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-rw-r--r--src/game/client/io/CMakeLists.txt4
-rw-r--r--src/game/client/io/gamepad.cc183
-rw-r--r--src/game/client/io/gamepad.hh50
-rw-r--r--src/game/client/io/glfw.hh36
4 files changed, 273 insertions, 0 deletions
diff --git a/src/game/client/io/CMakeLists.txt b/src/game/client/io/CMakeLists.txt
new file mode 100644
index 0000000..82bc422
--- /dev/null
+++ b/src/game/client/io/CMakeLists.txt
@@ -0,0 +1,4 @@
+target_sources(vclient PRIVATE
+ "${CMAKE_CURRENT_LIST_DIR}/gamepad.cc"
+ "${CMAKE_CURRENT_LIST_DIR}/gamepad.hh"
+ "${CMAKE_CURRENT_LIST_DIR}/glfw.hh")
diff --git a/src/game/client/io/gamepad.cc b/src/game/client/io/gamepad.cc
new file mode 100644
index 0000000..3661769
--- /dev/null
+++ b/src/game/client/io/gamepad.cc
@@ -0,0 +1,183 @@
+#include "client/pch.hh"
+
+#include "client/io/gamepad.hh"
+
+#include "core/config/boolean.hh"
+#include "core/config/number.hh"
+#include "core/io/cmdline.hh"
+#include "core/io/config_map.hh"
+#include "core/math/constexpr.hh"
+
+#include "client/gui/settings.hh"
+#include "client/io/glfw.hh"
+
+#include "client/globals.hh"
+#include "client/toggles.hh"
+
+constexpr static int INVALID_GAMEPAD_ID = INT_MAX;
+constexpr static std::size_t NUM_AXES = static_cast<std::size_t>(GLFW_GAMEPAD_AXIS_LAST + 1);
+constexpr static std::size_t NUM_BUTTONS = static_cast<std::size_t>(GLFW_GAMEPAD_BUTTON_LAST + 1);
+constexpr static float GAMEPAD_AXIS_EVENT_THRESHOLD = 0.5f;
+
+static int active_gamepad_id;
+
+bool io::gamepad::available = false;
+config::Float io::gamepad::deadzone(0.00f, 0.00f, 0.66f);
+config::Boolean io::gamepad::active(false);
+GLFWgamepadstate io::gamepad::state;
+GLFWgamepadstate io::gamepad::last_state;
+
+static void on_toggle_enable(const ToggleEnabledEvent& event)
+{
+ if(event.type == TOGGLE_USE_GAMEPAD) {
+ io::gamepad::active.set_value(true);
+ return;
+ }
+}
+
+static void on_toggle_disable(const ToggleDisabledEvent& event)
+{
+ if(event.type == TOGGLE_USE_GAMEPAD) {
+ io::gamepad::active.set_value(false);
+ return;
+ }
+}
+
+static void on_glfw_joystick_event(const io::GlfwJoystickEvent& event)
+{
+ if((event.event_type == GLFW_CONNECTED) && glfwJoystickIsGamepad(event.joystick_id) && (active_gamepad_id == INVALID_GAMEPAD_ID)) {
+ io::gamepad::available = true;
+
+ active_gamepad_id = event.joystick_id;
+
+ for(int i = 0; i < NUM_AXES; io::gamepad::last_state.axes[i++] = 0.0f) {
+ // empty
+ }
+
+ for(int i = 0; i < NUM_BUTTONS; io::gamepad::last_state.buttons[i++] = GLFW_RELEASE) {
+ // empty
+ }
+
+ spdlog::info("gamepad: detected gamepad: {}", glfwGetGamepadName(event.joystick_id));
+
+ return;
+ }
+
+ if((event.event_type == GLFW_DISCONNECTED) && (active_gamepad_id == event.joystick_id)) {
+ io::gamepad::available = false;
+
+ active_gamepad_id = INVALID_GAMEPAD_ID;
+
+ for(int i = 0; i < NUM_AXES; io::gamepad::last_state.axes[i++] = 0.0f) {
+ // empty
+ }
+
+ for(int i = 0; i < NUM_BUTTONS; io::gamepad::last_state.buttons[i++] = GLFW_RELEASE) {
+ // empty
+ }
+
+ spdlog::warn("gamepad: disconnected");
+
+ return;
+ }
+}
+
+void io::gamepad::init(void)
+{
+ io::gamepad::available = false;
+
+ active_gamepad_id = INVALID_GAMEPAD_ID;
+
+ globals::client_config.add_value("gamepad.deadzone", io::gamepad::deadzone);
+ globals::client_config.add_value("gamepad.active", io::gamepad::active);
+
+ settings::add_checkbox(0, io::gamepad::active, settings_location::GAMEPAD, "gamepad.active", true);
+ settings::add_slider(1, io::gamepad::deadzone, settings_location::GAMEPAD, "gamepad.deadzone", true, "%.03f");
+
+ auto mappings_path = io::cmdline::get_cstr("gpmap", "misc/gamecontrollerdb.txt");
+ auto mappings_file = PHYSFS_openRead(mappings_path);
+
+ if(mappings_file) {
+ spdlog::info("gamepad: using mappings from {}", mappings_path);
+ auto mappings_string = std::string(PHYSFS_fileLength(mappings_file), char(0x00));
+ PHYSFS_readBytes(mappings_file, mappings_string.data(), mappings_string.size());
+ glfwUpdateGamepadMappings(mappings_string.c_str());
+ PHYSFS_close(mappings_file);
+ }
+
+ for(int joystick = 0; joystick <= GLFW_JOYSTICK_LAST; joystick += 1) {
+ if(glfwJoystickIsGamepad(joystick)) {
+ io::gamepad::available = true;
+
+ active_gamepad_id = joystick;
+
+ for(int i = 0; i < NUM_AXES; io::gamepad::last_state.axes[i++] = 0.0f) {
+ // empty
+ }
+
+ for(int i = 0; i < NUM_BUTTONS; io::gamepad::last_state.buttons[i++] = GLFW_RELEASE) {
+ // empty
+ }
+
+ spdlog::info("gamepad: detected gamepad: {}", glfwGetGamepadName(joystick));
+
+ break;
+ }
+ }
+
+ for(int i = 0; i < NUM_AXES; io::gamepad::state.axes[i++] = 0.0f) {
+ // empty
+ }
+
+ for(int i = 0; i < NUM_BUTTONS; io::gamepad::state.buttons[i++] = GLFW_RELEASE) {
+ // empty
+ }
+
+ globals::dispatcher.sink<ToggleEnabledEvent>().connect<&on_toggle_enable>();
+ globals::dispatcher.sink<ToggleDisabledEvent>().connect<&on_toggle_disable>();
+ globals::dispatcher.sink<GlfwJoystickEvent>().connect<&on_glfw_joystick_event>();
+}
+
+void io::gamepad::update_late(void)
+{
+ if(active_gamepad_id == INVALID_GAMEPAD_ID) {
+ // No active gamepad found
+ return;
+ }
+
+ if(glfwGetGamepadState(active_gamepad_id, &io::gamepad::state)) {
+ for(int i = 0; i < NUM_AXES; ++i) {
+ if((glm::abs(io::gamepad::state.axes[i]) > GAMEPAD_AXIS_EVENT_THRESHOLD)
+ && (glm::abs(io::gamepad::last_state.axes[i]) <= GAMEPAD_AXIS_EVENT_THRESHOLD)) {
+ GamepadAxisEvent event;
+ event.action = GLFW_PRESS;
+ event.axis = i;
+ globals::dispatcher.enqueue(event);
+ continue;
+ }
+
+ if((glm::abs(io::gamepad::state.axes[i]) <= GAMEPAD_AXIS_EVENT_THRESHOLD)
+ && (glm::abs(io::gamepad::last_state.axes[i]) > GAMEPAD_AXIS_EVENT_THRESHOLD)) {
+ GamepadAxisEvent event;
+ event.action = GLFW_RELEASE;
+ event.axis = i;
+ globals::dispatcher.enqueue(event);
+ continue;
+ }
+ }
+
+ for(int i = 0; i < NUM_BUTTONS; ++i) {
+ if(io::gamepad::state.buttons[i] == io::gamepad::last_state.buttons[i]) {
+ // Nothing happens
+ continue;
+ }
+
+ GamepadButtonEvent event;
+ event.action = io::gamepad::state.buttons[i];
+ event.button = i;
+ globals::dispatcher.enqueue(event);
+ }
+ }
+
+ io::gamepad::last_state = io::gamepad::state;
+}
diff --git a/src/game/client/io/gamepad.hh b/src/game/client/io/gamepad.hh
new file mode 100644
index 0000000..9c56894
--- /dev/null
+++ b/src/game/client/io/gamepad.hh
@@ -0,0 +1,50 @@
+#pragma once
+
+namespace io
+{
+constexpr static int INVALID_GAMEPAD_AXIS = INT_MAX;
+constexpr static int INVALID_GAMEPAD_BUTTON = INT_MAX;
+} // namespace io
+
+namespace config
+{
+class Boolean;
+class Float;
+} // namespace config
+
+struct GLFWgamepadstate;
+
+namespace io::gamepad
+{
+extern bool available;
+extern config::Float deadzone;
+extern config::Boolean active;
+extern GLFWgamepadstate state;
+extern GLFWgamepadstate last_state;
+} // namespace io::gamepad
+
+namespace io::gamepad
+{
+void init(void);
+void update_late(void);
+} // namespace io::gamepad
+
+namespace io
+{
+// This simulates buttons using axes. When an axis
+// value exceeds 1.5 times the deadzone, the event is
+// queued with a GLFW_PRESS action, when it falls back
+// below the threshold, the event is queued with GLFW_RELEASE action
+struct GamepadAxisEvent final {
+ int action;
+ int axis;
+};
+
+// This smears GLFW event sugar over gamepad polling
+// system. Whenever it detects a state change, the event
+// is queued with an appropriate action
+struct GamepadButtonEvent final {
+ int action;
+ int button;
+};
+} // namespace io
diff --git a/src/game/client/io/glfw.hh b/src/game/client/io/glfw.hh
new file mode 100644
index 0000000..cd6d882
--- /dev/null
+++ b/src/game/client/io/glfw.hh
@@ -0,0 +1,36 @@
+#pragma once
+
+namespace io
+{
+struct GlfwCursorPosEvent final {
+ glm::fvec2 pos;
+};
+
+struct GlfwFramebufferSizeEvent final {
+ glm::ivec2 size;
+ float aspect;
+};
+
+struct GlfwJoystickEvent final {
+ int joystick_id;
+ int event_type;
+};
+
+struct GlfwKeyEvent final {
+ int key { GLFW_KEY_UNKNOWN };
+ int scancode;
+ int action;
+ int mods;
+};
+
+struct GlfwMouseButtonEvent final {
+ int button { GLFW_KEY_UNKNOWN };
+ int action;
+ int mods;
+};
+
+struct GlfwScrollEvent final {
+ float dx;
+ float dy;
+};
+} // namespace io