summaryrefslogtreecommitdiffstats
path: root/src/game/client/world/player_target.cc
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/client/world/player_target.cc')
-rw-r--r--src/game/client/world/player_target.cc64
1 files changed, 64 insertions, 0 deletions
diff --git a/src/game/client/world/player_target.cc b/src/game/client/world/player_target.cc
new file mode 100644
index 0000000..5969381
--- /dev/null
+++ b/src/game/client/world/player_target.cc
@@ -0,0 +1,64 @@
+#include "client/pch.hh"
+
+#include "client/world/player_target.hh"
+
+#include "shared/world/dimension.hh"
+#include "shared/world/ray_dda.hh"
+
+#include "shared/coord.hh"
+
+#include "client/entity/camera.hh"
+#include "client/world/outline.hh"
+
+#include "client/game.hh"
+#include "client/globals.hh"
+#include "client/session.hh"
+
+constexpr static float MAX_REACH = 16.0f;
+
+voxel_pos world::player_target::coord;
+voxel_pos world::player_target::normal;
+const world::Voxel* world::player_target::voxel;
+
+void world::player_target::init(void)
+{
+ world::player_target::coord = voxel_pos();
+ world::player_target::normal = voxel_pos();
+ world::player_target::voxel = nullptr;
+}
+
+void world::player_target::update(void)
+{
+ if(session::is_ingame()) {
+ RayDDA ray(globals::dimension, entity::camera::position_chunk, entity::camera::position_local, entity::camera::direction);
+
+ do {
+ world::player_target::voxel = ray.step();
+
+ if(world::player_target::voxel) {
+ world::player_target::coord = ray.vpos;
+ world::player_target::normal = ray.vnormal;
+ break;
+ }
+
+ world::player_target::coord = voxel_pos();
+ world::player_target::normal = voxel_pos();
+ } while(ray.distance < MAX_REACH);
+ }
+ else {
+ world::player_target::voxel = nullptr;
+ world::player_target::coord = voxel_pos();
+ world::player_target::normal = voxel_pos();
+ }
+}
+
+void world::player_target::render(void)
+{
+ if(world::player_target::voxel && !client_game::hide_hud) {
+ auto cpos = coord::to_chunk(world::player_target::coord);
+ auto fpos = coord::to_local(world::player_target::coord);
+
+ world::outline::prepare();
+ world::outline::cube(cpos, glm::fvec3(fpos), glm::fvec3(1.0f), 2.0f, glm::fvec4(0.0f, 0.0f, 0.0f, 1.0f));
+ }
+}