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-rw-r--r--src/game/client/resource/sound_effect.cc7
-rw-r--r--src/game/client/resource/sound_effect.hh9
-rw-r--r--src/game/client/resource/texture_gui.cc9
-rw-r--r--src/game/client/resource/texture_gui.hh9
4 files changed, 31 insertions, 3 deletions
diff --git a/src/game/client/resource/sound_effect.cc b/src/game/client/resource/sound_effect.cc
index 4cc5b70..6b87dcc 100644
--- a/src/game/client/resource/sound_effect.cc
+++ b/src/game/client/resource/sound_effect.cc
@@ -1,3 +1,8 @@
+// SPDX-License-Identifier: BSD-2-Clause
+// Copyright (c) 2025 Kirill Dmitrievich
+// File: sound_effect.cc
+// Description: Sound effect resource
+
#include "client/pch.hh"
#include "client/resource/sound_effect.hh"
@@ -35,7 +40,7 @@ static const void* sound_effect_load_func(const char* name, std::uint32_t flags)
auto file = PHYSFS_openRead(name);
if(file == nullptr) {
- spdlog::warn("sfx: {}: {}", name, physfs_error());
+ spdlog::warn("sfx: {}: {}", name, physfs::last_error());
return nullptr;
}
diff --git a/src/game/client/resource/sound_effect.hh b/src/game/client/resource/sound_effect.hh
index f2db33b..602293c 100644
--- a/src/game/client/resource/sound_effect.hh
+++ b/src/game/client/resource/sound_effect.hh
@@ -1,3 +1,10 @@
+// SPDX-License-Identifier: BSD-2-Clause
+// Copyright (c) 2025 Kirill Dmitrievich
+// File: sound_effect.hh
+// Description: Sound effect resource
+
+#ifndef CLIENT_RESOURCE_SOUND_EFFECT_HH
+#define CLIENT_RESOURCE_SOUND_EFFECT_HH
#pragma once
struct SoundEffect final {
@@ -6,3 +13,5 @@ struct SoundEffect final {
std::string name;
ALuint buffer;
};
+
+#endif
diff --git a/src/game/client/resource/texture_gui.cc b/src/game/client/resource/texture_gui.cc
index beb2f54..b87a244 100644
--- a/src/game/client/resource/texture_gui.cc
+++ b/src/game/client/resource/texture_gui.cc
@@ -1,3 +1,8 @@
+// SPDX-License-Identifier: BSD-2-Clause
+// Copyright (c) 2025 Kirill Dmitrievich
+// File: texture_gui.cc
+// Description: GUI texture resource
+
#include "client/pch.hh"
#include "client/resource/texture_gui.hh"
@@ -12,11 +17,11 @@ static const void* texture_gui_load_func(const char* name, std::uint32_t flags)
unsigned int image_load_flags = 0U;
if(flags & TEXTURE_GUI_LOAD_VFLIP) {
- image_load_flags |= IMAGE_LOAD_FLIP;
+ image_load_flags |= IMGFLAG_FLIP;
}
if(flags & TEXTURE_GUI_LOAD_GRAYSCALE) {
- image_load_flags |= IMAGE_LOAD_GRAY;
+ image_load_flags |= IMGFLAG_GRAY;
}
if(auto image = resource::load<Image>(name, image_load_flags)) {
diff --git a/src/game/client/resource/texture_gui.hh b/src/game/client/resource/texture_gui.hh
index 2d42c83..2487a77 100644
--- a/src/game/client/resource/texture_gui.hh
+++ b/src/game/client/resource/texture_gui.hh
@@ -1,3 +1,10 @@
+// SPDX-License-Identifier: BSD-2-Clause
+// Copyright (c) 2025 Kirill Dmitrievich
+// File: texture_gui.hh
+// Description: GUI texture resource
+
+#ifndef CLIENT_RESOURCE_TEXTURE_GUI_HH
+#define CLIENT_RESOURCE_TEXTURE_GUI_HH
#pragma once
constexpr static unsigned int TEXTURE_GUI_LOAD_CLAMP_S = 0x0001;
@@ -13,3 +20,5 @@ struct TextureGUI final {
ImTextureID handle;
glm::ivec2 size;
};
+
+#endif