diff options
Diffstat (limited to 'src/game/client/gui/background.cc')
| -rw-r--r-- | src/game/client/gui/background.cc | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/src/game/client/gui/background.cc b/src/game/client/gui/background.cc new file mode 100644 index 0000000..50fef01 --- /dev/null +++ b/src/game/client/gui/background.cc @@ -0,0 +1,39 @@ +#include "client/pch.hh" + +#include "client/gui/background.hh" + +#include "core/math/constexpr.hh" + +#include "core/resource/resource.hh" + +#include "client/resource/texture_gui.hh" + +#include "client/globals.hh" + +static resource_ptr<TextureGUI> texture; + +void gui::background::init(void) +{ + texture = resource::load<TextureGUI>("textures/gui/background.png", TEXTURE_GUI_LOAD_VFLIP); + + if(texture == nullptr) { + spdlog::critical("background: texture load failed"); + std::terminate(); + } +} + +void gui::background::shutdown(void) +{ + texture = nullptr; +} + +void gui::background::layout(void) +{ + auto viewport = ImGui::GetMainViewport(); + auto draw_list = ImGui::GetBackgroundDrawList(); + + auto scaled_width = 0.75f * static_cast<float>(globals::width / globals::gui_scale); + auto scaled_height = 0.75f * static_cast<float>(globals::height / globals::gui_scale); + auto scale_uv = ImVec2(scaled_width / static_cast<float>(texture->size.x), scaled_height / static_cast<float>(texture->size.y)); + draw_list->AddImage(texture->handle, ImVec2(0.0f, 0.0f), viewport->Size, ImVec2(0.0f, 0.0f), scale_uv); +} |
