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-rw-r--r--src/game/client/world/voxel_atlas.cc186
1 files changed, 186 insertions, 0 deletions
diff --git a/src/game/client/world/voxel_atlas.cc b/src/game/client/world/voxel_atlas.cc
new file mode 100644
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--- /dev/null
+++ b/src/game/client/world/voxel_atlas.cc
@@ -0,0 +1,186 @@
+#include "client/pch.hh"
+
+#include "client/world/voxel_atlas.hh"
+
+#include "core/math/constexpr.hh"
+#include "core/math/crc64.hh"
+
+#include "core/resource/image.hh"
+#include "core/resource/resource.hh"
+
+struct AtlasPlane final {
+ std::unordered_map<std::size_t, std::size_t> lookup;
+ std::vector<world::AtlasStrip> strips;
+ std::size_t layer_count_max;
+ std::size_t layer_count;
+ std::size_t plane_id;
+ GLuint gl_texture;
+};
+
+static int atlas_width;
+static int atlas_height;
+static std::size_t atlas_count;
+static std::vector<AtlasPlane> planes;
+
+// Certain animated and varied voxels just double their
+// textures (see the "default" texture part in VoxelInfoBuilder::build)
+// so there could either be six UNIQUE atlas strips or only one
+// https://crypto.stackexchange.com/questions/55162/best-way-to-hash-two-values-into-one
+static std::size_t vector_hash(const std::vector<std::string>& strings)
+{
+ std::size_t source = 0;
+ for(const std::string& str : strings)
+ source += math::crc64(str);
+ return math::crc64(&source, sizeof(source));
+}
+
+static void plane_setup(AtlasPlane& plane)
+{
+ glGenTextures(1, &plane.gl_texture);
+ glBindTexture(GL_TEXTURE_2D_ARRAY, plane.gl_texture);
+ glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, atlas_width, atlas_height, static_cast<GLsizei>(plane.layer_count_max), 0, GL_RED,
+ GL_UNSIGNED_BYTE, nullptr);
+ glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_REPEAT);
+}
+
+static world::AtlasStrip* plane_lookup(AtlasPlane& plane, std::size_t hash_value)
+{
+ const auto it = plane.lookup.find(hash_value);
+
+ if(it != plane.lookup.cend()) {
+ return &plane.strips[it->second];
+ }
+
+ return nullptr;
+}
+
+static world::AtlasStrip* plane_new_strip(AtlasPlane& plane, const std::vector<std::string>& paths, std::size_t hash_value)
+{
+ world::AtlasStrip strip = {};
+ strip.offset = plane.layer_count;
+ strip.plane = plane.plane_id;
+
+ glBindTexture(GL_TEXTURE_2D_ARRAY, plane.gl_texture);
+
+ for(std::size_t i = 0; i < paths.size(); ++i) {
+ if(auto image = resource::load<Image>(paths[i].c_str(), IMAGE_LOAD_FLIP)) {
+ if((image->size.x != atlas_width) || (image->size.y != atlas_height)) {
+ spdlog::warn("atlas: {}: size mismatch", paths[i]);
+ continue;
+ }
+
+ const std::size_t offset = strip.offset + i;
+ glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, static_cast<GLint>(offset), image->size.x, image->size.y, 1, GL_RGBA,
+ GL_UNSIGNED_BYTE, image->pixels);
+ }
+ }
+
+ plane.layer_count += paths.size();
+
+ const std::size_t index = plane.strips.size();
+ plane.lookup.emplace(hash_value, index);
+ plane.strips.push_back(std::move(strip));
+ return &plane.strips[index];
+}
+
+void world::voxel_atlas::create(int width, int height, std::size_t count)
+{
+ GLint max_plane_layers;
+
+ atlas_width = 1 << math::log2(width);
+ atlas_height = 1 << math::log2(height);
+
+ // Clipping this at OpenGL 4.5 limit of 2048 is important due to
+ // how voxel quad meshes are packed in memory: each texture index is
+ // confined in 11 bits so having bigger atlas planes makes no sense;
+ glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &max_plane_layers);
+ max_plane_layers = glm::clamp(max_plane_layers, 256, 2048);
+
+ for(long i = static_cast<long>(count); i > 0L; i -= max_plane_layers) {
+ AtlasPlane plane = {};
+ plane.plane_id = planes.size();
+ plane.layer_count_max = glm::min<std::size_t>(max_plane_layers, i);
+ plane.layer_count = 0;
+
+ const std::size_t save_id = plane.plane_id;
+ planes.push_back(std::move(plane));
+ plane_setup(planes[save_id]);
+ }
+
+ spdlog::debug("voxel_atlas: count={}", count);
+ spdlog::debug("voxel_atlas: atlas_size=[{}x{}]", atlas_width, atlas_height);
+ spdlog::debug("voxel_atlas: max_plane_layers={}", max_plane_layers);
+}
+
+void world::voxel_atlas::destroy(void)
+{
+ for(const AtlasPlane& plane : planes)
+ glDeleteTextures(1, &plane.gl_texture);
+ atlas_width = 0;
+ atlas_height = 0;
+ planes.clear();
+}
+
+std::size_t world::voxel_atlas::plane_count(void)
+{
+ return planes.size();
+}
+
+GLuint world::voxel_atlas::plane_texture(std::size_t plane_id)
+{
+ if(plane_id < planes.size()) {
+ return planes[plane_id].gl_texture;
+ }
+ else {
+ return 0;
+ }
+}
+
+void world::voxel_atlas::generate_mipmaps(void)
+{
+ for(const AtlasPlane& plane : planes) {
+ glBindTexture(GL_TEXTURE_2D_ARRAY, plane.gl_texture);
+ glGenerateMipmap(GL_TEXTURE_2D_ARRAY);
+ }
+}
+
+world::AtlasStrip* world::voxel_atlas::find_or_load(const std::vector<std::string>& paths)
+{
+ const std::size_t hash_value = vector_hash(paths);
+
+ for(AtlasPlane& plane : planes) {
+ if(AtlasStrip* strip = plane_lookup(plane, hash_value)) {
+ return strip;
+ }
+
+ continue;
+ }
+
+ for(AtlasPlane& plane : planes) {
+ if((plane.layer_count + paths.size()) <= plane.layer_count_max) {
+ return plane_new_strip(plane, paths, hash_value);
+ }
+
+ continue;
+ }
+
+ return nullptr;
+}
+
+world::AtlasStrip* world::voxel_atlas::find(const std::vector<std::string>& paths)
+{
+ const std::size_t hash_value = vector_hash(paths);
+
+ for(AtlasPlane& plane : planes) {
+ if(AtlasStrip* strip = plane_lookup(plane, hash_value)) {
+ return strip;
+ }
+
+ continue;
+ }
+
+ return nullptr;
+}