| Commit message (Collapse) | Author | Age | Files | Lines | ||
|---|---|---|---|---|---|---|
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| * | MSVC fixes (again) | untodesu | 2025-03-17 | 1 | -1/+1 | |
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| * | Fix the bizzare CRC32 callback I forgot to remove | untodesu | 2025-03-16 | 10 | -19/+93 | |
| | | | | | | | - This fixes bother not working - Separated client and server splashes - Added server splashes | |||||
| * | Attempt to fix ghosted chunks | untodesu | 2025-03-16 | 1 | -24/+10 | |
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| * | Micro-fixes of generator | untodesu | 2025-03-16 | 1 | -3/+1 | |
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| * | Improved terrain generation - features! [2/2] | untodesu | 2025-03-16 | 1 | -0/+2 | |
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| * | Improved terrain generation - features! [1/2] | untodesu | 2025-03-16 | 10 | -165/+352 | |
| | | | | | | - @reglnk asked me to commit this early to experiment with this weird-ass heightmap bug that messes with tree placement | |||||
| * | Update threading command line arguments | untodesu | 2025-03-16 | 3 | -7/+23 | |
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| * | Hide chat history when HUD is hidden | untodesu | 2025-03-16 | 1 | -3/+2 | |
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| * | After a year finally add direct connection screen | untodesu | 2025-03-15 | 9 | -24/+181 | |
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| * | Add a specific category for sound levels | untodesu | 2025-03-15 | 4 | -5/+18 | |
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| * | Hard-code DEBUG_KEY and make it un-bindable | untodesu | 2025-03-15 | 4 | -7/+28 | |
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| * | Add a key binding to show/hide HUD elements | untodesu | 2025-03-15 | 6 | -14/+54 | |
| | | | | | | | | - Just like in Minecraft, by default one would press the F1 key to toggle HUD elements (including player_target) visibility - Consequently moved player_target::render back into itself - Fixed-upped some language key-value pairs | |||||
| * | Update .gitignore | untodesu | 2025-03-15 | 1 | -2/+2 | |
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| * | Add whatever I was working on for the last month | untodesu | 2025-03-15 | 1028 | -0/+290064 | |
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| * | Add LICENSE | untodesu | 2025-03-15 | 1 | -0/+22 | |
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| * | Initial commit in an LFS-free tree | untodesu | 2025-03-15 | 0 | -0/+0 | |
| - As it turns out Git LFS is a total bitch to work with, so all the work done to the game after this point MUST continue in this tree, MUST NEVER cause the tree to be lost and MUST NOT use any kind of Git LFS | ||||||
