summaryrefslogtreecommitdiffstats
path: root/src/game/shared/game_items.cc
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/shared/game_items.cc')
-rw-r--r--src/game/shared/game_items.cc61
1 files changed, 0 insertions, 61 deletions
diff --git a/src/game/shared/game_items.cc b/src/game/shared/game_items.cc
deleted file mode 100644
index 95fa6fc..0000000
--- a/src/game/shared/game_items.cc
+++ /dev/null
@@ -1,61 +0,0 @@
-#include "shared/pch.hh"
-
-#include "shared/game_items.hh"
-
-#include "shared/game_voxels.hh"
-#include "shared/item_registry.hh"
-
-item_id game_items::stone = NULL_ITEM_ID;
-item_id game_items::cobblestone = NULL_ITEM_ID;
-item_id game_items::dirt = NULL_ITEM_ID;
-item_id game_items::grass = NULL_ITEM_ID;
-item_id game_items::oak_leaves = NULL_ITEM_ID;
-item_id game_items::oak_planks = NULL_ITEM_ID;
-item_id game_items::oak_log = NULL_ITEM_ID;
-item_id game_items::glass = NULL_ITEM_ID;
-item_id game_items::slime = NULL_ITEM_ID;
-item_id game_items::mud = NULL_ITEM_ID;
-
-void game_items::populate(void)
-{
- // Stone; a hardened slate rock
- game_items::stone =
- item_registry::construct("stone").set_texture("textures/item/stone.png").set_place_voxel(game_voxels::stone).build();
-
- // Cobblestone; a bunch of small stones
- game_items::cobblestone =
- item_registry::construct("cobblestone")
- .set_texture("textures/item/cobblestone.png")
- .set_place_voxel(game_voxels::cobblestone)
- .build();
-
- // Dirt; it's very dirty
- game_items::dirt = item_registry::construct("dirt").set_texture("textures/item/dirt.png").set_place_voxel(game_voxels::dirt).build();
-
- // Grass; literally just grassy dirt
- game_items::grass =
- item_registry::construct("grass").set_texture("textures/item/grass.png").set_place_voxel(game_voxels::grass).build();
-
- // Oak leaves; they're bushy!
- game_items::oak_leaves =
- item_registry::construct("oak_leaves").set_texture("textures/item/oak_leaves.png").set_place_voxel(game_voxels::oak_leaves).build();
-
- // Oak planks; watch for splinters!
- game_items::oak_planks =
- item_registry::construct("oak_planks").set_texture("textures/item/oak_planks.png").set_place_voxel(game_voxels::oak_planks).build();
-
- // Oak log; a big wad of wood
- game_items::oak_log =
- item_registry::construct("oak_log").set_texture("textures/item/oak_log.png").set_place_voxel(game_voxels::oak_log).build();
-
- // Glass; used for windowing
- game_items::glass =
- item_registry::construct("glass").set_texture("textures/item/glass.png").set_place_voxel(game_voxels::glass).build();
-
- // Slime; it's bouncy!
- game_items::slime =
- item_registry::construct("slime").set_texture("textures/item/slime.png").set_place_voxel(game_voxels::slime).build();
-
- // Mud; you sink in it!
- game_items::mud = item_registry::construct("mud").set_texture("textures/item/mud.png").build();
-}