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-rw-r--r--src/game/server/main.cc103
1 files changed, 0 insertions, 103 deletions
diff --git a/src/game/server/main.cc b/src/game/server/main.cc
deleted file mode 100644
index 535982a..0000000
--- a/src/game/server/main.cc
+++ /dev/null
@@ -1,103 +0,0 @@
-#include "server/pch.hh"
-
-#include "core/binfile.hh"
-#include "core/cmdline.hh"
-#include "core/config.hh"
-#include "core/constexpr.hh"
-#include "core/epoch.hh"
-#include "core/image.hh"
-#include "core/resource.hh"
-#include "core/version.hh"
-
-#include "shared/game.hh"
-#include "shared/protocol.hh"
-#include "shared/threading.hh"
-
-#include "server/game.hh"
-#include "server/globals.hh"
-
-static ConfigUnsigned server_tickrate(protocol::TICKRATE, 10U, 300U);
-
-static void on_termination_signal(int)
-{
- spdlog::warn("server: received termination signal");
- globals::is_running = false;
-}
-
-int main(int argc, char** argv)
-{
- cmdline::create(argc, argv);
-
- shared_game::init(argc, argv);
-
- spdlog::info("Voxelius Server {}", project_version_string);
-
- globals::fixed_frametime = 0.0f;
- globals::fixed_frametime_avg = 0.0f;
- globals::fixed_frametime_us = 0;
- globals::fixed_framecount = 0;
-
- globals::curtime = epoch::microseconds();
-
- globals::is_running = true;
-
- std::signal(SIGINT, &on_termination_signal);
- std::signal(SIGTERM, &on_termination_signal);
-
- server_game::init();
-
- threading::init();
-
- globals::server_config.add_value("server.tickrate", server_tickrate);
- globals::server_config.load_file("server.conf");
- globals::server_config.load_cmdline();
-
- globals::tickrate = server_tickrate.get_value();
- globals::tickrate_dt = static_cast<std::uint64_t>(1000000.0f / static_cast<float>(globals::tickrate));
-
- server_game::init_late();
-
- std::uint64_t last_curtime = globals::curtime;
-
- while(globals::is_running) {
- globals::curtime = epoch::microseconds();
-
- globals::fixed_frametime_us = globals::curtime - last_curtime;
- globals::fixed_frametime = static_cast<float>(globals::fixed_frametime_us) / 1000000.0f;
- globals::fixed_frametime_avg += globals::fixed_frametime;
- globals::fixed_frametime_avg *= 0.5f;
-
- last_curtime = globals::curtime;
-
- server_game::fixed_update();
- server_game::fixed_update_late();
-
- globals::dispatcher.update();
-
- globals::fixed_framecount += 1;
-
- std::this_thread::sleep_for(std::chrono::microseconds(globals::tickrate_dt));
-
- resource::soft_cleanup<BinFile>();
- resource::soft_cleanup<Image>();
-
- threading::update();
- }
-
- server_game::shutdown();
-
- resource::hard_cleanup<BinFile>();
- resource::hard_cleanup<Image>();
-
- threading::shutdown();
-
- spdlog::info("server: shutdown after {} frames", globals::fixed_framecount);
- spdlog::info("server: average framerate: {:.03f} TPS", 1.0f / globals::fixed_frametime_avg);
- spdlog::info("server: average frametime: {:.03f} MSPT", 1000.0f * globals::fixed_frametime_avg);
-
- globals::server_config.save_file("server.conf");
-
- shared_game::shutdown();
-
- return EXIT_SUCCESS;
-}