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-rw-r--r--src/game/client/gui/hotbar.cc182
1 files changed, 182 insertions, 0 deletions
diff --git a/src/game/client/gui/hotbar.cc b/src/game/client/gui/hotbar.cc
new file mode 100644
index 0000000..663f263
--- /dev/null
+++ b/src/game/client/gui/hotbar.cc
@@ -0,0 +1,182 @@
+#include "client/pch.hh"
+
+#include "client/gui/hotbar.hh"
+
+#include "core/io/config_map.hh"
+
+#include "core/resource/resource.hh"
+
+#include "shared/world/item_registry.hh"
+
+#include "client/config/keybind.hh"
+
+#include "client/gui/settings.hh"
+#include "client/gui/status_lines.hh"
+
+#include "client/io/glfw.hh"
+
+#include "client/resource/texture_gui.hh"
+
+#include "client/globals.hh"
+
+constexpr static float ITEM_SIZE = 20.0f;
+constexpr static float ITEM_PADDING = 2.0f;
+constexpr static float SELECTOR_PADDING = 1.0f;
+constexpr static float HOTBAR_PADDING = 2.0f;
+
+unsigned int gui::hotbar::active_slot = 0U;
+std::array<const world::Item*, HOTBAR_SIZE> gui::hotbar::slots = {};
+
+static config::KeyBind hotbar_keys[HOTBAR_SIZE];
+
+static resource_ptr<TextureGUI> hotbar_background;
+static resource_ptr<TextureGUI> hotbar_selector;
+
+static ImU32 get_color_alpha(ImGuiCol style_color, float alpha)
+{
+ const auto& color = ImGui::GetStyleColorVec4(style_color);
+ return ImGui::GetColorU32(ImVec4(color.x, color.y, color.z, alpha));
+}
+
+static void update_hotbar_item(void)
+{
+ auto current_item = gui::hotbar::slots[gui::hotbar::active_slot];
+
+ if(current_item == nullptr) {
+ gui::status_lines::unset(gui::STATUS_HOTBAR);
+ }
+ else {
+ gui::status_lines::set(gui::STATUS_HOTBAR, current_item->get_name(), ImVec4(1.0f, 1.0f, 1.0f, 1.0f), 5.0f);
+ }
+}
+
+static void on_glfw_key(const io::GlfwKeyEvent& event)
+{
+ if((event.action == GLFW_PRESS) && !globals::gui_screen) {
+ for(unsigned int i = 0U; i < HOTBAR_SIZE; ++i) {
+ if(hotbar_keys[i].equals(event.key)) {
+ gui::hotbar::active_slot = i;
+ update_hotbar_item();
+ break;
+ }
+ }
+ }
+}
+
+static void on_glfw_scroll(const io::GlfwScrollEvent& event)
+{
+ if(!globals::gui_screen) {
+ if(event.dy < 0.0) {
+ gui::hotbar::next_slot();
+ return;
+ }
+
+ if(event.dy > 0.0) {
+ gui::hotbar::prev_slot();
+ return;
+ }
+ }
+}
+
+void gui::hotbar::init(void)
+{
+ hotbar_keys[0].set_key(GLFW_KEY_1);
+ hotbar_keys[1].set_key(GLFW_KEY_2);
+ hotbar_keys[2].set_key(GLFW_KEY_3);
+ hotbar_keys[3].set_key(GLFW_KEY_4);
+ hotbar_keys[4].set_key(GLFW_KEY_5);
+ hotbar_keys[5].set_key(GLFW_KEY_6);
+ hotbar_keys[6].set_key(GLFW_KEY_7);
+ hotbar_keys[7].set_key(GLFW_KEY_8);
+ hotbar_keys[8].set_key(GLFW_KEY_9);
+
+ globals::client_config.add_value("hotbar.key.0", hotbar_keys[0]);
+ globals::client_config.add_value("hotbar.key.1", hotbar_keys[1]);
+ globals::client_config.add_value("hotbar.key.3", hotbar_keys[2]);
+ globals::client_config.add_value("hotbar.key.4", hotbar_keys[3]);
+ globals::client_config.add_value("hotbar.key.5", hotbar_keys[4]);
+ globals::client_config.add_value("hotbar.key.6", hotbar_keys[5]);
+ globals::client_config.add_value("hotbar.key.7", hotbar_keys[6]);
+ globals::client_config.add_value("hotbar.key.8", hotbar_keys[7]);
+ globals::client_config.add_value("hotbar.key.9", hotbar_keys[8]);
+
+ settings::add_keybind(10, hotbar_keys[0], settings_location::KEYBOARD_GAMEPLAY, "hotbar.slot.0");
+ settings::add_keybind(11, hotbar_keys[1], settings_location::KEYBOARD_GAMEPLAY, "hotbar.slot.1");
+ settings::add_keybind(12, hotbar_keys[2], settings_location::KEYBOARD_GAMEPLAY, "hotbar.slot.2");
+ settings::add_keybind(13, hotbar_keys[3], settings_location::KEYBOARD_GAMEPLAY, "hotbar.slot.3");
+ settings::add_keybind(14, hotbar_keys[4], settings_location::KEYBOARD_GAMEPLAY, "hotbar.slot.4");
+ settings::add_keybind(15, hotbar_keys[5], settings_location::KEYBOARD_GAMEPLAY, "hotbar.slot.5");
+ settings::add_keybind(16, hotbar_keys[6], settings_location::KEYBOARD_GAMEPLAY, "hotbar.slot.6");
+ settings::add_keybind(17, hotbar_keys[7], settings_location::KEYBOARD_GAMEPLAY, "hotbar.slot.7");
+ settings::add_keybind(18, hotbar_keys[8], settings_location::KEYBOARD_GAMEPLAY, "hotbar.slot.8");
+
+ hotbar_background = resource::load<TextureGUI>("textures/gui/hud_hotbar.png", TEXTURE_GUI_LOAD_CLAMP_S | TEXTURE_GUI_LOAD_CLAMP_T);
+ hotbar_selector = resource::load<TextureGUI>("textures/gui/hud_selector.png", TEXTURE_GUI_LOAD_CLAMP_S | TEXTURE_GUI_LOAD_CLAMP_T);
+
+ globals::dispatcher.sink<io::GlfwKeyEvent>().connect<&on_glfw_key>();
+ globals::dispatcher.sink<io::GlfwScrollEvent>().connect<&on_glfw_scroll>();
+}
+
+void gui::hotbar::shutdown(void)
+{
+ hotbar_background = nullptr;
+ hotbar_selector = nullptr;
+}
+
+void gui::hotbar::layout(void)
+{
+ auto& style = ImGui::GetStyle();
+
+ auto item_size = ITEM_SIZE * globals::gui_scale;
+ auto hotbar_width = HOTBAR_SIZE * item_size;
+ auto hotbar_padding = HOTBAR_PADDING * globals::gui_scale;
+
+ auto viewport = ImGui::GetMainViewport();
+ auto draw_list = ImGui::GetForegroundDrawList();
+
+ // Draw the hotbar background image
+ auto background_start = ImVec2(0.5f * viewport->Size.x - 0.5f * hotbar_width, viewport->Size.y - item_size - hotbar_padding);
+ auto background_end = ImVec2(background_start.x + hotbar_width, background_start.y + item_size);
+ draw_list->AddImage(hotbar_background->handle, background_start, background_end);
+
+ // Draw the hotbar selector image
+ auto selector_padding_a = SELECTOR_PADDING * globals::gui_scale;
+ auto selector_padding_b = SELECTOR_PADDING * globals::gui_scale * 2.0f;
+ auto selector_start = ImVec2(background_start.x + gui::hotbar::active_slot * item_size - selector_padding_a,
+ background_start.y - selector_padding_a);
+ auto selector_end = ImVec2(selector_start.x + item_size + selector_padding_b, selector_start.y + item_size + selector_padding_b);
+ draw_list->AddImage(hotbar_selector->handle, selector_start, selector_end);
+
+ // Figure out item texture padding values
+ auto item_padding_a = ITEM_PADDING * globals::gui_scale;
+ auto item_padding_b = ITEM_PADDING * globals::gui_scale * 2.0f;
+
+ // Draw individual item textures in the hotbar
+ for(std::size_t i = 0; i < HOTBAR_SIZE; ++i) {
+ auto item = gui::hotbar::slots[i];
+
+ if((item == nullptr) || (item->get_cached_texture() == nullptr)) {
+ // There's either no item in the slot
+ // or the item doesn't have a texture
+ continue;
+ }
+
+ const auto item_start = ImVec2(background_start.x + i * item_size + item_padding_a, background_start.y + item_padding_a);
+ const auto item_end = ImVec2(item_start.x + item_size - item_padding_b, item_start.y + item_size - item_padding_b);
+ draw_list->AddImage(item->get_cached_texture()->handle, item_start, item_end);
+ }
+}
+
+void gui::hotbar::next_slot(void)
+{
+ gui::hotbar::active_slot += 1U;
+ gui::hotbar::active_slot %= HOTBAR_SIZE;
+ update_hotbar_item();
+}
+
+void gui::hotbar::prev_slot(void)
+{
+ gui::hotbar::active_slot += HOTBAR_SIZE - 1U;
+ gui::hotbar::active_slot %= HOTBAR_SIZE;
+ update_hotbar_item();
+}