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Diffstat (limited to 'src/game/client/toggles.hh')
| -rw-r--r-- | src/game/client/toggles.hh | 39 |
1 files changed, 0 insertions, 39 deletions
diff --git a/src/game/client/toggles.hh b/src/game/client/toggles.hh deleted file mode 100644 index 86ef7ea..0000000 --- a/src/game/client/toggles.hh +++ /dev/null @@ -1,39 +0,0 @@ -#ifndef CLIENT_TOGGLES_HH -#define CLIENT_TOGGLES_HH 1 -#pragma once - -using toggle_type = unsigned int; -constexpr static toggle_type TOGGLE_WIREFRAME = 0x0000U; // Render things in wireframe mode -constexpr static toggle_type TOGGLE_FULLBRIGHT = 0x0001U; // Render things without lighting -constexpr static toggle_type TOGGLE_CHUNK_AABB = 0x0002U; // Render chunk bounding boxes -constexpr static toggle_type TOGGLE_METRICS_UI = 0x0003U; // Render debug metrics overlay -constexpr static toggle_type TOGGLE_USE_GAMEPAD = 0x0004U; // Use gamepad for player movement -constexpr static toggle_type TOGGLE_PM_FLIGHT = 0x0005U; // Enable flight for player movement -constexpr static std::size_t TOGGLE_COUNT = 0x0006U; - -struct ToggleEnabledEvent final { - toggle_type type; -}; - -struct ToggleDisabledEvent final { - toggle_type type; -}; - -namespace toggles -{ -// The value is true whenever the debug -// toggles manager awaits for a sequenced key -// to be pressed. During this no input should -// be processed by any other gameplay system -extern bool is_sequence_await; -} // namespace toggles - -namespace toggles -{ -void init(void); -void init_late(void); -bool get(toggle_type type); -void set(toggle_type type, bool value); -} // namespace toggles - -#endif // CLIENT_TOGGLES_HH |
