diff options
Diffstat (limited to 'src/game/client/resource')
| -rw-r--r-- | src/game/client/resource/CMakeLists.txt | 5 | ||||
| -rw-r--r-- | src/game/client/resource/sound_effect.cc | 90 | ||||
| -rw-r--r-- | src/game/client/resource/sound_effect.hh | 8 | ||||
| -rw-r--r-- | src/game/client/resource/texture_gui.cc | 83 | ||||
| -rw-r--r-- | src/game/client/resource/texture_gui.hh | 15 |
5 files changed, 201 insertions, 0 deletions
diff --git a/src/game/client/resource/CMakeLists.txt b/src/game/client/resource/CMakeLists.txt new file mode 100644 index 0000000..baf2311 --- /dev/null +++ b/src/game/client/resource/CMakeLists.txt @@ -0,0 +1,5 @@ +target_sources(vclient PRIVATE + "${CMAKE_CURRENT_LIST_DIR}/sound_effect.cc" + "${CMAKE_CURRENT_LIST_DIR}/sound_effect.hh" + "${CMAKE_CURRENT_LIST_DIR}/texture_gui.cc" + "${CMAKE_CURRENT_LIST_DIR}/texture_gui.hh") diff --git a/src/game/client/resource/sound_effect.cc b/src/game/client/resource/sound_effect.cc new file mode 100644 index 0000000..5bbb949 --- /dev/null +++ b/src/game/client/resource/sound_effect.cc @@ -0,0 +1,90 @@ +#include "client/pch.hh" + +#include "client/resource/sound_effect.hh" + +#include "core/resource/resource.hh" + +#include "core/io/physfs.hh" + +#include "client/globals.hh" + +static std::size_t drwav_read_physfs(void* file, void* output, std::size_t count) +{ + return static_cast<std::size_t>(PHYSFS_readBytes(reinterpret_cast<PHYSFS_File*>(file), output, count)); +} + +static drwav_bool32 drwav_seek_physfs(void* file, int offset, drwav_seek_origin origin) +{ + if(origin == drwav_seek_origin_current) { + return PHYSFS_seek(reinterpret_cast<PHYSFS_File*>(file), PHYSFS_tell(reinterpret_cast<PHYSFS_File*>(file)) + offset); + } + else { + return PHYSFS_seek(reinterpret_cast<PHYSFS_File*>(file), offset); + } +} + +static const void* sound_effect_load_func(const char* name, std::uint32_t flags) +{ + assert(name); + + if(globals::sound_ctx == nullptr) { + // Sound is disabled + return nullptr; + } + + auto file = PHYSFS_openRead(name); + + if(file == nullptr) { + spdlog::warn("sfx: {}: {}", name, io::physfs_error()); + return nullptr; + } + + drwav wav_info; + + if(!drwav_init(&wav_info, &drwav_read_physfs, &drwav_seek_physfs, file, nullptr)) { + spdlog::warn("sfx: {}: drwav_init failed", name); + PHYSFS_close(file); + return nullptr; + } + + if(wav_info.channels != 1) { + spdlog::warn("sfx: {}: only mono sound files are allowed", name); + drwav_uninit(&wav_info); + PHYSFS_close(file); + return nullptr; + } + + auto samples = new ALshort[wav_info.totalPCMFrameCount]; + auto count = drwav_read_pcm_frames_s16(&wav_info, wav_info.totalPCMFrameCount, reinterpret_cast<drwav_int16*>(samples)); + auto sample_rate = static_cast<ALsizei>(wav_info.sampleRate); + auto length = static_cast<ALsizei>(count * sizeof(ALshort)); + + drwav_uninit(&wav_info); + PHYSFS_close(file); + + auto new_resource = new SoundEffect(); + new_resource->name = std::string(name); + + alGenBuffers(1, &new_resource->buffer); + alBufferData(new_resource->buffer, AL_FORMAT_MONO16, samples, length, sample_rate); + + delete[] samples; + + return new_resource; +} + +static void sound_effect_free_func(const void* resource) +{ + assert(resource); + + auto sound_effect = reinterpret_cast<const SoundEffect*>(resource); + + alDeleteBuffers(1, &sound_effect->buffer); + + delete sound_effect; +} + +void SoundEffect::register_resource(void) +{ + resource::register_loader<SoundEffect>(&sound_effect_load_func, &sound_effect_free_func); +} diff --git a/src/game/client/resource/sound_effect.hh b/src/game/client/resource/sound_effect.hh new file mode 100644 index 0000000..f2db33b --- /dev/null +++ b/src/game/client/resource/sound_effect.hh @@ -0,0 +1,8 @@ +#pragma once + +struct SoundEffect final { + static void register_resource(void); + + std::string name; + ALuint buffer; +}; diff --git a/src/game/client/resource/texture_gui.cc b/src/game/client/resource/texture_gui.cc new file mode 100644 index 0000000..beb2f54 --- /dev/null +++ b/src/game/client/resource/texture_gui.cc @@ -0,0 +1,83 @@ +#include "client/pch.hh" + +#include "client/resource/texture_gui.hh" + +#include "core/resource/image.hh" +#include "core/resource/resource.hh" + +static const void* texture_gui_load_func(const char* name, std::uint32_t flags) +{ + assert(name); + + unsigned int image_load_flags = 0U; + + if(flags & TEXTURE_GUI_LOAD_VFLIP) { + image_load_flags |= IMAGE_LOAD_FLIP; + } + + if(flags & TEXTURE_GUI_LOAD_GRAYSCALE) { + image_load_flags |= IMAGE_LOAD_GRAY; + } + + if(auto image = resource::load<Image>(name, image_load_flags)) { + GLuint gl_texture; + + glGenTextures(1, &gl_texture); + glBindTexture(GL_TEXTURE_2D, gl_texture); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, image->size.x, image->size.y, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels); + + if(flags & TEXTURE_GUI_LOAD_CLAMP_S) { + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + } + else { + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); + } + + if(flags & TEXTURE_GUI_LOAD_CLAMP_T) { + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + } + else { + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); + } + + if(flags & TEXTURE_GUI_LOAD_LINEAR_MAG) { + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + } + else { + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + } + + if(flags & TEXTURE_GUI_LOAD_LINEAR_MIN) { + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + } + else { + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + } + + auto new_resource = new TextureGUI(); + new_resource->handle = static_cast<ImTextureID>(gl_texture); + new_resource->size.x = image->size.x; + new_resource->size.y = image->size.y; + + return new_resource; + } + + return nullptr; +} + +static void texture_gui_free_func(const void* resource) +{ + assert(resource); + + auto texture_gui = reinterpret_cast<const TextureGUI*>(resource); + auto gl_texture = static_cast<GLuint>(texture_gui->handle); + + glDeleteTextures(1, &gl_texture); + + delete texture_gui; +} + +void TextureGUI::register_resource(void) +{ + resource::register_loader<TextureGUI>(&texture_gui_load_func, &texture_gui_free_func); +} diff --git a/src/game/client/resource/texture_gui.hh b/src/game/client/resource/texture_gui.hh new file mode 100644 index 0000000..2d42c83 --- /dev/null +++ b/src/game/client/resource/texture_gui.hh @@ -0,0 +1,15 @@ +#pragma once + +constexpr static unsigned int TEXTURE_GUI_LOAD_CLAMP_S = 0x0001; +constexpr static unsigned int TEXTURE_GUI_LOAD_CLAMP_T = 0x0002; +constexpr static unsigned int TEXTURE_GUI_LOAD_LINEAR_MAG = 0x0004; +constexpr static unsigned int TEXTURE_GUI_LOAD_LINEAR_MIN = 0x0008; +constexpr static unsigned int TEXTURE_GUI_LOAD_VFLIP = 0x0010; +constexpr static unsigned int TEXTURE_GUI_LOAD_GRAYSCALE = 0x0020; + +struct TextureGUI final { + static void register_resource(void); + + ImTextureID handle; + glm::ivec2 size; +}; |
