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* Restructure dependencies and update to C++20untodesu2025-06-281-4/+5
| | | | | | | | - Nuked static_assert from almost everywhere in the project - Nuked binary dependency support. Might add one later though - Separated dependency headers into a separate include subdirectory - Grafted a thirdpartylegalnotices.txt generator from RITEG - Pushed development snapshot version to 2126 (26th week of 2025)
* Clang-format the entire source codeuntodesu2025-06-251-16/+15
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* Hide chat history when HUD is hiddenuntodesu2025-03-161-3/+2
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* After a year finally add direct connection screenuntodesu2025-03-151-5/+5
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* Add a key binding to show/hide HUD elementsuntodesu2025-03-151-2/+13
| | | | | | | - Just like in Minecraft, by default one would press the F1 key to toggle HUD elements (including player_target) visibility - Consequently moved player_target::render back into itself - Fixed-upped some language key-value pairs
* Add whatever I was working on for the last monthuntodesu2025-03-151-0/+250