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* Update ImGui to a newer version with font scalinguntodesu2025-09-113-65/+0
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* Another qfengine graft: resource managementuntodesu2025-09-1111-111/+327
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* Displace threading into core (qfortress graft)untodesu2025-09-114-1/+182
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* Replace most of C strings with string_viewuntodesu2025-09-1116-86/+120
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* Graft build scripts and buffer code from QFengineuntodesu2025-09-114-289/+202
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* I forgot to set these to true in .clang-formatuntodesu2025-07-017-24/+48
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* "Forgot to fix gitignore the second time" awarduntodesu2025-07-011-12/+0
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* I hyper-focued on refactoring againuntodesu2025-07-0141-0/+2352
| | | | | | - I put a cool-sounding "we are number one" remix on repeat and straight up grinded the entire repository to a better state until 03:09 AM. I guess I have something wrong in my brain that makes me do this shit
* Move game sources into src subdirectoryuntodesu2025-06-2930-2283/+0
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* Update core/macros.hhuntodesu2025-06-295-7/+20
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* Restructure dependencies and update to C++20untodesu2025-06-2815-137/+145
| | | | | | | | - Nuked static_assert from almost everywhere in the project - Nuked binary dependency support. Might add one later though - Separated dependency headers into a separate include subdirectory - Grafted a thirdpartylegalnotices.txt generator from RITEG - Pushed development snapshot version to 2126 (26th week of 2025)
* Clang-format the entire source codeuntodesu2025-06-2525-318/+587
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* Fix things and improve worldgenuntodesu2025-03-192-1/+50
| | | | | | - Client-side now actually deletes invisible chunks - Improved world generation to use a second noise generator alongside changing how caves are generated (ie what noise they use)
* Add whatever I was working on for the last monthuntodesu2025-03-1528-0/+1944