diff options
Diffstat (limited to 'src/game/client/texture_gui.cc')
| -rw-r--r-- | src/game/client/texture_gui.cc | 110 |
1 files changed, 0 insertions, 110 deletions
diff --git a/src/game/client/texture_gui.cc b/src/game/client/texture_gui.cc deleted file mode 100644 index 265f6c2..0000000 --- a/src/game/client/texture_gui.cc +++ /dev/null @@ -1,110 +0,0 @@ -#include "client/pch.hh" - -#include "client/texture_gui.hh" - -#include "core/image.hh" -#include "core/resource.hh" - -static emhash8::HashMap<std::string, resource_ptr<TextureGUI>> resource_map; - -template<> -resource_ptr<TextureGUI> resource::load<TextureGUI>(const char* name, unsigned int flags) -{ - auto it = resource_map.find(name); - - if(it != resource_map.cend()) { - // Return an existing resource - return it->second; - } - - unsigned int image_load_flags = 0U; - - if(flags & TEXTURE_GUI_LOAD_VFLIP) { - image_load_flags |= IMAGE_LOAD_FLIP; - } - - if(flags & TEXTURE_GUI_LOAD_GRAYSCALE) { - image_load_flags |= IMAGE_LOAD_GRAY; - } - - if(auto image = resource::load<Image>(name, image_load_flags)) { - GLuint gl_texture; - - glGenTextures(1, &gl_texture); - glBindTexture(GL_TEXTURE_2D, gl_texture); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, image->size.x, image->size.y, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels); - - if(flags & TEXTURE_GUI_LOAD_CLAMP_S) { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - } else { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); - } - - if(flags & TEXTURE_GUI_LOAD_CLAMP_T) { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - } else { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); - } - - if(flags & TEXTURE_GUI_LOAD_LINEAR_MAG) { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - } else { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - } - - if(flags & TEXTURE_GUI_LOAD_LINEAR_MIN) { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - } else { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - } - - auto new_resource = std::make_shared<TextureGUI>(); - new_resource->handle = static_cast<ImTextureID>(gl_texture); - new_resource->size.x = image->size.x; - new_resource->size.y = image->size.y; - - return resource_map.insert_or_assign(name, new_resource).first->second; - } - - return nullptr; -} - -template<> -void resource::hard_cleanup<TextureGUI>(void) -{ - for(const auto& it : resource_map) { - if(it.second.use_count() > 1L) { - spdlog::warn("resource: zombie resource [TextureGUI] {} [use_count={}]", it.first, it.second.use_count()); - } else { - spdlog::debug("resource: releasing [TextureGUI] {}", it.first); - } - - auto gl_texture = static_cast<GLuint>(it.second->handle); - - glDeleteTextures(1, &gl_texture); - } - - resource_map.clear(); -} - -template<> -void resource::soft_cleanup<TextureGUI>(void) -{ - auto iter = resource_map.cbegin(); - - while(iter != resource_map.cend()) { - if(iter->second.use_count() == 1L) { - spdlog::debug("resource: releasing [TextureGUI] {}", iter->first); - - auto gl_texture = static_cast<GLuint>(iter->second->handle); - - glDeleteTextures(1, &gl_texture); - - iter = resource_map.erase(iter); - - continue; - } - - iter = std::next(iter); - } -} |
