| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Forgot to fix gitignore the second time" award | untodesu | 2025-07-01 | 1 | -1/+1 |
| | | |||||
| * | "Forgot to fix gitignore the second time" award | untodesu | 2025-07-01 | 1 | -12/+0 |
| | | |||||
| * | I hyper-focued on refactoring again | untodesu | 2025-07-01 | 281 | -3555/+16603 |
| | | | | | | | - I put a cool-sounding "we are number one" remix on repeat and straight up grinded the entire repository to a better state until 03:09 AM. I guess I have something wrong in my brain that makes me do this shit | ||||
| * | Nuke core/macros.hh | untodesu | 2025-06-30 | 8 | -37/+7 |
| | | |||||
| * | ???? | untodesu | 2025-06-29 | 1 | -8/+0 |
| | | |||||
| * | Sanity commit: replace deinit with shutdown | untodesu | 2025-06-29 | 46 | -67/+67 |
| | | |||||
| * | Replace #endif comments because it bothers me | untodesu | 2025-06-29 | 115 | -114/+122 |
| | | |||||
| * | Update .gitattributes | untodesu | 2025-06-29 | 1 | -2/+1 |
| | | |||||
| * | Update gitignore and version.hh | untodesu | 2025-06-29 | 4 | -4/+4 |
| | | |||||
| * | Oops, gitignore failed me this time | untodesu | 2025-06-29 | 1 | -12/+0 |
| | | |||||
| * | Move game sources into src subdirectory | untodesu | 2025-06-29 | 222 | -269/+273 |
| | | |||||
| * | Clanging my format right now | untodesu | 2025-06-29 | 5 | -66/+77 |
| | | |||||
| * | Update core/macros.hh | untodesu | 2025-06-29 | 8 | -10/+29 |
| | | |||||
| * | Restructure dependencies and update to C++20 | untodesu | 2025-06-28 | 844 | -126330/+110005 |
| | | | | | | | | | - Nuked static_assert from almost everywhere in the project - Nuked binary dependency support. Might add one later though - Separated dependency headers into a separate include subdirectory - Grafted a thirdpartylegalnotices.txt generator from RITEG - Pushed development snapshot version to 2126 (26th week of 2025) | ||||
| * | Clang-format the entire source code | untodesu | 2025-06-25 | 160 | -2139/+2774 |
| | | |||||
| * | Version shenanigans | untodesu | 2025-05-27 | 1 | -1/+1 |
| | | |||||
| * | Add a special title postfix when sound is disabled | untodesu | 2025-05-27 | 1 | -2/+6 |
| | | |||||
| * | GUI updates | untodesu | 2025-05-27 | 23 | -64518/+65397 |
| | | | | | | | | | - Update ImGui to latest release (v1.91.9b) - Fixup splash using a deprecated ImGui function - Hide some settings tabs when not available - Fix sound config values getting trashed whenever sound system cannot be initialized | ||||
| * | Update GLFW because I got a newer CMake now | untodesu | 2025-05-15 | 1 | -2/+2 |
| | | |||||
| * | Get rid of binary dependencies | untodesu | 2025-05-13 | 15 | -7211/+18 |
| | | |||||
| * | Update shader license notice | untodesu | 2025-03-29 | 4 | -4/+4 |
| | | |||||
| * | Allow game to not die when sound is not available | untodesu | 2025-03-27 | 5 | -33/+65 |
| | | |||||
| * | Slightly refactor threading API | untodesu | 2025-03-23 | 3 | -10/+7 |
| | | | | | | | | - Hide away threading::submit overload that is meant to only be used with either a task that has been allocated using "new" or using a templated overload. Now it's called threading::detail::submit_new - Removed an unnecessary status check in mesher's Task::finalize impl | ||||
| * | Packaging | untodesu | 2025-03-23 | 2 | -0/+16 |
| | | |||||
| * | Bump version to 0.0.1.2512 | untodesu | 2025-03-22 | 1 | -1/+1 |
| | | |||||
| * | Handle termination signals on client-side | untodesu | 2025-03-22 | 3 | -2/+11 |
| | | |||||
| * | A small tree generation update | untodesu | 2025-03-22 | 1 | -4/+3 |
| | | |||||
| * | Fix aggressive caching being a config value | untodesu | 2025-03-22 | 1 | -4/+4 |
| | | |||||
| * | A bunch of pre-release fixes | untodesu | 2025-03-22 | 16 | -52/+127 |
| | | | | | | | - Updated localization for protocol messages - Added item registry check into server-side - Slightly improved how features are stored | ||||
| * | Generate trees of different height | untodesu | 2025-03-22 | 2 | -9/+16 |
| | | |||||
| * | Fix small annoyances with the server browser UI | untodesu | 2025-03-21 | 1 | -3/+5 |
| | | |||||
| * | Show a warning tooltip when protocol versions differ | untodesu | 2025-03-21 | 2 | -3/+28 |
| | | | | | - Closes #4 | ||||
| * | I literally forgot to remove these two | untodesu | 2025-03-21 | 1 | -2/+0 |
| | | |||||
| * | Toggles system rework, added flight pmove mode | untodesu | 2025-03-21 | 9 | -80/+195 |
| | | | | | | | | - Reworked toggles to use a constant-styled enumerations - Added TOGGLE_PM_FLIGHT and an according movement mode. Now server-side just doesn't simulate gravity altogether for players, instead relying on whatever the client provides which works fine for now. Closes #12 | ||||
| * | Fix things and improve worldgen | untodesu | 2025-03-19 | 10 | -137/+133 |
| | | | | | | | - Client-side now actually deletes invisible chunks - Improved world generation to use a second noise generator alongside changing how caves are generated (ie what noise they use) | ||||
| * | Miscellaneous fixes | untodesu | 2025-03-18 | 5 | -4/+6 |
| | | |||||
| * | MSVC fixes (again) | untodesu | 2025-03-17 | 1 | -1/+1 |
| | | |||||
| * | Fix the bizzare CRC32 callback I forgot to remove | untodesu | 2025-03-16 | 10 | -19/+93 |
| | | | | | | | - This fixes bother not working - Separated client and server splashes - Added server splashes | ||||
| * | Attempt to fix ghosted chunks | untodesu | 2025-03-16 | 1 | -24/+10 |
| | | |||||
| * | Micro-fixes of generator | untodesu | 2025-03-16 | 1 | -3/+1 |
| | | |||||
| * | Improved terrain generation - features! [2/2] | untodesu | 2025-03-16 | 1 | -0/+2 |
| | | |||||
| * | Improved terrain generation - features! [1/2] | untodesu | 2025-03-16 | 10 | -165/+352 |
| | | | | | | - @reglnk asked me to commit this early to experiment with this weird-ass heightmap bug that messes with tree placement | ||||
| * | Update threading command line arguments | untodesu | 2025-03-16 | 3 | -7/+23 |
| | | |||||
| * | Hide chat history when HUD is hidden | untodesu | 2025-03-16 | 1 | -3/+2 |
| | | |||||
| * | After a year finally add direct connection screen | untodesu | 2025-03-15 | 9 | -24/+181 |
| | | |||||
| * | Add a specific category for sound levels | untodesu | 2025-03-15 | 4 | -5/+18 |
| | | |||||
| * | Hard-code DEBUG_KEY and make it un-bindable | untodesu | 2025-03-15 | 4 | -7/+28 |
| | | |||||
| * | Add a key binding to show/hide HUD elements | untodesu | 2025-03-15 | 6 | -14/+54 |
| | | | | | | | | - Just like in Minecraft, by default one would press the F1 key to toggle HUD elements (including player_target) visibility - Consequently moved player_target::render back into itself - Fixed-upped some language key-value pairs | ||||
| * | Update .gitignore | untodesu | 2025-03-15 | 1 | -2/+2 |
| | | |||||
| * | Add whatever I was working on for the last month | untodesu | 2025-03-15 | 1028 | -0/+290064 |
| | | |||||
