diff options
Diffstat (limited to 'src/game/client/gui/crosshair.cc')
| -rw-r--r-- | src/game/client/gui/crosshair.cc | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/client/gui/crosshair.cc b/src/game/client/gui/crosshair.cc index 758a10b..088796d 100644 --- a/src/game/client/gui/crosshair.cc +++ b/src/game/client/gui/crosshair.cc @@ -34,8 +34,8 @@ void crosshair::layout(void) auto viewport = ImGui::GetMainViewport(); auto draw_list = ImGui::GetForegroundDrawList(); - auto scaled_width = glm::max<int>(texture->size.x, static_cast<int>(globals::gui_scale * texture->size.x / 2.0f)); - auto scaled_height = glm::max<int>(texture->size.y, static_cast<int>(globals::gui_scale * texture->size.y / 2.0f)); + auto scaled_width = glm::max<int>(static_cast<int>(1.25f * texture->size.x), static_cast<int>(globals::gui_scale * texture->size.x)); + auto scaled_height = glm::max<int>(static_cast<int>(1.25f * texture->size.y), static_cast<int>(globals::gui_scale * texture->size.y)); auto start = ImVec2(static_cast<int>(0.5f * viewport->Size.x) - (scaled_width / 2.0f), static_cast<float>(static_cast<int>(0.5f * viewport->Size.y) - (scaled_height / 2.0f))); auto end = ImVec2(start.x + scaled_width, start.y + scaled_height); |
