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-rw-r--r--src/game/client/message_box.cc94
1 files changed, 94 insertions, 0 deletions
diff --git a/src/game/client/message_box.cc b/src/game/client/message_box.cc
new file mode 100644
index 0000000..da1b715
--- /dev/null
+++ b/src/game/client/message_box.cc
@@ -0,0 +1,94 @@
+#include "client/pch.hh"
+
+#include "client/message_box.hh"
+
+#include "client/globals.hh"
+#include "client/gui_screen.hh"
+#include "client/language.hh"
+
+constexpr static ImGuiWindowFlags WINDOW_FLAGS = ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoDecoration;
+
+struct Button final {
+ message_box_action action;
+ std::string str_title;
+};
+
+static std::string str_title;
+static std::string str_subtitle;
+static std::vector<Button> buttons;
+
+void message_box::init(void)
+{
+ str_title = std::string();
+ str_subtitle = std::string();
+ buttons.clear();
+}
+
+void message_box::layout(void)
+{
+ const auto viewport = ImGui::GetMainViewport();
+ const auto window_start = ImVec2(0.0f, viewport->Size.y * 0.30f);
+ const auto window_size = ImVec2(viewport->Size.x, viewport->Size.y * 0.70f);
+
+ ImGui::SetNextWindowPos(window_start);
+ ImGui::SetNextWindowSize(window_size);
+
+ if(ImGui::Begin("###UIProgress", nullptr, WINDOW_FLAGS)) {
+ ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0.0f, 1.0f * globals::gui_scale));
+
+ const float title_width = ImGui::CalcTextSize(str_title.c_str()).x;
+ ImGui::SetCursorPosX(0.5f * (window_size.x - title_width));
+ ImGui::TextUnformatted(str_title.c_str());
+
+ ImGui::Dummy(ImVec2(0.0f, 8.0f * globals::gui_scale));
+
+ if(!str_subtitle.empty()) {
+ const float subtitle_width = ImGui::CalcTextSize(str_subtitle.c_str()).x;
+ ImGui::SetCursorPosX(0.5f * (window_size.x - subtitle_width));
+ ImGui::TextUnformatted(str_subtitle.c_str());
+ }
+
+ ImGui::Dummy(ImVec2(0.0f, 32.0f * globals::gui_scale));
+
+ for(const auto& button : buttons) {
+ const float button_width = 0.8f * ImGui::CalcItemWidth();
+ ImGui::SetCursorPosX(0.5f * (window_size.x - button_width));
+
+ if(ImGui::Button(button.str_title.c_str(), ImVec2(button_width, 0.0f))) {
+ if(button.action) {
+ button.action();
+ }
+ }
+ }
+
+ ImGui::PopStyleVar();
+ }
+
+ ImGui::End();
+}
+
+void message_box::reset(void)
+{
+ str_title.clear();
+ str_subtitle.clear();
+ buttons.clear();
+}
+
+void message_box::set_title(const char* title)
+{
+ str_title = language::resolve(title);
+}
+
+void message_box::set_subtitle(const char* subtitle)
+{
+ str_subtitle = language::resolve(subtitle);
+}
+
+void message_box::add_button(const char* text, const message_box_action& action)
+{
+ Button button = {};
+ button.str_title = std::format("{}###MessageBox_Button{}", language::resolve(text), buttons.size());
+ button.action = action;
+
+ buttons.push_back(button);
+}