| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Restructure dependencies and update to C++20 | untodesu | 2025-06-28 | 1 | -4/+5 |
| | | | | | | | | | - Nuked static_assert from almost everywhere in the project - Nuked binary dependency support. Might add one later though - Separated dependency headers into a separate include subdirectory - Grafted a thirdpartylegalnotices.txt generator from RITEG - Pushed development snapshot version to 2126 (26th week of 2025) | ||||
| * | Clang-format the entire source code | untodesu | 2025-06-25 | 1 | -16/+15 |
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| * | Hide chat history when HUD is hidden | untodesu | 2025-03-16 | 1 | -3/+2 |
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| * | After a year finally add direct connection screen | untodesu | 2025-03-15 | 1 | -5/+5 |
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| * | Add a key binding to show/hide HUD elements | untodesu | 2025-03-15 | 1 | -2/+13 |
| | | | | | | | | - Just like in Minecraft, by default one would press the F1 key to toggle HUD elements (including player_target) visibility - Consequently moved player_target::render back into itself - Fixed-upped some language key-value pairs | ||||
| * | Add whatever I was working on for the last month | untodesu | 2025-03-15 | 1 | -0/+250 |
