| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Add a key binding to show/hide HUD elements | untodesu | 2025-03-15 | 6 | -14/+54 |
| | | | | | | | | - Just like in Minecraft, by default one would press the F1 key to toggle HUD elements (including player_target) visibility - Consequently moved player_target::render back into itself - Fixed-upped some language key-value pairs | ||||
| * | Update .gitignore | untodesu | 2025-03-15 | 1 | -2/+2 |
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| * | Add whatever I was working on for the last month | untodesu | 2025-03-15 | 1028 | -0/+290064 |
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| * | Add LICENSE | untodesu | 2025-03-15 | 1 | -0/+22 |
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| * | Initial commit in an LFS-free tree | untodesu | 2025-03-15 | 0 | -0/+0 |
| - As it turns out Git LFS is a total bitch to work with, so all the work done to the game after this point MUST continue in this tree, MUST NEVER cause the tree to be lost and MUST NOT use any kind of Git LFS | |||||
