-
-extern ENetHost* client_host;
-
-extern Dimension* dimension;
-extern entt::entity player;
-
-extern ImFont* font_debug;
-extern ImFont* font_default;
-extern ImFont* font_chat;
-
-extern ConfigKeyBind* gui_keybind_ptr;
-extern ConfigGamepadAxis* gui_gamepad_axis_ptr;
-extern ConfigGamepadButton* gui_gamepad_button_ptr;
-
-extern unsigned int gui_scale;
-extern unsigned int gui_screen;
-
-extern ALCdevice* sound_dev;
-extern ALCcontext* sound_ctx;
-} // namespace globals
-
-#endif // CLIENTOBALS_HH