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* Hide chat history when HUD is hiddenuntodesu2025-03-161-3/+2
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* After a year finally add direct connection screenuntodesu2025-03-159-24/+181
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* Add a specific category for sound levelsuntodesu2025-03-154-5/+18
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* Hard-code DEBUG_KEY and make it un-bindableuntodesu2025-03-154-7/+28
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* Add a key binding to show/hide HUD elementsuntodesu2025-03-156-14/+54
| | | | | | | - Just like in Minecraft, by default one would press the F1 key to toggle HUD elements (including player_target) visibility - Consequently moved player_target::render back into itself - Fixed-upped some language key-value pairs
* Update .gitignoreuntodesu2025-03-151-2/+2
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* Add whatever I was working on for the last monthuntodesu2025-03-151028-0/+290064
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* Add LICENSEuntodesu2025-03-151-0/+22
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* Initial commit in an LFS-free treeuntodesu2025-03-150-0/+0
- As it turns out Git LFS is a total bitch to work with, so all the work done to the game after this point MUST continue in this tree, MUST NEVER cause the tree to be lost and MUST NOT use any kind of Git LFS