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* It compilesuntodesu2025-09-121-4/+6
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* Run clang-format across the projectuntodesu2025-09-111-307/+307
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* Revise style: split include groupsuntodesu2025-09-111-0/+4
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* Replace most of C strings with string_viewuntodesu2025-09-111-6/+6
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* I forgot to set these to true in .clang-formatuntodesu2025-07-011-1/+2
| | | | https://files.catbox.moe/909rig.gif
* I hyper-focued on refactoring againuntodesu2025-07-011-0/+302
| | | | | | - I put a cool-sounding "we are number one" remix on repeat and straight up grinded the entire repository to a better state until 03:09 AM. I guess I have something wrong in my brain that makes me do this shit
* Move game sources into src subdirectoryuntodesu2025-06-291-300/+0
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* Restructure dependencies and update to C++20untodesu2025-06-281-1/+1
| | | | | | | | - Nuked static_assert from almost everywhere in the project - Nuked binary dependency support. Might add one later though - Separated dependency headers into a separate include subdirectory - Grafted a thirdpartylegalnotices.txt generator from RITEG - Pushed development snapshot version to 2126 (26th week of 2025)
* Clang-format the entire source codeuntodesu2025-06-251-15/+18
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* A bunch of pre-release fixesuntodesu2025-03-221-1/+3
| | | | | | - Updated localization for protocol messages - Added item registry check into server-side - Slightly improved how features are stored
* Fix things and improve worldgenuntodesu2025-03-191-8/+0
| | | | | | - Client-side now actually deletes invisible chunks - Improved world generation to use a second noise generator alongside changing how caves are generated (ie what noise they use)
* After a year finally add direct connection screenuntodesu2025-03-151-2/+2
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* Add whatever I was working on for the last monthuntodesu2025-03-151-0/+303